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144 lines
4.6 KiB
JavaScript
144 lines
4.6 KiB
JavaScript
//
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// goTo.js
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// examples
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//
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// Created by Thijs Wenker on 12/28/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Control a virtual keyboard using your favorite HMD.
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// Usage: Enable VR-mode and go to First person mode,
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// look at the key that you would like to press, and press the spacebar on your "REAL" keyboard.
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//
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// Enter a location URL using your HMD. Press Enter to pop-up the virtual keyboard and location input.
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// Press Space on the keyboard or the X button on your gamepad to press a key that you have selected.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("libraries/virtualKeyboard.js");
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var windowDimensions = Controller.getViewportDimensions();
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var cursor = null;
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var keyboard = new Keyboard({visible: false});
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var textFontSize = 9;
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var text = null;
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var locationURL = "";
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function appendChar(char) {
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locationURL += char;
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updateTextOverlay();
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Overlays.editOverlay(text, {text: locationURL});
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}
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function deleteChar() {
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if (locationURL.length > 0) {
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locationURL = locationURL.substring(0, locationURL.length - 1);
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updateTextOverlay();
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}
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}
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function updateTextOverlay() {
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var maxLineWidth = Overlays.textSize(text, locationURL).width;
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var suggestedFontSize = (windowDimensions.x / maxLineWidth) * textFontSize * 0.90;
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var maxFontSize = 140;
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textFontSize = (suggestedFontSize > maxFontSize) ? maxFontSize : suggestedFontSize;
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var topMargin = (250 - textFontSize) / 4;
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Overlays.editOverlay(text, {text: locationURL, font: {size: textFontSize}, topMargin: topMargin, visible: keyboard.visible});
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maxLineWidth = Overlays.textSize(text, locationURL).width;
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Overlays.editOverlay(text, {leftMargin: (windowDimensions.x - maxLineWidth) / 2});
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}
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keyboard.onKeyPress = function(event) {
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if (event.event == 'keypress') {
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appendChar(event.char);
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}
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};
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keyboard.onKeyRelease = function(event) {
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print("Key release event test");
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// you can cancel a key by releasing its focusing before releasing it
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if (event.focus) {
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if (event.event == 'delete') {
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deleteChar();
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} else if (event.event == 'submit' || event.event == 'enter') {
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print("going to hifi://" + locationURL);
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location = "hifi://" + locationURL;
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locationURL = "";
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keyboard.hide();
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updateTextOverlay();
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}
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}
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};
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keyboard.onFullyLoaded = function() {
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print("Virtual-keyboard fully loaded.");
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var dimensions = Controller.getViewportDimensions();
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text = Overlays.addOverlay("text", {
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x: 0,
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y: dimensions.y - keyboard.height() - 260,
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width: dimensions.x,
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height: 250,
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backgroundColor: { red: 255, green: 255, blue: 255},
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color: { red: 0, green: 0, blue: 0},
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topMargin: 5,
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leftMargin: 0,
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font: {size: textFontSize},
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text: "",
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alpha: 0.8,
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visible: keyboard.visible
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});
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updateTextOverlay();
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// the cursor is being loaded after the keyboard, else it will be on the background of the keyboard
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cursor = new Cursor();
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cursor.onUpdate = function(position) {
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keyboard.setFocusPosition(position.x, position.y);
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};
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};
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function keyPressEvent(event) {
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if (event.key === SPACEBAR_CHARCODE) {
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keyboard.pressFocussedKey();
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} else if (event.key === ENTER_CHARCODE || event.key === RETURN_CHARCODE) {
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keyboard.toggle();
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Overlays.editOverlay(text, {visible: keyboard.visible});
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}
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}
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function keyReleaseEvent(event) {
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if (event.key === SPACEBAR_CHARCODE) {
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keyboard.releaseKeys();
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}
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}
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function scriptEnding() {
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keyboard.remove();
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cursor.remove();
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Overlays.deleteOverlay(text);
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Overlays.deleteOverlay(textSizeMeasureOverlay);
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Controller.releaseKeyEvents({key: SPACEBAR_CHARCODE});
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Controller.releaseKeyEvents({key: RETURN_CHARCODE});
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Controller.releaseKeyEvents({key: ENTER_CHARCODE});
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}
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function reportButtonValue(button, newValue, oldValue) {
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if (button == Joysticks.BUTTON_FACE_LEFT) {
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if (newValue) {
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keyboard.pressFocussedKey();
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} else {
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keyboard.releaseKeys();
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}
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}
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}
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function addJoystick(gamepad) {
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gamepad.buttonStateChanged.connect(reportButtonValue);
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}
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Joysticks.joystickAdded.connect(addJoystick);
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Controller.captureKeyEvents({key: RETURN_CHARCODE});
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Controller.captureKeyEvents({key: ENTER_CHARCODE});
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Controller.captureKeyEvents({key: SPACEBAR_CHARCODE});
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Controller.keyPressEvent.connect(keyPressEvent);
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Controller.keyReleaseEvent.connect(keyReleaseEvent);
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Script.scriptEnding.connect(scriptEnding);
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