overte/scripts/system/pal.js
2017-01-20 10:24:51 -08:00

658 lines
24 KiB
JavaScript

"use strict";
/*jslint vars: true, plusplus: true, forin: true*/
/*globals Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, OverlayWindow, Toolbars, Vec3, Quat, Controller, print, getControllerWorldLocation */
//
// pal.js
//
// Created by Howard Stearns on December 9, 2016
// Copyright 2016 High Fidelity, Inc
//
// Distributed under the Apache License, Version 2.0
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// hardcoding these as it appears we cannot traverse the originalTextures in overlays??? Maybe I've missed
// something, will revisit as this is sorta horrible.
const UNSELECTED_TEXTURES = {"idle-D": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-idle.png"),
"idle-E": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-idle.png")
};
const SELECTED_TEXTURES = { "idle-D": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-selected.png"),
"idle-E": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-selected.png")
};
const HOVER_TEXTURES = { "idle-D": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-hover.png"),
"idle-E": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-hover.png")
};
const UNSELECTED_COLOR = { red: 0x1F, green: 0xC6, blue: 0xA6};
const SELECTED_COLOR = {red: 0xF3, green: 0x91, blue: 0x29};
const HOVER_COLOR = {red: 0xD0, green: 0xD0, blue: 0xD0}; // almost white for now
(function() { // BEGIN LOCAL_SCOPE
Script.include("/~/system/libraries/controllers.js");
//
// Overlays.
//
var overlays = {}; // Keeps track of all our extended overlay data objects, keyed by target identifier.
function ExtendedOverlay(key, type, properties, selected, hasModel) { // A wrapper around overlays to store the key it is associated with.
overlays[key] = this;
if (hasModel) {
var modelKey = key + "-m";
this.model = new ExtendedOverlay(modelKey, "model", {
url: Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx"),
textures: textures(selected),
ignoreRayIntersection: true
}, false, false);
} else {
this.model = undefined;
}
this.key = key;
this.selected = selected || false; // not undefined
this.hovering = false;
this.activeOverlay = Overlays.addOverlay(type, properties); // We could use different overlays for (un)selected...
}
// Instance methods:
ExtendedOverlay.prototype.deleteOverlay = function () { // remove display and data of this overlay
Overlays.deleteOverlay(this.activeOverlay);
delete overlays[this.key];
};
ExtendedOverlay.prototype.editOverlay = function (properties) { // change display of this overlay
Overlays.editOverlay(this.activeOverlay, properties);
};
function color(selected, hovering, level) {
var base = hovering ? HOVER_COLOR : selected ? SELECTED_COLOR : UNSELECTED_COLOR;
function scale(component) {
var delta = 0xFF - component;
return component + (delta * level);
}
return {red: scale(base.red), green: scale(base.green), blue: scale(base.blue)};
}
function textures(selected, hovering) {
return hovering ? HOVER_TEXTURES : selected ? SELECTED_TEXTURES : UNSELECTED_TEXTURES;
}
// so we don't have to traverse the overlays to get the last one
var lastHoveringId = 0;
ExtendedOverlay.prototype.hover = function (hovering) {
this.hovering = hovering;
if (this.key === lastHoveringId) {
if (hovering) {
return;
} else {
lastHoveringId = 0;
}
}
this.editOverlay({color: color(this.selected, hovering, this.audioLevel)});
if (this.model) {
this.model.editOverlay({textures: textures(this.selected, hovering)});
}
if (hovering) {
// un-hover the last hovering overlay
if (lastHoveringId && lastHoveringId != this.key) {
ExtendedOverlay.get(lastHoveringId).hover(false);
}
lastHoveringId = this.key;
}
}
ExtendedOverlay.prototype.select = function (selected) {
if (this.selected === selected) {
return;
}
UserActivityLogger.palAction(selected ? "avatar_selected" : "avatar_deselected", this.key);
this.editOverlay({color: color(selected, this.hovering, this.audioLevel)});
if (this.model) {
this.model.editOverlay({textures: textures(selected)});
}
this.selected = selected;
};
// Class methods:
var selectedIds = [];
ExtendedOverlay.isSelected = function (id) {
return -1 !== selectedIds.indexOf(id);
};
ExtendedOverlay.get = function (key) { // answer the extended overlay data object associated with the given avatar identifier
return overlays[key];
};
ExtendedOverlay.some = function (iterator) { // Bails early as soon as iterator returns truthy.
var key;
for (key in overlays) {
if (iterator(ExtendedOverlay.get(key))) {
return;
}
}
};
ExtendedOverlay.unHover = function () { // calls hover(false) on lastHoveringId (if any)
if (lastHoveringId) {
ExtendedOverlay.get(lastHoveringId).hover(false);
}
};
// hit(overlay) on the one overlay intersected by pickRay, if any.
