mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 20:36:38 +02:00
433 lines
15 KiB
C++
433 lines
15 KiB
C++
//
|
|
// AudioInjector.cpp
|
|
// libraries/audio/src
|
|
//
|
|
// Created by Stephen Birarda on 1/2/2014.
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include <QtCore/QCoreApplication>
|
|
#include <QtCore/QDataStream>
|
|
|
|
#include <NodeList.h>
|
|
#include <udt/PacketHeaders.h>
|
|
#include <SharedUtil.h>
|
|
#include <UUID.h>
|
|
|
|
#include "AbstractAudioInterface.h"
|
|
#include "AudioInjectorManager.h"
|
|
#include "AudioRingBuffer.h"
|
|
#include "AudioLogging.h"
|
|
#include "SoundCache.h"
|
|
#include "AudioSRC.h"
|
|
|
|
#include "AudioInjector.h"
|
|
|
|
AudioInjector::AudioInjector(QObject* parent) :
|
|
QObject(parent)
|
|
{
|
|
|
|
}
|
|
|
|
AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions) :
|
|
_audioData(sound->getByteArray()),
|
|
_options(injectorOptions)
|
|
{
|
|
|
|
}
|
|
|
|
AudioInjector::AudioInjector(const QByteArray& audioData, const AudioInjectorOptions& injectorOptions) :
|
|
_audioData(audioData),
|
|
_options(injectorOptions)
|
|
{
|
|
|
|
}
|
|
|
|
void AudioInjector::finish() {
|
|
bool shouldDelete = (_state == State::NotFinishedWithPendingDelete);
|
|
_state = State::Finished;
|
|
|
|
emit finished();
|
|
|
|
if (_localBuffer) {
|
|
_localBuffer->stop();
|
|
_localBuffer->deleteLater();
|
|
_localBuffer = NULL;
|
|
}
|
|
|
|
if (shouldDelete) {
|
|
// we've been asked to delete after finishing, trigger a deleteLater here
|
|
deleteLater();
|
|
}
|
|
}
|
|
|
|
void AudioInjector::setupInjection() {
|
|
if (!_hasSetup) {
|
|
_hasSetup = true;
|
|
|
|
// check if we need to offset the sound by some number of seconds
|
|
if (_options.secondOffset > 0.0f) {
|
|
|
|
// convert the offset into a number of bytes
|
|
int byteOffset = (int) floorf(AudioConstants::SAMPLE_RATE * _options.secondOffset * (_options.stereo ? 2.0f : 1.0f));
|
|
byteOffset *= sizeof(int16_t);
|
|
|
|
_currentSendOffset = byteOffset;
|
|
} else {
|
|
_currentSendOffset = 0;
|
|
}
|
|
} else {
|
|
qCDebug(audio) << "AudioInjector::setupInjection called but already setup.";
|
|
}
|
|
}
|
|
|
|
void AudioInjector::restart() {
|
|
// grab the AudioInjectorManager
|
|
auto injectorManager = DependencyManager::get<AudioInjectorManager>();
|
|
|
|
if (thread() != QThread::currentThread()) {
|
|
QMetaObject::invokeMethod(this, "restart");
|
|
|
|
if (!_options.localOnly) {
|
|
// notify the AudioInjectorManager to wake up in case it's waiting for new injectors
|
|
injectorManager->notifyInjectorReadyCondition();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// reset the current send offset to zero
|
|
_currentSendOffset = 0;
|
|
|
|
// check our state to decide if we need extra handling for the restart request
|
|
if (_state == State::Finished) {
|
|
// we finished playing, need to reset state so we can get going again
|
|
_hasSetup = false;
|
|
_shouldStop = false;
|
|
_state = State::NotFinished;
|
|
|
|
// call inject audio to start injection over again
|
|
setupInjection();
|
|
|
|
// if we're a local injector call inject locally to start injecting again
|
|
if (_options.localOnly) {
|
|
injectLocally();
|
|
} else {
|
|
// wake the AudioInjectorManager back up if it's stuck waiting
|
|
injectorManager->restartFinishedInjector(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool AudioInjector::injectLocally() {
|
|
bool success = false;
|
|
if (_localAudioInterface) {
|
|
if (_audioData.size() > 0) {
|
|
|
|
