overte/libraries/entities-renderer/src/RenderableEntityItem.h

66 lines
2.3 KiB
C++

//
// RenderableEntityItem.h
// interface/src
//
// Created by Brad Hefta-Gaub on 12/6/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableEntityItem_h
#define hifi_RenderableEntityItem_h
#include <render/Scene.h>
#include <EntityItem.h>
class RenderableEntityItemProxy {
public:
RenderableEntityItemProxy(EntityItemPointer entity) : entity(entity) { }
typedef render::Payload<RenderableEntityItemProxy> Payload;
typedef Payload::DataPointer Pointer;
EntityItemPointer entity;
};
namespace render {
template <> const ItemKey payloadGetKey(const RenderableEntityItemProxy::Pointer& payload);
template <> const Item::Bound payloadGetBound(const RenderableEntityItemProxy::Pointer& payload);
template <> void payloadRender(const RenderableEntityItemProxy::Pointer& payload, RenderArgs* args);
}
// Mixin class for implementing basic single item rendering
class SimpleRenderableEntityItem {
public:
bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
_myItem = scene->allocateID();
auto renderData = RenderableEntityItemProxy::Pointer(new RenderableEntityItemProxy(self));
auto renderPayload = render::PayloadPointer(new RenderableEntityItemProxy::Payload(renderData));
pendingChanges.resetItem(_myItem, renderPayload);
return true;
}
void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
}
private:
render::ItemID _myItem;
};
#define SIMPLE_RENDERABLE() \
public: \
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { return _renderHelper.addToScene(self, scene, pendingChanges); } \
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) { _renderHelper.removeFromScene(self, scene, pendingChanges); } \
private: \
SimpleRenderableEntityItem _renderHelper;
#endif // hifi_RenderableEntityItem_h