// noHit() if no ExtendedOverlay was intersected (helps with hover)
ExtendedOverlay.applyPickRay = function (pickRay, hit, noHit) {
var pickedOverlay = Overlays.findRayIntersection(pickRay); // Depends on nearer coverOverlays to extend closer to us than farther ones.
if (!pickedOverlay.intersects) {
if (noHit) {
return noHit();
}
return;
}
ExtendedOverlay.some(function (overlay) { // See if pickedOverlay is one of ours.
if ((overlay.activeOverlay) === pickedOverlay.overlayID) {
hit(overlay);
return true;
}
});
};
//
// Similar, for entities
//
function HighlightedEntity(id, entityProperties) {
this.id = id;
this.overlay = Overlays.addOverlay('cube', {
position: entityProperties.position,
rotation: entityProperties.rotation,
dimensions: entityProperties.dimensions,
solid: false,
color: {
red: 0xF3,
green: 0x91,
blue: 0x29
},
lineWidth: 1.0,
ignoreRayIntersection: true,
drawInFront: false // Arguable. For now, let's not distract with mysterious wires around the scene.
});
HighlightedEntity.overlays.push(this);
}
HighlightedEntity.overlays = [];
HighlightedEntity.clearOverlays = function clearHighlightedEntities() {
HighlightedEntity.overlays.forEach(function (highlighted) {
Overlays.deleteOverlay(highlighted.overlay);
});
HighlightedEntity.overlays = [];
};
HighlightedEntity.updateOverlays = function updateHighlightedEntities() {
HighlightedEntity.overlays.forEach(function (highlighted) {
var properties = Entities.getEntityProperties(highlighted.id, ['position', 'rotation', 'dimensions']);
Overlays.editOverlay(highlighted.overlay, {
position: properties.position,
rotation: properties.rotation,
dimensions: properties.dimensions
});
});
};
//
// The qml window and communications.
//
var pal = new OverlayWindow({
title: 'People Action List',
source: 'hifi/Pal.qml',
width: 580,
height: 640,
visible: false
});
pal.fromQml.connect(function (message) { // messages are {method, params}, like json-rpc. See also sendToQml.
print('From PAL QML:', JSON.stringify(message));
switch (message.method) {
case 'selected':
selectedIds = message.params;
ExtendedOverlay.some(function (overlay) {
var id = overlay.key;
var selected = ExtendedOverlay.isSelected(id);
overlay.select(selected);
});
HighlightedEntity.clearOverlays();
if (selectedIds.length) {
Entities.findEntitiesInFrustum(Camera.frustum).forEach(function (id) {
// Because lastEditedBy is per session, the vast majority of entities won't match,
// so it would probably be worth reducing marshalling costs by asking for just we need.
// However, providing property name(s) is advisory and some additional properties are
// included anyway. As it turns out, asking for 'lastEditedBy' gives 'position', 'rotation',
// and 'dimensions', too, so we might as well make use of them instead of making a second
// getEntityProperties call.
// It would be nice if we could harden this against future changes by specifying all
// and only these four in an array, but see
// https://highfidelity.fogbugz.com/f/cases/2728/Entities-getEntityProperties-id-lastEditedBy-name-lastEditedBy-doesn-t-work
var properties = Entities.getEntityProperties(id, 'lastEditedBy');
if (ExtendedOverlay.isSelected(properties.lastEditedBy)) {
new HighlightedEntity(id, properties);
}
});
}
break;
case 'refresh':
removeOverlays();
populateUserList(message.params);
UserActivityLogger.palAction("refresh", "");
break;
case 'updateGain':
data = message.params;
if (data['isReleased']) {
// isReleased=true happens once at the end of a cycle of dragging
// the slider about, but with same gain as last isReleased=false so
// we don't set the gain in that case, and only here do we want to
// send an analytic event.
UserActivityLogger.palAction("avatar_gain_changed", data['sessionId']);
} else {
Users.setAvatarGain(data['sessionId'], data['gain']);
}
break;
case 'displayNameUpdate':
if (MyAvatar.displayName != message.params) {
MyAvatar.displayName = message.params;
UserActivityLogger.palAction("display_name_change", "");
}
break;
default:
print('Unrecognized message from Pal.qml:', JSON.stringify(message));
}
});
//
// Main operations.
