overte/libraries/avatars/src/AvatarData.h
2017-02-18 12:29:01 -08:00

827 lines
34 KiB
C++

//
// AvatarData.h
// libraries/avatars/src
//
// Created by Stephen Birarda on 4/9/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarData_h
#define hifi_AvatarData_h
#include <string>
#include <memory>
/* VS2010 defines stdint.h, but not inttypes.h */
#if defined(_MSC_VER)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long quint64;
#define PRId64 "I64d"
#else
#include <inttypes.h>
#endif
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QByteArray>
#include <QElapsedTimer>
#include <QHash>
#include <QObject>
#include <QRect>
#include <QStringList>
#include <QUrl>
#include <QUuid>
#include <QVariantMap>
#include <QVector>
#include <QtScript/QScriptable>
#include <QReadWriteLock>
#include <JointData.h>
#include <NLPacket.h>
#include <Node.h>
#include <RegisteredMetaTypes.h>
#include <SimpleMovingAverage.h>
#include <SpatiallyNestable.h>
#include <NumericalConstants.h>
#include <Packed.h>
#include <ThreadSafeValueCache.h>
#include <SharedUtil.h>
#include <shared/RateCounter.h>
#include "AABox.h"
#include "HeadData.h"
#include "PathUtils.h"
using AvatarSharedPointer = std::shared_ptr<AvatarData>;
using AvatarWeakPointer = std::weak_ptr<AvatarData>;
using AvatarHash = QHash<QUuid, AvatarSharedPointer>;
using AvatarEntityMap = QMap<QUuid, QByteArray>;
using AvatarEntityIDs = QSet<QUuid>;
using AvatarDataSequenceNumber = uint16_t;
// avatar motion behaviors
const quint32 AVATAR_MOTION_ACTION_MOTOR_ENABLED = 1U << 0;
const quint32 AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED = 1U << 1;
const quint32 AVATAR_MOTION_DEFAULTS =
AVATAR_MOTION_ACTION_MOTOR_ENABLED |
AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
// these bits will be expanded as features are exposed
const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED;
// Bitset of state flags - we store the key state, hand state, Faceshift, eye tracking, and existence of
// referential data in this bit set. The hand state is an octal, but is split into two sections to maintain
// backward compatibility. The bits are ordered as such (0-7 left to right).
// +-----+-----+-+-+-+--+
// |K0,K1|H0,H1|F|E|R|H2|
// +-----+-----+-+-+-+--+
// Key state - K0,K1 is found in the 1st and 2nd bits
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
// Faceshift - F is found in the 5th bit
// Eye tracker - E is found in the 6th bit
// Referential Data - R is found in the 7th bit
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
const int IS_EYE_TRACKER_CONNECTED = 5; // 6th bit (was CHAT_CIRCLING)
const int HAS_REFERENTIAL = 6; // 7th bit
const int HAND_STATE_FINGER_POINTING_BIT = 7; // 8th bit
const char HAND_STATE_NULL = 0;
const char LEFT_HAND_POINTING_FLAG = 1;
const char RIGHT_HAND_POINTING_FLAG = 2;
const char IS_FINGER_POINTING_FLAG = 4;
// AvatarData state flags - we store the details about the packet encoding in the first byte,
// before the "header" structure
const char AVATARDATA_FLAGS_MINIMUM = 0;
using SmallFloat = uint16_t; // a compressed float with less precision, user defined radix
namespace AvatarDataPacket {
// NOTE: every time AvatarData is sent from mixer to client, it also includes the GUIID for the session
// this is 16bytes of data at 45hz that's 5.76kbps
// it might be nice to use a dictionary to compress that
// Packet State Flags - we store the details about the existence of other records in this bitset:
// AvatarGlobalPosition, Avatar Faceshift, eye tracking, and existence of
using HasFlags = uint16_t;
const HasFlags PACKET_HAS_AVATAR_GLOBAL_POSITION = 1U << 0;
const HasFlags PACKET_HAS_AVATAR_BOUNDING_BOX = 1U << 1;
const HasFlags PACKET_HAS_AVATAR_ORIENTATION = 1U << 2;
const HasFlags PACKET_HAS_AVATAR_SCALE = 1U << 3;
const HasFlags PACKET_HAS_LOOK_AT_POSITION = 1U << 4;
const HasFlags PACKET_HAS_AUDIO_LOUDNESS = 1U << 5;
const HasFlags PACKET_HAS_SENSOR_TO_WORLD_MATRIX = 1U << 6;
const HasFlags PACKET_HAS_ADDITIONAL_FLAGS = 1U << 7;
const HasFlags PACKET_HAS_PARENT_INFO = 1U << 8;
const HasFlags PACKET_HAS_AVATAR_LOCAL_POSITION = 1U << 9;
const HasFlags PACKET_HAS_FACE_TRACKER_INFO = 1U << 10;
const HasFlags PACKET_HAS_JOINT_DATA = 1U << 11;
// NOTE: AvatarDataPackets start with a uint16_t sequence number that is not reflected in the Header structure.
