Overte open source virtual worlds platform.
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2013-07-11 11:30:19 -07:00
animation-server resolve conflicts on merge with upstream master 2013-07-11 10:58:45 -07:00
audio-mixer Merge branch 'master' of github.com:worklist/hifi into packet-versions 2013-07-11 10:59:06 -07:00
avatar-mixer refactor packet version handling and apply to DS 2013-07-08 13:44:01 -07:00
cmake Use InvenSense code to handle the rather complicated business of talking the 2013-07-09 17:28:23 -07:00
domain-server parse the nodeType from the correct location in packet 2013-07-11 11:30:19 -07:00
eve resolve conflicts on merge with upstream master 2013-07-11 10:58:45 -07:00
externals add the STK library for future audio magic 2013-05-30 12:25:29 -07:00
hardware/head_hand
injector send brodcastPacket instead of pointer to broadcastPacket 2013-07-11 11:07:27 -07:00
interface couple more type squishes 2013-07-11 11:11:39 -07:00
jenkins replace just the script command instead of the full block 2013-06-26 14:25:03 -07:00
libraries type squish and magic number removal 2013-07-11 11:15:02 -07:00
pairing-server
space-server
tools
voxel-edit CR feedback 2013-06-04 01:13:58 -07:00
voxel-server resolve conflicts on merge with upstream master 2013-07-11 10:58:45 -07:00
.gitignore Update .gitignore to exclude the Leap SDK files, but not the stub header 2013-06-27 13:55:16 -07:00
CMakeLists.txt
hifi.podspec remove specific glm version, don't specify commit 2013-07-01 09:45:11 -07:00
LICENSE add an all rights reserved license 2013-07-01 11:56:19 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.