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* Fixed bug with input devices that where added, removed then re-added. The default mappings were being ignored on the second add. * Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread by taking the UserInputManager lock during pluginUpdate. * Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch. * Updated resource/controller/vive.json to reflect this new mapping. * Exposed touch pad capacitive touch events to JavaScript as Controller.Hardware.Vive.LSTouch and RSTouch. * Added viveTouchpadTest.js script to test LSTouch and RSTouch events. |
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.. | ||
basicEntityTest | ||
batonSoundEntityTest | ||
performance | ||
rapidProceduralChange | ||
scriptableResource | ||
skybox | ||
avatarAttachmentTest.js | ||
avatarUnitTests.js | ||
controllerInterfaceTest.js | ||
cube_texture.png | ||
dot.png | ||
entityEditStressTest.js | ||
injectorTest.js | ||
lodTest.js | ||
mat4test.js | ||
overlayMouseTrackingTest.js | ||
particleOrientationTest.js | ||
playaPerformanceTest.js | ||
playaPerformanceTest.qml | ||
qmlTest.js | ||
sphereLODTest.js | ||
textureStress.fs | ||
textureStress.js | ||
textureStress.qml | ||
toolWindowStressTest.js | ||
viveTouchpadTest.js |