PACKED_BEGIN struct Header {
HasFlags packetHasFlags; // state flags, indicated which additional records are included in the packet
} PACKED_END;
const size_t HEADER_SIZE = 2;
PACKED_BEGIN struct AvatarGlobalPosition {
float globalPosition[3]; // avatar's position
} PACKED_END;
const size_t AVATAR_GLOBAL_POSITION_SIZE = 12;
PACKED_BEGIN struct AvatarBoundingBox {
float avatarDimensions[3]; // avatar's bounding box in world space units, but relative to the position.
float boundOriginOffset[3]; // offset from the position of the avatar to the origin of the bounding box
} PACKED_END;
const size_t AVATAR_BOUNDING_BOX_SIZE = 24;
using SixByteQuat = uint8_t[6];
PACKED_BEGIN struct AvatarOrientation {
SixByteQuat avatarOrientation; // encodeded and compressed by packOrientationQuatToSixBytes()
} PACKED_END;
const size_t AVATAR_ORIENTATION_SIZE = 6;
PACKED_BEGIN struct AvatarScale {
SmallFloat scale; // avatar's scale, compressed by packFloatRatioToTwoByte()
} PACKED_END;
const size_t AVATAR_SCALE_SIZE = 2;
PACKED_BEGIN struct LookAtPosition {
float lookAtPosition[3]; // world space position that eyes are focusing on.
// FIXME - unless the person has an eye tracker, this is simulated...
// a) maybe we can just have the client calculate this
// b) at distance this will be hard to discern and can likely be
// descimated or dropped completely
//
// POTENTIAL SAVINGS - 12 bytes
} PACKED_END;
const size_t LOOK_AT_POSITION_SIZE = 12;
PACKED_BEGIN struct AudioLoudness {
uint8_t audioLoudness; // current loudness of microphone compressed with packFloatGainToByte()
} PACKED_END;
const size_t AUDIO_LOUDNESS_SIZE = 1;
PACKED_BEGIN struct SensorToWorldMatrix {
// FIXME - these 20 bytes are only used by viewers if my avatar has "attachments"
// we could save these bytes if no attachments are active.
//
// POTENTIAL SAVINGS - 20 bytes
SixByteQuat sensorToWorldQuat; // 6 byte compressed quaternion part of sensor to world matrix
uint16_t sensorToWorldScale; // uniform scale of sensor to world matrix
float sensorToWorldTrans[3]; // fourth column of sensor to world matrix
// FIXME - sensorToWorldTrans might be able to be better compressed if it was
// relative to the avatar position.
} PACKED_END;
const size_t SENSOR_TO_WORLD_SIZE = 20;
PACKED_BEGIN struct AdditionalFlags {
uint8_t flags; // additional flags: hand state, key state, eye tracking
} PACKED_END;
const size_t ADDITIONAL_FLAGS_SIZE = 1;
// only present if HAS_REFERENTIAL flag is set in AvatarInfo.flags
PACKED_BEGIN struct ParentInfo {
uint8_t parentUUID[16]; // rfc 4122 encoded
uint16_t parentJointIndex;
} PACKED_END;
const size_t PARENT_INFO_SIZE = 18;
// will only ever be included if the avatar has a parent but can change independent of changes to parent info
// and so we keep it a separate record
PACKED_BEGIN struct AvatarLocalPosition {
float localPosition[3]; // parent frame translation of the avatar
} PACKED_END;
const size_t AVATAR_LOCAL_POSITION_SIZE = 12;
// only present if IS_FACESHIFT_CONNECTED flag is set in AvatarInfo.flags
PACKED_BEGIN struct FaceTrackerInfo {
float leftEyeBlink;
float rightEyeBlink;
float averageLoudness;
float browAudioLift;
uint8_t numBlendshapeCoefficients;
// float blendshapeCoefficients[numBlendshapeCoefficients];
} PACKED_END;
const size_t FACE_TRACKER_INFO_SIZE = 17;
// variable length structure follows
/*
struct JointData {
uint8_t numJoints;
uint8_t rotationValidityBits[ceil(numJoints / 8)]; // one bit per joint, if true then a compressed rotation follows.
