overte/examples/controllers/hydra
Howard Stearns d214f128cd Miniumum change for gun to use per-entity collisions.
I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
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airGuitar.js use injector restart in airGuitar script 2015-02-12 11:44:14 -08:00
drumStick.js Changed references of global.js to a var 2015-01-15 10:48:31 -08:00
frisbee.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
gun.js Miniumum change for gun to use per-entity collisions. 2015-05-25 17:39:15 -07:00
hydraGrab.js added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
hydraMove.js Move scripts to correct directory 2015-01-12 17:48:54 -08:00
laserPointer.js More Script updates 2015-01-06 22:32:45 -08:00
paddleBall.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
squeezeHands.js Remove unnecessary stopAnimation in script to get rid of sacades 2015-01-26 19:20:47 -08:00
toyball.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00