overte/libraries/fbx/src
2018-09-12 15:32:35 -07:00
..
FBX.h fix everything 2018-09-12 15:32:35 -07:00
FBXReader.cpp Fix scaling model twice 2018-06-26 16:37:12 -07:00
FBXReader.h Merge remote-tracking branch 'upstream/master' into perf 2018-08-20 17:04:42 -07:00
FBXReader_Material.cpp rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
FBXReader_Mesh.cpp Forcing all the meshes with 3 buffers aka the blendshape layout 2018-09-07 15:57:04 -07:00
FBXReader_Node.cpp Modify FBX reader to allow for multiple empty node 2018-05-07 18:18:16 -07:00
FBXToJSON.cpp Fixes for gcc compilation 2018-05-08 16:12:01 -07:00
FBXToJSON.h Fixes for gcc compilation 2018-05-08 16:12:01 -07:00
FBXWriter.cpp Split canned FBX header in two; only check first part on read 2018-05-21 13:29:08 -07:00
FBXWriter.h Add list compression to FBXWriter 2017-09-15 13:53:10 -07:00
FSTReader.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
FSTReader.h Added script types and better script reload 2018-04-30 12:04:35 -07:00
GLTFReader.cpp Read resources from other than the main directory 2018-08-20 11:06:51 -07:00
GLTFReader.h gltf importer accept local files and binary read fix 2018-07-16 10:19:38 -07:00
ModelFormatLogging.cpp separate out logging for fbx and gpu libraries 2015-04-06 16:52:31 -07:00
ModelFormatLogging.h try again without macro 2015-04-07 09:59:04 -07:00
OBJReader.cpp Fixed compilation error (within #ifdef) 2018-08-30 15:06:05 -07:00
OBJReader.h Added read of map_d from MTL files 2018-08-27 08:34:01 -07:00
OBJWriter.cpp * remove Model_temporary_hack 2018-02-26 04:58:22 -05:00
OBJWriter.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00