SixByteQuat rotation[numValidRotations]; // encodeded and compressed by packOrientationQuatToSixBytes()
uint8_t translationValidityBits[ceil(numJoints / 8)]; // one bit per joint, if true then a compressed translation follows.
SixByteTrans translation[numValidTranslations]; // encodeded and compressed by packFloatVec3ToSignedTwoByteFixed()
};
*/
}
static const float MAX_AVATAR_SCALE = 1000.0f;
static const float MIN_AVATAR_SCALE = .005f;
const float MAX_AUDIO_LOUDNESS = 1000.0f; // close enough for mouth animation
const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
// See also static AvatarData::defaultFullAvatarModelUrl().
const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default");
// how often should we send a full report about joint rotations, even if they haven't changed?
const float AVATAR_SEND_FULL_UPDATE_RATIO = 0.02f;
// this controls how large a change in joint-rotation must be before the interface sends it to the avatar mixer
const float AVATAR_MIN_ROTATION_DOT = 0.9999999f;
const float AVATAR_MIN_TRANSLATION = 0.0001f;
const float ROTATION_CHANGE_15D = 0.9914449f;
const float ROTATION_CHANGE_45D = 0.9238795f;
const float ROTATION_CHANGE_90D = 0.7071068f;
const float ROTATION_CHANGE_179D = 0.0087266f;
const float AVATAR_DISTANCE_LEVEL_1 = 10.0f;
const float AVATAR_DISTANCE_LEVEL_2 = 100.0f;
const float AVATAR_DISTANCE_LEVEL_3 = 1000.0f;
const float AVATAR_DISTANCE_LEVEL_4 = 10000.0f;
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found).
// This is the start location in the Sandbox (xyz: 6270, 211, 6000).
const glm::vec3 START_LOCATION(6270, 211, 6000);
enum KeyState {
NO_KEY_DOWN = 0,
INSERT_KEY_DOWN,
DELETE_KEY_DOWN
};
enum KillAvatarReason : uint8_t {
NoReason = 0,
AvatarDisconnected,
AvatarIgnored,
TheirAvatarEnteredYourBubble,
YourAvatarEnteredTheirBubble
};
Q_DECLARE_METATYPE(KillAvatarReason);
class QDataStream;
class AttachmentData;
class Transform;
using TransformPointer = std::shared_ptr<Transform>;
class AvatarDataRate {
public:
RateCounter<> globalPositionRate;
RateCounter<> localPositionRate;
RateCounter<> avatarBoundingBoxRate;
RateCounter<> avatarOrientationRate;
RateCounter<> avatarScaleRate;
RateCounter<> lookAtPositionRate;
RateCounter<> audioLoudnessRate;
RateCounter<> sensorToWorldRate;
RateCounter<> additionalFlagsRate;
RateCounter<> parentInfoRate;
RateCounter<> faceTrackerRate;
RateCounter<> jointDataRate;
};
class AvatarData : public QObject, public SpatiallyNestable {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition)
Q_PROPERTY(float scale READ getTargetScale WRITE setTargetScale)
Q_PROPERTY(glm::vec3 handPosition READ getHandPosition WRITE setHandPosition)
Q_PROPERTY(float bodyYaw READ getBodyYaw WRITE setBodyYaw)
Q_PROPERTY(float bodyPitch READ getBodyPitch WRITE setBodyPitch)
Q_PROPERTY(float bodyRoll READ getBodyRoll WRITE setBodyRoll)
Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation)
Q_PROPERTY(glm::quat headOrientation READ getHeadOrientation WRITE setHeadOrientation)
Q_PROPERTY(float headPitch READ getHeadPitch WRITE setHeadPitch)
Q_PROPERTY(float headYaw READ getHeadYaw WRITE setHeadYaw)
Q_PROPERTY(float headRoll READ getHeadRoll WRITE setHeadRoll)
Q_PROPERTY(glm::vec3 velocity READ getVelocity WRITE setVelocity)
Q_PROPERTY(glm::vec3 angularVelocity READ getAngularVelocity WRITE setAngularVelocity)
Q_PROPERTY(float audioLoudness READ getAudioLoudness WRITE setAudioLoudness)
Q_PROPERTY(float audioAverageLoudness READ getAudioAverageLoudness WRITE setAudioAverageLoudness)
Q_PROPERTY(QString displayName READ getDisplayName WRITE setDisplayName)
// sessionDisplayName is sanitized, defaulted version displayName that is defined by the AvatarMixer rather than by Interface clients.
