overte/examples/example/entities/changingAtmosphereExample.js

71 lines
2.1 KiB
JavaScript

//
// changingAtmosphereExample.js
// examples
//
// Created by Brad Hefta-Gaub on 4/16/15.
// Copyright 2015 High Fidelity, Inc.
//
// This is an example script that demonstrates creating a zone using the atmosphere features that changes scatter properties
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var count = 0;
var stopAfter = 10000;
var zoneEntityA = Entities.addEntity({
type: "Zone",
position: { x: 1000, y: 1000, z: 1000},
dimensions: { x: 2000, y: 2000, z: 2000 },
keyLightColor: { red: 255, green: 0, blue: 0 },
stageSunModelEnabled: false,
shapeType: "sphere",
backgroundMode: "atmosphere",
atmosphere: {
center: { x: 1000, y: 0, z: 1000},
innerRadius: 1000.0,
outerRadius: 1025.0,
rayleighScattering: 0.0025, // Meaningful values 0 to ~0.01
mieScattering: 0.0010, // Meaningful values 0 to ~0.01
// First two, Meaningful values 0 to 1 each, blue, purple; third meaningful 0.3 to 1 - affects shape
scatteringWavelengths: { x: 0.650, y: 0.570, z: 0.475 },
hasStars: true
},
stage: {
latitude: 37.777,
longitude: 122.407,
altitude: 0.03,
day: 183,
hour: 5,
sunModelEnabled: true
}
});
// register the call back so it fires before each data send
Script.update.connect(function(deltaTime) {
// stop it...
if (count >= stopAfter) {
print("calling Script.stop()");
Script.stop();
}
count++;
var rayleighScattering = (count / 100000) % 0.01;
var mieScattering = (count / 100000) % 0.01;
var waveX = (count / 2000) % 1;
var waveZ = ((count / 2000) % 0.7) + 0.3;
Entities.editEntity(zoneEntityA, {
atmosphere: {
rayleighScattering: rayleighScattering,
mieScattering: mieScattering,
scatteringWavelengths: { x: waveX, y: waveX, z: waveZ }
},
});
});