_localBuffer = new AudioInjectorLocalBuffer(_audioData, this);
|
|
|
|
_localBuffer->open(QIODevice::ReadOnly);
|
|
_localBuffer->setShouldLoop(_options.loop);
|
|
_localBuffer->setVolume(_options.volume);
|
|
|
|
// give our current send position to the local buffer
|
|
_localBuffer->setCurrentOffset(_currentSendOffset);
|
|
|
|
success = _localAudioInterface->outputLocalInjector(_options.stereo, this);
|
|
|
|
if (!success) {
|
|
qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
|
|
}
|
|
} else {
|
|
qCDebug(audio) << "AudioInjector::injectLocally called without any data in Sound QByteArray";
|
|
}
|
|
|
|
} else {
|
|
qCDebug(audio) << "AudioInjector::injectLocally cannot inject locally with no local audio interface present.";
|
|
}
|
|
|
|
if (!success) {
|
|
// we never started so we are finished, call our stop method
|
|
stop();
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
const uchar MAX_INJECTOR_VOLUME = 0xFF;
|
|
static const int64_t NEXT_FRAME_DELTA_ERROR_OR_FINISHED = -1;
|
|
static const int64_t NEXT_FRAME_DELTA_IMMEDIATELY = 0;
|
|
|
|
int64_t AudioInjector::injectNextFrame() {
|
|
if (_state == AudioInjector::State::Finished) {
|
|
qDebug() << "AudioInjector::injectNextFrame called but AudioInjector has finished and was not restarted. Returning.";
|
|
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
|
|
}
|
|
|
|
// if we haven't setup the packet to send then do so now
|
|
static int positionOptionOffset = -1;
|
|
static int volumeOptionOffset = -1;
|
|
static int audioDataOffset = -1;
|
|
|
|
if (!_currentPacket) {
|
|
if (_currentSendOffset < 0 ||
|
|
_currentSendOffset >= _audioData.size()) {
|
|
_currentSendOffset = 0;
|
|
}
|
|
|
|
// make sure we actually have samples downloaded to inject
|
|
if (_audioData.size()) {
|
|
|
|
int sampleSize = (_options.stereo ? 2 : 1) * sizeof(AudioConstants::AudioSample);
|
|
auto numSamples = static_cast<int>(_audioData.size() / sampleSize);
|
|
auto targetSize = numSamples * sampleSize;
|
|
if (targetSize != _audioData.size()) {
|
|
qDebug() << "Resizing audio that doesn't end at multiple of sample size, resizing from "
|
|
<< _audioData.size() << " to " << targetSize;
|
|
_audioData.resize(targetSize);
|
|
}
|
|
|
|
_outgoingSequenceNumber = 0;
|
|
_nextFrame = 0;
|
|
|
|
if (!_frameTimer) {
|
|
_frameTimer = std::unique_ptr<QElapsedTimer>(new QElapsedTimer);
|
|
}
|
|
|
|
_frameTimer->restart();
|
|
|
|
_currentPacket = NLPacket::create(PacketType::InjectAudio);
|
|
|
|
// setup the packet for injected audio
|
|
QDataStream audioPacketStream(_currentPacket.get());
|
|
|
|
// pack some placeholder sequence number for now
|
|
audioPacketStream << (quint16) 0;
|
|
|
|
// pack stream identifier (a generated UUID)
|
|
audioPacketStream << QUuid::createUuid();
|
|
|
|
// pack the stereo/mono type of the stream
|
|
audioPacketStream << _options.stereo;
|
|
|
|
// pack the flag for loopback
|
|
uchar loopbackFlag = (uchar)true;
|
|
audioPacketStream << loopbackFlag;
|
|
|
|
// pack the position for injected audio
|
|
positionOptionOffset = _currentPacket->pos();
|
|
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.position),
|
|
sizeof(_options.position));
|
|
|
|
// pack our orientation for injected audio
|
|
audioPacketStream.writeRawData(reinterpret_cast<const char*>(&_options.orientation),
|
|
sizeof(_options.orientation));
|
|
|
|
// pack zero for radius
|
|
float radius = 0;
|
|
audioPacketStream << radius;
|
|
|
|
// pack 255 for attenuation byte
|
|
volumeOptionOffset = _currentPacket->pos();