// The result is unique among all avatars present at the time.
Q_PROPERTY(QString sessionDisplayName READ getSessionDisplayName WRITE setSessionDisplayName)
Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
Q_PROPERTY(QVector<AttachmentData> attachmentData READ getAttachmentData WRITE setAttachmentData)
Q_PROPERTY(QStringList jointNames READ getJointNames)
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
Q_PROPERTY(glm::mat4 sensorToWorldMatrix READ getSensorToWorldMatrix)
Q_PROPERTY(glm::mat4 controllerLeftHandMatrix READ getControllerLeftHandMatrix)
Q_PROPERTY(glm::mat4 controllerRightHandMatrix READ getControllerRightHandMatrix)
public:
static const QString FRAME_NAME;
static void fromFrame(const QByteArray& frameData, AvatarData& avatar, bool useFrameSkeleton = true);
static QByteArray toFrame(const AvatarData& avatar);
AvatarData();
virtual ~AvatarData();
static const QUrl& defaultFullAvatarModelUrl();
virtual bool isMyAvatar() const { return false; }
const QUuid getSessionUUID() const { return getID(); }
glm::vec3 getHandPosition() const;
void setHandPosition(const glm::vec3& handPosition);
typedef enum {
MinimumData,
CullSmallData,
IncludeSmallData,
SendAllData
} AvatarDataDetail;
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail);
virtual QByteArray toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
AvatarDataPacket::HasFlags& hasFlagsOut, bool dropFaceTracking, bool distanceAdjust, glm::vec3 viewerPosition,
QVector<JointData>* sentJointDataOut, AvatarDataRate* outboundDataRateOut = nullptr) const;
virtual void doneEncoding(bool cullSmallChanges);
/// \return true if an error should be logged
bool shouldLogError(const quint64& now);
/// \param packet byte array of data
/// \param offset number of bytes into packet where data starts
/// \return number of bytes parsed
virtual int parseDataFromBuffer(const QByteArray& buffer);
// Body Rotation (degrees)
float getBodyYaw() const;
void setBodyYaw(float bodyYaw);
float getBodyPitch() const;
void setBodyPitch(float bodyPitch);
float getBodyRoll() const;
void setBodyRoll(float bodyRoll);
using SpatiallyNestable::setPosition;
virtual void setPosition(const glm::vec3& position) override;
using SpatiallyNestable::setOrientation;
virtual void setOrientation(const glm::quat& orientation) override;
void nextAttitude(glm::vec3 position, glm::quat orientation); // Can be safely called at any time.