//
function addAvatarNode(id) {
var selected = ExtendedOverlay.isSelected(id);
return new ExtendedOverlay(id, "sphere", {
drawInFront: true,
solid: true,
alpha: 0.8,
color: color(selected, false, 0.0),
ignoreRayIntersection: false}, selected, true);
}
function populateUserList(selectData) {
var data = [];
AvatarList.getAvatarIdentifiers().sort().forEach(function (id) { // sorting the identifiers is just an aid for debugging
var avatar = AvatarList.getAvatar(id);
var avatarPalDatum = {
displayName: avatar.sessionDisplayName,
userName: '',
sessionId: id || '',
audioLevel: 0.0,
admin: false
};
// Request the username, fingerprint, and admin status from the given UUID
// Username and fingerprint returns default constructor output if the requesting user isn't an admin
Users.requestUsernameFromID(id);
// Request personal mute status and ignore status
// from NodeList (as long as we're not requesting it for our own ID)
if (id) {
avatarPalDatum['personalMute'] = Users.getPersonalMuteStatus(id);
avatarPalDatum['ignore'] = Users.getIgnoreStatus(id);
addAvatarNode(id); // No overlay for ourselves
}
data.push(avatarPalDatum);
print('PAL data:', JSON.stringify(avatarPalDatum));
});
pal.sendToQml({ method: 'users', params: data });
if (selectData) {
selectData[2] = true;
pal.sendToQml({ method: 'select', params: selectData });
}
}
// The function that handles the reply from the server
function usernameFromIDReply(id, username, machineFingerprint, isAdmin) {
var data;
// If the ID we've received is our ID...
if (MyAvatar.sessionUUID === id) {
// Set the data to contain specific strings.
data = ['', username, isAdmin];
} else if (Users.canKick) {
// Set the data to contain the ID and the username (if we have one)
// or fingerprint (if we don't have a username) string.
data = [id, username || machineFingerprint, isAdmin];
} else {
// Set the data to contain specific strings.
data = [id, '', isAdmin];
}
print('Username Data:', JSON.stringify(data));
// Ship the data off to QML
pal.sendToQml({ method: 'updateUsername', params: data });
}
var pingPong = true;
function updateOverlays() {
var eye = Camera.position;
AvatarList.getAvatarIdentifiers().forEach(function (id) {
if (!id) {
return; // don't update ourself
}
var overlay = ExtendedOverlay.get(id);
if (!overlay) { // For now, we're treating this as a temporary loss, as from the personal space bubble. Add it back.
print('Adding non-PAL avatar node', id);
overlay = addAvatarNode(id);
}
var avatar = AvatarList.getAvatar(id);
var target = avatar.position;
var distance = Vec3.distance(target, eye);
var offset = 0.2;
// base offset on 1/2 distance from hips to head if we can
var headIndex = avatar.getJointIndex("Head");
if (headIndex > 0) {
offset = avatar.getAbsoluteJointTranslationInObjectFrame(headIndex).y / 2;
}
// get diff between target and eye (a vector pointing to the eye from avatar position)
var diff = Vec3.subtract(target, eye);
// move a bit in front, towards the camera
target = Vec3.subtract(target, Vec3.multiply(Vec3.normalize(diff), offset));
// now bump it up a bit
target.y = target.y + offset;
overlay.ping = pingPong;
overlay.editOverlay({
color: color(ExtendedOverlay.isSelected(id), overlay.hovering, overlay.audioLevel),
position: target,
dimensions: 0.032 * distance
});
if (overlay.model) {
overlay.model.ping = pingPong;
overlay.model.editOverlay({
position: target,
scale: 0.2 * distance, // constant apparent size
rotation: Camera.orientation
});
}
});
pingPong = !pingPong;
ExtendedOverlay.some(function (overlay) { // Remove any that weren't updated. (User is gone.)
if (overlay.ping === pingPong) {
overlay.deleteOverlay();
}
});
// We could re-populateUserList if anything added or removed, but not for now.
HighlightedEntity.updateOverlays();
}
function removeOverlays() {
selectedIds = [];
lastHoveringId = 0;
HighlightedEntity.clearOverlays();
ExtendedOverlay.some(function (overlay) { overlay.deleteOverlay(); });
}
//
// Clicks.