|
|
quint8 volume = MAX_INJECTOR_VOLUME;
|
|
audioPacketStream << volume;
|
|
|
|
audioPacketStream << _options.ignorePenumbra;
|
|
|
|
audioDataOffset = _currentPacket->pos();
|
|
|
|
} else {
|
|
// no samples to inject, return immediately
|
|
qDebug() << "AudioInjector::injectNextFrame() called with no samples to inject. Returning.";
|
|
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
|
|
}
|
|
}
|
|
|
|
int totalBytesLeftToCopy = (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL;
|
|
if (!_options.loop) {
|
|
// If we aren't looping, let's make sure we don't read past the end
|
|
totalBytesLeftToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);
|
|
}
|
|
|
|
// Measure the loudness of this frame
|
|
_loudness = 0.0f;
|
|
for (int i = 0; i < totalBytesLeftToCopy; i += sizeof(int16_t)) {
|
|
_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + ((_currentSendOffset + i) % _audioData.size()))) /
|
|
(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
|
|
}
|
|
_loudness /= (float)(totalBytesLeftToCopy/ sizeof(int16_t));
|
|
|
|
_currentPacket->seek(0);
|
|
|
|
// pack the sequence number
|
|
_currentPacket->writePrimitive(_outgoingSequenceNumber);
|
|
|
|
_currentPacket->seek(positionOptionOffset);
|
|
_currentPacket->writePrimitive(_options.position);
|
|
_currentPacket->writePrimitive(_options.orientation);
|
|
|
|
quint8 volume = MAX_INJECTOR_VOLUME * _options.volume;
|
|
_currentPacket->seek(volumeOptionOffset);
|
|
_currentPacket->writePrimitive(volume);
|
|
|
|
_currentPacket->seek(audioDataOffset);
|
|
|
|
while (totalBytesLeftToCopy > 0) {
|
|
int bytesToCopy = std::min(totalBytesLeftToCopy, _audioData.size() - _currentSendOffset);
|
|
|
|
_currentPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
|
|
_currentSendOffset += bytesToCopy;
|
|
totalBytesLeftToCopy -= bytesToCopy;
|
|
if (_options.loop && _currentSendOffset >= _audioData.size()) {
|
|
_currentSendOffset = 0;
|
|
}
|
|
}
|
|
|
|
// set the correct size used for this packet
|
|
_currentPacket->setPayloadSize(_currentPacket->pos());
|
|
|
|
// grab our audio mixer from the NodeList, if it exists
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
|
|
|
|
if (audioMixer) {
|
|
// send off this audio packet
|
|
nodeList->sendUnreliablePacket(*_currentPacket, *audioMixer);
|
|
_outgoingSequenceNumber++;
|
|
}
|
|
|
|
if (_currentSendOffset >= _audioData.size() && !_options.loop) {
|
|
finish();
|
|
return NEXT_FRAME_DELTA_ERROR_OR_FINISHED;
|
|
}
|
|
|
|
if (!_hasSentFirstFrame) {
|
|
_hasSentFirstFrame = true;
|
|
// ask AudioInjectorManager to call us right away again to
|
|
// immediately send the first two frames so the mixer can start using the audio right away
|
|
return NEXT_FRAME_DELTA_IMMEDIATELY;
|
|
}
|
|
|
|
const int MAX_ALLOWED_FRAMES_TO_FALL_BEHIND = 7;
|
|
int64_t currentTime = _frameTimer->nsecsElapsed() / 1000;
|
|
auto currentFrameBasedOnElapsedTime = currentTime / AudioConstants::NETWORK_FRAME_USECS;
|
|
|
|
if (currentFrameBasedOnElapsedTime - _nextFrame > MAX_ALLOWED_FRAMES_TO_FALL_BEHIND) {
|
|
// If we are falling behind by more frames than our threshold, let's skip the frames ahead
|
|
qDebug() << this << "injectNextFrame() skipping ahead, fell behind by " << (currentFrameBasedOnElapsedTime - _nextFrame) << " frames";
|
|
_nextFrame = currentFrameBasedOnElapsedTime;
|
|
_currentSendOffset = _nextFrame * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL * (_options.stereo ? 2 : 1) % _audioData.size();
|
|
}
|
|
|
|