virtual void updateAttitude() {} // Tell skeleton mesh about changes
glm::quat getHeadOrientation() const {
lazyInitHeadData();
return _headData->getOrientation();
}
void setHeadOrientation(const glm::quat& orientation) {
if (_headData) {
_headData->setOrientation(orientation);
}
}
void setLookAtPosition(const glm::vec3& lookAtPosition) {
if (_headData) {
_headData->setLookAtPosition(lookAtPosition);
}
}
void setBlendshapeCoefficients(const QVector<float>& blendshapeCoefficients) {
if (_headData) {
_headData->setBlendshapeCoefficients(blendshapeCoefficients);
}
}
// access to Head().set/getMousePitch (degrees)
float getHeadPitch() const { return _headData->getBasePitch(); }
void setHeadPitch(float value) { _headData->setBasePitch(value); }
float getHeadYaw() const { return _headData->getBaseYaw(); }
void setHeadYaw(float value) { _headData->setBaseYaw(value); }
float getHeadRoll() const { return _headData->getBaseRoll(); }
void setHeadRoll(float value) { _headData->setBaseRoll(value); }
// access to Head().set/getAverageLoudness
float getAudioLoudness() const { return _headData->getAudioLoudness(); }
void setAudioLoudness(float value) { _headData->setAudioLoudness(value); }
float getAudioAverageLoudness() const { return _headData->getAudioAverageLoudness(); }
void setAudioAverageLoudness(float value) { _headData->setAudioAverageLoudness(value); }
// Scale
virtual void setTargetScale(float targetScale);
float getDomainLimitedScale() const { return glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale); }
void setDomainMinimumScale(float domainMinimumScale)
{ _domainMinimumScale = glm::clamp(domainMinimumScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE); _scaleChanged = usecTimestampNow(); }
void setDomainMaximumScale(float domainMaximumScale)
{ _domainMaximumScale = glm::clamp(domainMaximumScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE); _scaleChanged = usecTimestampNow(); }
// Hand State
Q_INVOKABLE void setHandState(char s) { _handState = s; }
Q_INVOKABLE char getHandState() const { return _handState; }
const QVector<JointData>& getRawJointData() const { return _jointData; }
Q_INVOKABLE void setRawJointData(QVector<JointData> data);
Q_INVOKABLE virtual void setJointData(int index, const glm::quat& rotation, const glm::vec3& translation);
Q_INVOKABLE virtual void setJointRotation(int index, const glm::quat& rotation);
Q_INVOKABLE virtual void setJointTranslation(int index, const glm::vec3& translation);
Q_INVOKABLE virtual void clearJointData(int index);
Q_INVOKABLE bool isJointDataValid(int index) const;
Q_INVOKABLE virtual glm::quat getJointRotation(int index) const;
Q_INVOKABLE virtual glm::vec3 getJointTranslation(int index) const;
Q_INVOKABLE void setJointData(const QString& name, const glm::quat& rotation, const glm::vec3& translation);
Q_INVOKABLE void setJointRotation(const QString& name, const glm::quat& rotation);
Q_INVOKABLE void setJointTranslation(const QString& name, const glm::vec3& translation);
Q_INVOKABLE void clearJointData(const QString& name);
Q_INVOKABLE bool isJointDataValid(const QString& name) const;
Q_INVOKABLE glm::quat getJointRotation(const QString& name) const;
Q_INVOKABLE glm::vec3 getJointTranslation(const QString& name) const;
Q_INVOKABLE virtual QVector<glm::quat> getJointRotations() const;
Q_INVOKABLE virtual void setJointRotations(QVector<glm::quat> jointRotations);
Q_INVOKABLE virtual void setJointTranslations(QVector<glm::vec3> jointTranslations);
Q_INVOKABLE virtual void clearJointsData();
/// Returns the index of the joint with the specified name, or -1 if not found/unknown.
Q_INVOKABLE virtual int getJointIndex(const QString& name) const;
Q_INVOKABLE virtual QStringList getJointNames() const;
Q_INVOKABLE void setBlendshape(QString name, float val) { _headData->setBlendshape(name, val); }
Q_INVOKABLE QVariantList getAttachmentsVariant() const;
Q_INVOKABLE void setAttachmentsVariant(const QVariantList& variant);
Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData);
Q_INVOKABLE void clearAvatarEntity(const QUuid& entityID);
void setForceFaceTrackerConnected(bool connected) { _forceFaceTrackerConnected = connected; }
// key state
void setKeyState(KeyState s) { _keyState = s; }
KeyState keyState() const { return _keyState; }
const HeadData* getHeadData() const { return _headData; }
struct Identity {
QUuid uuid;
QUrl skeletonModelURL;
QVector<AttachmentData> attachmentData;
QString displayName;
QString sessionDisplayName;
AvatarEntityMap avatarEntityData;
};
static void parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut);
// identityChanged returns true if identity has changed, false otherwise.