//
function handleClick(pickRay) {
ExtendedOverlay.applyPickRay(pickRay, function (overlay) {
// Don't select directly. Tell qml, who will give us back a list of ids.
var message = {method: 'select', params: [[overlay.key], !overlay.selected, false]};
pal.sendToQml(message);
return true;
});
}
function handleMouseEvent(mousePressEvent) { // handleClick if we get one.
if (!mousePressEvent.isLeftButton) {
return;
}
handleClick(Camera.computePickRay(mousePressEvent.x, mousePressEvent.y));
}
function handleMouseMove(pickRay) { // given the pickRay, just do the hover logic
ExtendedOverlay.applyPickRay(pickRay, function (overlay) {
overlay.hover(true);
}, function () {
ExtendedOverlay.unHover();
});
}
// handy global to keep track of which hand is the mouse (if any)
var currentHandPressed = 0;
const TRIGGER_CLICK_THRESHOLD = 0.85;
const TRIGGER_PRESS_THRESHOLD = 0.05;
function handleMouseMoveEvent(event) { // find out which overlay (if any) is over the mouse position
if (HMD.active) {
if (currentHandPressed != 0) {
pickRay = controllerComputePickRay(currentHandPressed);
} else {
// nothing should hover, so
ExtendedOverlay.unHover();
return;
}
} else {
pickRay = Camera.computePickRay(event.x, event.y);
}
handleMouseMove(pickRay);
}
function handleTriggerPressed(hand, value) {
// The idea is if you press one trigger, it is the one
// we will consider the mouse. Even if the other is pressed,
// we ignore it until this one is no longer pressed.
isPressed = value > TRIGGER_PRESS_THRESHOLD;
if (currentHandPressed == 0) {
currentHandPressed = isPressed ? hand : 0;
return;
}
if (currentHandPressed == hand) {
currentHandPressed = isPressed ? hand : 0;
return;
}
// otherwise, the other hand is still triggered
// so do nothing.
}
// We get mouseMoveEvents from the handControllers, via handControllerPointer.
// But we don't get mousePressEvents.
var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
var triggerPressMapping = Controller.newMapping(Script.resolvePath('') + '-press');
function controllerComputePickRay(hand) {
var controllerPose = getControllerWorldLocation(hand, true);
if (controllerPose.valid) {
return { origin: controllerPose.position, direction: Quat.getUp(controllerPose.orientation) };
}
}
function makeClickHandler(hand) {
return function (clicked) {
if (clicked > TRIGGER_CLICK_THRESHOLD) {
var pickRay = controllerComputePickRay(hand);
handleClick(pickRay);
}
};
}
function makePressHandler(hand) {
return function (value) {
handleTriggerPressed(hand, value);
}
}
triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
triggerPressMapping.from(Controller.Standard.RT).peek().to(makePressHandler(Controller.Standard.RightHand));
triggerPressMapping.from(Controller.Standard.LT).peek().to(makePressHandler(Controller.Standard.LeftHand));
//
// Message from other scripts, such as edit.js
//
var CHANNEL = 'com.highfidelity.pal';
function receiveMessage(channel, messageString, senderID) {
if ((channel !== CHANNEL) ||
(senderID !== MyAvatar.sessionUUID)) {
return;
}
var message = JSON.parse(messageString);
switch (message.method) {
case 'select':
if (!pal.visible) {
onClicked();
}
pal.sendToQml(message); // Accepts objects, not just strings.
break;
default:
print('Unrecognized PAL message', messageString);
}
}
Messages.subscribe(CHANNEL);
Messages.messageReceived.connect(receiveMessage);
var AVERAGING_RATIO = 0.05;
var LOUDNESS_FLOOR = 11.0;
var LOUDNESS_SCALE = 2.8 / 5.0;
var LOG2 = Math.log(2.0);
var AUDIO_LEVEL_UPDATE_INTERVAL_MS = 100; // 10hz for now (change this and change the AVERAGING_RATIO too)
var myData = {}; // we're not includied in ExtendedOverlay.get.
var audioInterval;
function getAudioLevel(id) {
// the VU meter should work similarly to the one in AvatarInputs: log scale, exponentially averaged
// But of course it gets the data at a different rate, so we tweak the averaging ratio and frequency
// of updating (the latter for efficiency too).
var avatar = AvatarList.getAvatar(id);
var audioLevel = 0.0;
var data = id ? ExtendedOverlay.get(id) : myData;
if (!data) {
return audioLevel;
}
// we will do exponential moving average by taking some the last loudness and averaging
data.accumulatedLevel = AVERAGING_RATIO * (data.accumulatedLevel || 0) + (1 - AVERAGING_RATIO) * (avatar.audioLoudness);
// add 1 to insure we don't go log() and hit -infinity. Math.log is
// natural log, so to get log base 2, just divide by ln(2).
