overte/libraries/render-utils/src/simple.slv
2015-09-03 20:09:54 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// simple.vert
// vertex shader
//
// Created by Andrzej Kapolka on 9/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
// the interpolated normal
out vec3 _normal;
out vec3 _color;
out vec2 _texCoord0;
out vec4 _position;
void main(void) {
_color = inColor.rgb;
_texCoord0 = inTexCoord0.st;
_position = inPosition;
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
<$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$>
}