overte/voxel/src/main.cpp
2013-04-11 15:45:04 -07:00

397 lines
No EOL
15 KiB
C++

//
// main.cpp
// Voxel Server
//
// Created by Stephen Birara on 03/06/13.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <OctalCode.h>
#include <AgentList.h>
#include <AgentTypes.h>
#include <VoxelTree.h>
#include "VoxelAgentData.h"
#include <SharedUtil.h>
#include <PacketHeaders.h>
#ifdef _WIN32
#include "Syssocket.h"
#include "Systime.h"
#else
#include <sys/time.h>
#include <arpa/inet.h>
#include <ifaddrs.h>
#endif
const int VOXEL_LISTEN_PORT = 40106;
const int VERTICES_PER_VOXEL = 8;
const int VERTEX_POINTS_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
const int COLOR_VALUES_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
const int VOXEL_SIZE_BYTES = 3 + (3 * sizeof(float));
const int VOXELS_PER_PACKET = (MAX_PACKET_SIZE - 1) / VOXEL_SIZE_BYTES;
const int MIN_BRIGHTNESS = 64;
const float DEATH_STAR_RADIUS = 4.0;
const float MAX_CUBE = 0.05f;
const int VOXEL_SEND_INTERVAL_USECS = 100 * 1000;
const int PACKETS_PER_CLIENT_PER_INTERVAL = 2;
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
VoxelTree randomTree;
bool wantColorRandomizer = false;
void addSphere(VoxelTree * tree,bool random, bool wantColorRandomizer) {
float r = random ? randFloatInRange(0.05,0.1) : 0.25;
float xc = random ? randFloatInRange(r,(1-r)) : 0.5;
float yc = random ? randFloatInRange(r,(1-r)) : 0.5;
float zc = random ? randFloatInRange(r,(1-r)) : 0.5;
float s = (1.0/256); // size of voxels to make up surface of sphere
bool solid = true;
printf("adding sphere:");
if (random)
printf(" random");
printf("\nradius=%f\n",r);
printf("xc=%f\n",xc);
printf("yc=%f\n",yc);
printf("zc=%f\n",zc);
tree->createSphere(r,xc,yc,zc,s,solid,wantColorRandomizer);
}
void addSphereScene(VoxelTree * tree, bool wantColorRandomizer) {
printf("adding scene of spheres...\n");
tree->createSphere(0.25,0.5,0.5,0.5,(1.0/256),true,wantColorRandomizer);
tree->createSphere(0.030625,0.5,0.5,(0.25-0.06125),(1.0/512),true,true);
tree->createSphere(0.030625,(1.0-0.030625),(1.0-0.030625),(1.0-0.06125),(1.0/512),true,true);
tree->createSphere(0.030625,(1.0-0.030625),(1.0-0.030625),0.06125,(1.0/512),true,true);
tree->createSphere(0.030625,(1.0-0.030625),0.06125,(1.0-0.06125),(1.0/512),true,true);
tree->createSphere(0.06125,0.125,0.125,(1.0-0.125),(1.0/512),true,true);
}
void randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) {
// randomly generate children for this node
// the first level of the tree (where levelsToGo = MAX_VOXEL_TREE_DEPTH_LEVELS) has all 8
if (levelsToGo > 0) {
bool createdChildren = false;
createdChildren = false;
for (int i = 0; i < 8; i++) {
if (true) {
// create a new VoxelNode to put here
currentRootNode->children[i] = new VoxelNode();
// give this child it's octal code
currentRootNode->children[i]->octalCode = childOctalCode(currentRootNode->octalCode, i);
randomlyFillVoxelTree(levelsToGo - 1, currentRootNode->children[i]);
createdChildren = true;
}
}
if (!createdChildren) {
// we didn't create any children for this node, making it a leaf
// give it a random color
currentRootNode->setRandomColor(MIN_BRIGHTNESS);
} else {
// set the color value for this node
currentRootNode->setColorFromAverageOfChildren();
}
} else {
// this is a leaf node, just give it a color
currentRootNode->setRandomColor(MIN_BRIGHTNESS);
}
}
void eraseVoxelTreeAndCleanupAgentVisitData() {
// As our tree to erase all it's voxels
::randomTree.eraseAllVoxels();
// enumerate the agents clean up their marker nodes
for (int i = 0; i < AgentList::getInstance()->getAgents().size(); i++) {
//printf("eraseVoxelTreeAndCleanupAgentVisitData() agent[%d]\n",i);
Agent *thisAgent = (Agent *)&AgentList::getInstance()->getAgents()[i];
