mirror of
https://github.com/overte-org/overte.git
synced 2025-04-26 16:56:42 +02:00
20 lines
500 B
GLSL
20 lines
500 B
GLSL
#version 120
|
|
|
|
//
|
|
// glow_add.frag
|
|
// fragment shader
|
|
//
|
|
// Created by Andrzej Kapolka on 8/14/13.
|
|
// Copyright 2013 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
// the texture containing the original color
|
|
uniform sampler2D originalTexture;
|
|
|
|
void main(void) {
|
|
vec4 color = texture2D(originalTexture, gl_TexCoord[0].st);
|
|
gl_FragColor = color * (1.0 + color.a);
|
|
}
|