overte/interface/src/Camera.cpp
ZappoMan c2c36e6cea Tweaks to Camera class
- added lens attributes
- coding standard cleanup
2013-04-15 17:56:52 -07:00

50 lines
1.4 KiB
C++
Executable file

//---------------------------------------------------------------------
//
// Created by Jeffrey Ventrella for High Fidelity.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
//---------------------------------------------------------------------
#include "Camera.h"
#include "Util.h"
//------------------------
Camera::Camera()
{
_mode = CAMERA_MODE_THIRD_PERSON;
_fieldOfView = 60.0; // default
_nearClip = 0.1; // default
_farClip = 50.0; // default
_yaw = 0.0;
_pitch = 0.0;
_roll = 0.0;
_up = 0.0;
_distance = 0.0;
_targetPosition = glm::vec3( 0.0, 0.0, 0.0 );
_position = glm::vec3( 0.0, 0.0, 0.0 );
_orientation.setToIdentity();
}
//------------------------
void Camera::update()
{
float radian = ( _yaw / 180.0 ) * PIE;
//these need to be checked to make sure they correspond to the cordinate system.
float x = _distance * -sin( radian );
float z = _distance * cos( radian );
float y = _up;
_position = _targetPosition + glm::vec3( x, y, z );
//------------------------------------------------------------------------
//geterate the ortho-normals for the orientation based on the Euler angles
//------------------------------------------------------------------------
_orientation.setToIdentity();
_orientation.yaw ( _yaw );
_orientation.pitch ( _pitch );
_orientation.roll ( _roll );
}