VoxelAgentData *agentData = (VoxelAgentData *)(thisAgent->getLinkedData());
// lock this agent's delete mutex so that the delete thread doesn't
// kill the agent while we are working with it
pthread_mutex_lock(&thisAgent->deleteMutex);
// clean up the agent visit data
delete agentData->rootMarkerNode;
agentData->rootMarkerNode = new MarkerNode();
// unlock the delete mutex so the other thread can
// kill the agent if it has dissapeared
pthread_mutex_unlock(&thisAgent->deleteMutex);
}
}
void *distributeVoxelsToListeners(void *args) {
AgentList *agentList = AgentList::getInstance();
timeval lastSendTime;
unsigned char *stopOctal;
int packetCount;
int totalBytesSent;
unsigned char *voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
unsigned char *voxelPacketEnd;
float treeRoot[3] = {0, 0, 0};
while (true) {
gettimeofday(&lastSendTime, NULL);
// enumerate the agents to send 3 packets to each
for (int i = 0; i < agentList->getAgents().size(); i++) {
Agent *thisAgent = (Agent *)&agentList->getAgents()[i];
VoxelAgentData *agentData = (VoxelAgentData *)(thisAgent->getLinkedData());
// lock this agent's delete mutex so that the delete thread doesn't
// kill the agent while we are working with it
pthread_mutex_lock(&thisAgent->deleteMutex);
stopOctal = NULL;
packetCount = 0;
totalBytesSent = 0;
randomTree.leavesWrittenToBitstream = 0;
for (int j = 0; j < PACKETS_PER_CLIENT_PER_INTERVAL; j++) {
voxelPacketEnd = voxelPacket;
stopOctal = randomTree.loadBitstreamBuffer(voxelPacketEnd,
randomTree.rootNode,
agentData->rootMarkerNode,
agentData->position,
treeRoot,
stopOctal);
agentList->getAgentSocket().send(thisAgent->getActiveSocket(), voxelPacket, voxelPacketEnd - voxelPacket);
packetCount++;
totalBytesSent += voxelPacketEnd - voxelPacket;
// XXXBHG Hack Attack: This is temporary code to help debug an issue.
// Normally we use this break to prevent resending voxels that an agent has
// already visited. But since we might be modifying the voxel tree we might
// want to always send. This is a hack to test the behavior
bool alwaysSend = true;
if (!alwaysSend && agentData->rootMarkerNode->childrenVisitedMask == 255) {
break;
}
}
// for any agent that has a root marker node with 8 visited children
// recursively delete its marker nodes so we can revisit
if (agentData->rootMarkerNode->childrenVisitedMask == 255) {
delete agentData->rootMarkerNode;
agentData->rootMarkerNode = new MarkerNode();
}
// unlock the delete mutex so the other thread can
// kill the agent if it has dissapeared
pthread_mutex_unlock(&thisAgent->deleteMutex);
}
// dynamically sleep until we need to fire off the next set of voxels
double usecToSleep = VOXEL_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&lastSendTime));
if (usecToSleep > 0) {
usleep(usecToSleep);
} else {
std::cout << "Last send took too much time, not sleeping!\n";
}
}
pthread_exit(0);
}
void attachVoxelAgentDataToAgent(Agent *newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new VoxelAgentData());
}
}
int main(int argc, const char * argv[])
{
AgentList *agentList = AgentList::createInstance(AGENT_TYPE_VOXEL, VOXEL_LISTEN_PORT);
setvbuf(stdout, NULL, _IOLBF, 0);
// Handle Local Domain testing with the --local command line
const char* local = "--local";
bool wantLocalDomain = cmdOptionExists(argc, argv,local);
if (wantLocalDomain) {
printf("Local Domain MODE!\n");
int ip = getLocalAddress();
sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF));
}
agentList->linkedDataCreateCallback = &attachVoxelAgentDataToAgent;
agentList->startSilentAgentRemovalThread();
agentList->startDomainServerCheckInThread();
srand((unsigned)time(0));
// Check to see if the user passed in a command line option for loading a local
// Voxel File. If so, load it now.