// displayNameChanged returns true if displayName has changed, false otherwise.
void processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged);
QByteArray identityByteArray() const;
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
const QString& getDisplayName() const { return _displayName; }
const QString& getSessionDisplayName() const { return _sessionDisplayName; }
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
virtual void setDisplayName(const QString& displayName);
virtual void setSessionDisplayName(const QString& sessionDisplayName) { _sessionDisplayName = sessionDisplayName; };
Q_INVOKABLE QVector<AttachmentData> getAttachmentData() const;
Q_INVOKABLE virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData);
Q_INVOKABLE virtual void attach(const QString& modelURL, const QString& jointName = QString(),
const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(),
float scale = 1.0f, bool isSoft = false,
bool allowDuplicates = false, bool useSaved = true);
Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString());
Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString());
QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); }
void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); }
void setOwningAvatarMixer(const QWeakPointer<Node>& owningAvatarMixer) { _owningAvatarMixer = owningAvatarMixer; }
const AABox& getLocalAABox() const { return _localAABox; }
int getUsecsSinceLastUpdate() const { return _averageBytesReceived.getUsecsSinceLastEvent(); }
int getAverageBytesReceivedPerSecond() const;
int getReceiveRate() const;
const glm::vec3& getTargetVelocity() const { return _targetVelocity; }
void clearRecordingBasis();
TransformPointer getRecordingBasis() const;
void setRecordingBasis(TransformPointer recordingBasis = TransformPointer());
QJsonObject toJson() const;
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
glm::vec3 getClientGlobalPosition() const { return _globalPosition; }
glm::vec3 getGlobalBoundingBoxCorner() const { return _globalPosition + _globalBoundingBoxOffset - _globalBoundingBoxDimensions; }
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
AvatarEntityIDs getAndClearRecentlyDetachedIDs();
// thread safe
Q_INVOKABLE glm::mat4 getSensorToWorldMatrix() const;
Q_INVOKABLE glm::mat4 getControllerLeftHandMatrix() const;
Q_INVOKABLE glm::mat4 getControllerRightHandMatrix() const;
Q_INVOKABLE float getDataRate(const QString& rateName = QString("")) const;
Q_INVOKABLE float getUpdateRate(const QString& rateName = QString("")) const;
int getJointCount() const { return _jointData.size(); }
QVector<JointData> getLastSentJointData() {
QReadLocker readLock(&_jointDataLock);
_lastSentJointData.resize(_jointData.size());
return _lastSentJointData;
}
public slots:
void sendAvatarDataPacket();
void sendIdentityPacket();
void setJointMappingsFromNetworkReply();
void setSessionUUID(const QUuid& sessionUUID) { setID(sessionUUID); }
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
float getTargetScale() const { return _targetScale; } // why is this a slot?
void resetLastSent() { _lastToByteArray = 0; }
protected:
void lazyInitHeadData() const;
float getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) const;
float getDistanceBasedMinTranslationDistance(glm::vec3 viewerPosition) const;
bool avatarBoundingBoxChangedSince(quint64 time) const { return _avatarBoundingBoxChanged >= time; }
bool avatarScaleChangedSince(quint64 time) const { return _avatarScaleChanged >= time; }
bool lookAtPositionChangedSince(quint64 time) const { return _headData->lookAtPositionChangedSince(time); }
bool audioLoudnessChangedSince(quint64 time) const { return _headData->audioLoudnessChangedSince(time); }
bool sensorToWorldMatrixChangedSince(quint64 time) const { return _sensorToWorldMatrixChanged >= time; }
bool additionalFlagsChangedSince(quint64 time) const { return _additionalFlagsChanged >= time; }
bool parentInfoChangedSince(quint64 time) const { return _parentChanged >= time; }
bool faceTrackerInfoChangedSince(quint64 time) const { return true; } // FIXME
bool hasParent() const { return !getParentID().isNull(); }
bool hasFaceTracker() const { return _headData ? _headData->_isFaceTrackerConnected : false; }
glm::vec3 _handPosition;
virtual const QString& getSessionDisplayNameForTransport() const { return _sessionDisplayName; }
virtual void maybeUpdateSessionDisplayNameFromTransport(const QString& sessionDisplayName) { } // No-op in AvatarMixer
// Body scale
float _targetScale;
float _domainMinimumScale { MIN_AVATAR_SCALE };
float _domainMaximumScale { MAX_AVATAR_SCALE };
// Hand state (are we grabbing something or not)
char _handState;
QVector<JointData> _jointData; ///< the state of the skeleton joints
QVector<JointData> _lastSentJointData; ///< the state of the skeleton joints last time we transmitted
mutable QReadWriteLock _jointDataLock;
// key state
KeyState _keyState;
bool _forceFaceTrackerConnected;
bool _hasNewJointData { true }; // set in AvatarData, cleared in Avatar
mutable HeadData* _headData { nullptr };
QUrl _skeletonModelURL;
bool _firstSkeletonCheck { true };
QUrl _skeletonFBXURL;
QVector<AttachmentData> _attachmentData;
QString _displayName;
QString _sessionDisplayName { };
QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
float _displayNameTargetAlpha;
float _displayNameAlpha;
QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
QStringList _jointNames; ///< in order of depth-first traversal
quint64 _errorLogExpiry; ///< time in future when to log an error
QWeakPointer<Node> _owningAvatarMixer;
/// Loads the joint indices, names from the FST file (if any)
virtual void updateJointMappings();
glm::vec3 _targetVelocity;
AABox _localAABox;
SimpleMovingAverage _averageBytesReceived;
// During recording, this holds the starting position, orientation & scale of the recorded avatar
// During playback, it holds the origin from which to play the relative positions in the clip
TransformPointer _recordingBasis;
// _globalPosition is sent along with localPosition + parent because the avatar-mixer doesn't know
// where Entities are located. This is currently only used by the mixer to decide how often to send
// updates about one avatar to another.
