overte/interface/resources/avatar
Anthony J. Thibault e7991579ef Enabled elbow pole vectors
There are still some issues with rotations of the elbow pole vectors.
* When the (hand - shoulder) vector approaches the normal vector used in Rig::calculateElbowPoleVector() unexpected twists can occur.
* Also, when the (hand - shoulder) vector approaches zero, the IK system starts to flutter between two states.
* The shoulder twist constraint probably needs to be opened up for more natural range of motion.
2017-06-16 17:29:56 -07:00
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animations Add sitting animations 2017-02-27 16:38:54 -08:00
avatar-animation.json Enabled elbow pole vectors 2017-06-16 17:29:56 -07:00