const char* WANT_COLOR_RANDOMIZER="--WantColorRandomizer";
const char* INPUT_FILE="-i";
::wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER);
printf("wantColorRandomizer=%s\n",(wantColorRandomizer?"yes":"no"));
const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE);
if (voxelsFilename) {
randomTree.loadVoxelsFile(voxelsFilename,wantColorRandomizer);
}
const char* ADD_RANDOM_VOXELS="--AddRandomVoxels";
if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) {
// create an octal code buffer and load it with 0 so that the recursive tree fill can give
// octal codes to the tree nodes that it is creating
randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, randomTree.rootNode);
}
const char* ADD_SPHERE="--AddSphere";
const char* ADD_RANDOM_SPHERE="--AddRandomSphere";
if (cmdOptionExists(argc, argv, ADD_SPHERE)) {
addSphere(&randomTree,false,wantColorRandomizer);
} else if (cmdOptionExists(argc, argv, ADD_RANDOM_SPHERE)) {
addSphere(&randomTree,true,wantColorRandomizer);
}
const char* NO_ADD_SCENE="--NoAddScene";
if (!cmdOptionExists(argc, argv, NO_ADD_SCENE)) {
addSphereScene(&randomTree,wantColorRandomizer);
}
pthread_t sendVoxelThread;
pthread_create(&sendVoxelThread, NULL, distributeVoxelsToListeners, NULL);
sockaddr agentPublicAddress;
char *packetData = new char[MAX_PACKET_SIZE];
ssize_t receivedBytes;
// loop to send to agents requesting data
while (true) {
if (agentList->getAgentSocket().receive(&agentPublicAddress, packetData, &receivedBytes)) {
// XXXBHG: Hacked in support for 'S' SET command
if (packetData[0] == PACKET_HEADER_SET_VOXEL) {
unsigned short int itemNumber = (*((unsigned short int*)&packetData[1]));
printf("got I - insert voxels - command from client receivedBytes=%ld itemNumber=%d\n",
receivedBytes,itemNumber);
int atByte = 3;
unsigned char* pVoxelData = (unsigned char*)&packetData[3];
while (atByte < receivedBytes) {
unsigned char octets = (unsigned char)*pVoxelData;
int voxelDataSize = bytesRequiredForCodeLength(octets)+3; // 3 for color!
int voxelCodeSize = bytesRequiredForCodeLength(octets);
// color randomization on insert
int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0;
int red = pVoxelData[voxelCodeSize+0];
int green = pVoxelData[voxelCodeSize+1];
int blue = pVoxelData[voxelCodeSize+2];
printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n",
(::wantColorRandomizer?"yes":"no"),red,green,blue);
red = std::max(0,std::min(255,red + colorRandomizer));
green = std::max(0,std::min(255,green + colorRandomizer));
blue = std::max(0,std::min(255,blue + colorRandomizer));
printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n",
(::wantColorRandomizer?"yes":"no"),red,green,blue);
pVoxelData[voxelCodeSize+0]=red;
pVoxelData[voxelCodeSize+1]=green;
pVoxelData[voxelCodeSize+2]=blue;
float* vertices = firstVertexForCode(pVoxelData);
printf("inserting voxel at: %f,%f,%f\n",vertices[0],vertices[1],vertices[2]);
delete []vertices;
randomTree.readCodeColorBufferToTree(pVoxelData);
//printf("readCodeColorBufferToTree() of size=%d atByte=%d receivedBytes=%ld\n",
// voxelDataSize,atByte,receivedBytes);
// skip to next
pVoxelData+=voxelDataSize;
atByte+=voxelDataSize;
}
// after done inserting all these voxels, then reaverage colors
randomTree.reaverageVoxelColors(randomTree.rootNode);
}
if (packetData[0] == PACKET_HEADER_ERASE_VOXEL) {
// Send these bits off to the VoxelTree class to process them
printf("got Erase Voxels message, have voxel tree do the work... randomTree.processRemoveVoxelBitstream()\n");
randomTree.processRemoveVoxelBitstream((unsigned char*)packetData,receivedBytes);
// Now send this to the connected agents so they know to delete
printf("rebroadcasting delete voxel message to connected agents... agentList.broadcastToAgents()\n");
agentList->broadcastToAgents(packetData,receivedBytes, &AGENT_TYPE_INTERFACE, 1);
}
if (packetData[0] == PACKET_HEADER_Z_COMMAND) {
// the Z command is a special command that allows the sender to send the voxel server high level semantic
// requests, like erase all, or add sphere scene
char* command = &packetData[1]; // start of the command
int commandLength = strlen(command); // commands are null terminated strings
int totalLength = 1+commandLength+1;
printf("got Z message len(%ld)= %s\n",receivedBytes,command);
while (totalLength <= receivedBytes) {
if (0==strcmp(command,(char*)"erase all")) {
printf("got Z message == erase all\n");
eraseVoxelTreeAndCleanupAgentVisitData();
}
if (0==strcmp(command,(char*)"add scene")) {
printf("got Z message == add scene\n");
addSphereScene(&randomTree,false);
}
totalLength += commandLength+1;
}
// Now send this to the connected agents so they can also process these messages
printf("rebroadcasting Z message to connected agents... agentList.broadcastToAgents()\n");
agentList->broadcastToAgents(packetData,receivedBytes, &AGENT_TYPE_INTERFACE, 1);
}
// If we got a PACKET_HEADER_HEAD_DATA, then we're talking to an AGENT_TYPE_INTERFACE, and we
// need to make sure we have it in our agentList.
if (packetData[0] == PACKET_HEADER_HEAD_DATA) {
if (agentList->addOrUpdateAgent(&agentPublicAddress,
&agentPublicAddress,
AGENT_TYPE_INTERFACE,
agentList->getLastAgentId())) {
agentList->increaseAgentId();
}
agentList->updateAgentWithData(&agentPublicAddress, (void *)packetData, receivedBytes);
}
}
}
pthread_join(sendVoxelThread, NULL);
return 0;
}