overte/examples/particleModelExample.js
2014-04-09 09:19:29 -07:00

67 lines
1.7 KiB
JavaScript

//
// particleModelExample.js
// examples
//
// Created by Brad Hefta-Gaub on 1/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates creating and editing a particle
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var count = 0;
var stopAfter = 100;
var modelPropertiesA = {
position: { x: 1, y: 1, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
modelURL: "http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Feisar_Ship.FBX",
lifetime: 20
};
var modelPropertiesB = {
position: { x: 1, y: 1.5, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
modelURL: "https://s3-us-west-1.amazonaws.com/highfidelity-public/meshes/newInvader16x16.svo",
modelScale: 450,
modelTranslation: { x: -1.3, y: -1.3, z: -1.3 },
lifetime: 20
};
var ballProperties = {
position: { x: 1, y: 0.5, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
color: { red: 255, green: 0, blue: 0 },
lifetime: 20
};
var modelAParticleID = Particles.addParticle(modelPropertiesA);
var modelBParticleID = Particles.addParticle(modelPropertiesB);
var ballParticleID = Particles.addParticle(ballProperties);
function endAfterAWhile(deltaTime) {
// stop it...
if (count >= stopAfter) {
print("calling Script.stop()");
Script.stop();
}
print("count =" + count);
count++;
}
// register the call back so it fires before each data send
Script.update.connect(endAfterAWhile);