var logLevel = Math.log(data.accumulatedLevel + 1) / LOG2;
if (logLevel <= LOUDNESS_FLOOR) {
audioLevel = logLevel / LOUDNESS_FLOOR * LOUDNESS_SCALE;
} else {
audioLevel = (logLevel - (LOUDNESS_FLOOR - 1.0)) * LOUDNESS_SCALE;
}
if (audioLevel > 1.0) {
audioLevel = 1;
}
data.audioLevel = audioLevel;
return audioLevel;
}
function createAudioInterval() {
// we will update the audioLevels periodically
// TODO: tune for efficiency - expecially with large numbers of avatars
return Script.setInterval(function () {
if (pal.visible) {
var param = {};
AvatarList.getAvatarIdentifiers().forEach(function (id) {
var level = getAudioLevel(id);
// qml didn't like an object with null/empty string for a key, so...
var userId = id || 0;
param[userId] = level;
});
pal.sendToQml({method: 'updateAudioLevel', params: param});
}
}, AUDIO_LEVEL_UPDATE_INTERVAL_MS);
}
//
// Manage the connection between the button and the window.
//
var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var buttonName = "pal";
var button = toolBar.addButton({
objectName: buttonName,
imageURL: Script.resolvePath("assets/images/tools/people.svg"),
visible: true,
hoverState: 2,
defaultState: 1,
buttonState: 1,
alpha: 0.9
});
var isWired = false;
var palOpenedAt;
function off() {
if (isWired) { // It is not ok to disconnect these twice, hence guard.
Script.update.disconnect(updateOverlays);
Controller.mousePressEvent.disconnect(handleMouseEvent);
Controller.mouseMoveEvent.disconnect(handleMouseMoveEvent);
isWired = false;
}
triggerMapping.disable(); // It's ok if we disable twice.
triggerPressMapping.disable(); // see above
removeOverlays();
Users.requestsDomainListData = false;
if (palOpenedAt) {
var duration = new Date().getTime() - palOpenedAt;
UserActivityLogger.palOpened(duration / 1000.0);
palOpenedAt = 0; // just a falsy number is good enough.
}
if (audioInterval) {
Script.clearInterval(audioInterval);
}
}
function onClicked() {
if (!pal.visible) {
Users.requestsDomainListData = true;
populateUserList();
pal.raise();
isWired = true;
Script.update.connect(updateOverlays);
Controller.mousePressEvent.connect(handleMouseEvent);
Controller.mouseMoveEvent.connect(handleMouseMoveEvent);
triggerMapping.enable();
triggerPressMapping.enable();
createAudioInterval();
palOpenedAt = new Date().getTime();
} else {
off();
}
pal.setVisible(!pal.visible);
}
function avatarDisconnected(nodeID) {
// remove from the pal list
pal.sendToQml({method: 'avatarDisconnected', params: [nodeID]});
}
//
// Button state.
//
function onVisibleChanged() {
button.writeProperty('buttonState', pal.visible ? 0 : 1);
button.writeProperty('defaultState', pal.visible ? 0 : 1);
button.writeProperty('hoverState', pal.visible ? 2 : 3);
}
button.clicked.connect(onClicked);
pal.visibleChanged.connect(onVisibleChanged);
pal.closed.connect(off);
Users.usernameFromIDReply.connect(usernameFromIDReply);
Users.avatarDisconnected.connect(avatarDisconnected);
function clearLocalQMLDataAndClosePAL() {
pal.sendToQml({ method: 'clearLocalQMLData' });
if (pal.visible) {
onClicked(); // Close the PAL
}
}
Window.domainChanged.connect(clearLocalQMLDataAndClosePAL);
Window.domainConnectionRefused.connect(clearLocalQMLDataAndClosePAL);
//
// Cleanup.
//
Script.scriptEnding.connect(function () {
button.clicked.disconnect(onClicked);
toolBar.removeButton(buttonName);
pal.visibleChanged.disconnect(onVisibleChanged);
pal.closed.disconnect(off);
Users.usernameFromIDReply.disconnect(usernameFromIDReply);
Window.domainChanged.disconnect(clearLocalQMLDataAndClosePAL);
Window.domainConnectionRefused.disconnect(clearLocalQMLDataAndClosePAL);
Messages.unsubscribe(CHANNEL);
Messages.messageReceived.disconnect(receiveMessage);
Users.avatarDisconnected.disconnect(avatarDisconnected);
off();
});
}()); // END LOCAL_SCOPE