int64_t playNextFrameAt = ++_nextFrame * AudioConstants::NETWORK_FRAME_USECS;
|
|
|
|
return std::max(INT64_C(0), playNextFrameAt - currentTime);
|
|
}
|
|
|
|
void AudioInjector::stop() {
|
|
// trigger a call on the injector's thread to change state to finished
|
|
QMetaObject::invokeMethod(this, "finish");
|
|
}
|
|
|
|
void AudioInjector::triggerDeleteAfterFinish() {
|
|
// make sure this fires on the AudioInjector thread
|
|
if (thread() != QThread::currentThread()) {
|
|
QMetaObject::invokeMethod(this, "triggerDeleteAfterFinish", Qt::QueuedConnection);
|
|
return;
|
|
}
|
|
|
|
if (_state == State::Finished) {
|
|
stopAndDeleteLater();
|
|
} else {
|
|
_state = State::NotFinishedWithPendingDelete;
|
|
}
|
|
}
|
|
|
|
void AudioInjector::stopAndDeleteLater() {
|
|
stop();
|
|
QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
|
|
}
|
|
|
|
AudioInjector* AudioInjector::playSound(const QString& soundUrl, const float volume, const float stretchFactor, const glm::vec3 position) {
|
|
if (soundUrl.isEmpty()) {
|
|
return NULL;
|
|
}
|
|
auto soundCache = DependencyManager::get<SoundCache>();
|
|
if (soundCache.isNull()) {
|
|
return NULL;
|
|
}
|
|
SharedSoundPointer sound = soundCache->getSound(QUrl(soundUrl));
|
|
if (sound.isNull() || !sound->isReady()) {
|
|
return NULL;
|
|
}
|
|
|
|
AudioInjectorOptions options;
|
|
options.stereo = sound->isStereo();
|
|
options.position = position;
|
|
options.volume = volume;
|
|
|
|
QByteArray samples = sound->getByteArray();
|
|
if (stretchFactor == 1.0f) {
|
|
return playSoundAndDelete(samples, options, NULL);
|
|
}
|
|
|
|
const int standardRate = AudioConstants::SAMPLE_RATE;
|
|
const int resampledRate = standardRate * stretchFactor;
|
|
const int channelCount = sound->isStereo() ? 2 : 1;
|
|
|
|
AudioSRC resampler(standardRate, resampledRate, channelCount);
|
|
|
|
const int nInputFrames = samples.size() / (channelCount * sizeof(int16_t));
|
|
const int maxOutputFrames = resampler.getMaxOutput(nInputFrames);
|
|
QByteArray resampled(maxOutputFrames * channelCount * sizeof(int16_t), '\0');
|
|
|
|
int nOutputFrames = resampler.render(reinterpret_cast<const int16_t*>(samples.data()),
|
|
reinterpret_cast<int16_t*>(resampled.data()),
|
|
nInputFrames);
|
|
|
|
Q_UNUSED(nOutputFrames);
|
|
return playSoundAndDelete(resampled, options, NULL);
|
|
}
|
|
|
|
AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
|
|
AudioInjector* sound = playSound(buffer, options, localInterface);
|
|
|
|
if (sound) {
|
|
sound->_state = AudioInjector::State::NotFinishedWithPendingDelete;
|
|
}
|
|
|
|
return sound;
|
|
}
|
|
|
|
|
|
AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
|
|
AudioInjector* injector = new AudioInjector(buffer, options);
|
|
injector->setLocalAudioInterface(localInterface);
|
|
|
|
// grab the AudioInjectorManager
|
|
auto injectorManager = DependencyManager::get<AudioInjectorManager>();
|
|
|
|
// setup parameters required for injection
|
|
injector->setupInjection();
|
|
|
|
if (options.localOnly) {
|
|
if (injector->injectLocally()) {
|
|
// local injection succeeded, return the pointer to injector
|
|
return injector;
|
|
} else {
|
|
// unable to inject locally, return a nullptr
|
|
return nullptr;
|
|
}
|
|
} else {
|
|
// attempt to thread the new injector
|
|
if (injectorManager->threadInjector(injector)) {
|
|
return injector;
|
|
} else {
|
|
// we failed to thread the new injector (we are at the max number of injector threads)
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|