overte/interface/src/Camera.h

103 lines
3.3 KiB
C++

//
// Camera.h
// interface/src
//
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Camera_h
#define hifi_Camera_h
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <RegisteredMetaTypes.h>
#include <ViewFrustum.h>
enum CameraMode
{
CAMERA_MODE_NULL = -1,
CAMERA_MODE_THIRD_PERSON,
CAMERA_MODE_FIRST_PERSON,
CAMERA_MODE_MIRROR,
CAMERA_MODE_INDEPENDENT,
NUM_CAMERA_MODES
};
Q_DECLARE_METATYPE(CameraMode);
static int cameraModeId = qRegisterMetaType<CameraMode>();
class Camera : public QObject {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
Q_PROPERTY(QString mode READ getModeString WRITE setModeString)
public:
Camera();
void initialize(); // instantly put the camera at the ideal position and rotation.
void update( float deltaTime );
void setRotation(const glm::quat& rotation) { _rotation = rotation; };
void setHmdPosition(const glm::vec3& hmdPosition) { _hmdPosition = hmdPosition; }
void setHmdRotation(const glm::quat& hmdRotation) { _hmdRotation = hmdRotation; };
void setMode(CameraMode m);
void setFieldOfView(float f);
void setAspectRatio(float a);
void setNearClip(float n);
void setFarClip(float f);
void setEyeOffsetPosition(const glm::vec3& p) { _eyeOffsetPosition = p; }
void setEyeOffsetOrientation(const glm::quat& o) { _eyeOffsetOrientation = o; }
void setScale(const float s) { _scale = s; }
glm::quat getRotation() const { return _rotation * _hmdRotation; }
const glm::vec3& getHmdPosition() const { return _hmdPosition; }
const glm::quat& getHmdRotation() const { return _hmdRotation; }
CameraMode getMode() const { return _mode; }
float getFieldOfView() const { return _fieldOfView; }
float getAspectRatio() const { return _aspectRatio; }
float getNearClip() const { return _scale * _nearClip; }
float getFarClip() const;
const glm::vec3& getEyeOffsetPosition() const { return _eyeOffsetPosition; }
const glm::quat& getEyeOffsetOrientation() const { return _eyeOffsetOrientation; }
float getScale() const { return _scale; }
public slots:
QString getModeString() const;
void setModeString(const QString& mode);
glm::vec3 getPosition() const { return _position + _hmdPosition; }
void setPosition(const glm::vec3& position) { _position = position; }
void setOrientation(const glm::quat& orientation) { setRotation(orientation); }
glm::quat getOrientation() const { return getRotation(); }
PickRay computePickRay(float x, float y);
PickRay computeViewPickRay(float xRatio, float yRatio);
signals:
void modeUpdated(const QString& newMode);
private:
CameraMode _mode;
glm::vec3 _position;
float _fieldOfView; // degrees
float _aspectRatio;
float _nearClip;
float _farClip;
glm::vec3 _eyeOffsetPosition;
glm::quat _eyeOffsetOrientation;
glm::quat _rotation;
glm::vec3 _hmdPosition;
glm::quat _hmdRotation;
glm::vec3 _targetPosition;
glm::quat _targetRotation;
float _scale;
};
#endif // hifi_Camera_h