glm::vec3 _globalPosition { 0, 0, 0 };
quint64 _globalPositionChanged { 0 };
quint64 _avatarBoundingBoxChanged { 0 };
quint64 _avatarScaleChanged { 0 };
quint64 _sensorToWorldMatrixChanged { 0 };
quint64 _additionalFlagsChanged { 0 };
quint64 _parentChanged { 0 };
quint64 _lastToByteArray { 0 }; // tracks the last time we did a toByteArray
// Some rate data for incoming data in bytes
RateCounter<> _parseBufferRate;
RateCounter<> _globalPositionRate;
RateCounter<> _localPositionRate;
RateCounter<> _avatarBoundingBoxRate;
RateCounter<> _avatarOrientationRate;
RateCounter<> _avatarScaleRate;
RateCounter<> _lookAtPositionRate;
RateCounter<> _audioLoudnessRate;
RateCounter<> _sensorToWorldRate;
RateCounter<> _additionalFlagsRate;
RateCounter<> _parentInfoRate;
RateCounter<> _faceTrackerRate;
RateCounter<> _jointDataRate;
// Some rate data for incoming data updates
RateCounter<> _parseBufferUpdateRate;
RateCounter<> _globalPositionUpdateRate;
RateCounter<> _localPositionUpdateRate;
RateCounter<> _avatarBoundingBoxUpdateRate;
RateCounter<> _avatarOrientationUpdateRate;
RateCounter<> _avatarScaleUpdateRate;
RateCounter<> _lookAtPositionUpdateRate;
RateCounter<> _audioLoudnessUpdateRate;
RateCounter<> _sensorToWorldUpdateRate;
RateCounter<> _additionalFlagsUpdateRate;
RateCounter<> _parentInfoUpdateRate;
RateCounter<> _faceTrackerUpdateRate;
RateCounter<> _jointDataUpdateRate;
// Some rate data for outgoing data
AvatarDataRate _outboundDataRate;
glm::vec3 _globalBoundingBoxDimensions;
glm::vec3 _globalBoundingBoxOffset;
mutable ReadWriteLockable _avatarEntitiesLock;
AvatarEntityIDs _avatarEntityDetached; // recently detached from this avatar
AvatarEntityMap _avatarEntityData;
bool _avatarEntityDataLocallyEdited { false };
bool _avatarEntityDataChanged { false };
// used to transform any sensor into world space, including the _hmdSensorMat, or hand controllers.
ThreadSafeValueCache<glm::mat4> _sensorToWorldMatrixCache { glm::mat4() };
ThreadSafeValueCache<glm::mat4> _controllerLeftHandMatrixCache { glm::mat4() };
ThreadSafeValueCache<glm::mat4> _controllerRightHandMatrixCache { glm::mat4() };
int getFauxJointIndex(const QString& name) const;
private:
friend void avatarStateFromFrame(const QByteArray& frameData, AvatarData* _avatar);
static QUrl _defaultFullAvatarModelUrl;
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
AvatarData& operator= (const AvatarData&);
};
Q_DECLARE_METATYPE(AvatarData*)
QJsonValue toJsonValue(const JointData& joint);
JointData jointDataFromJsonValue(const QJsonValue& q);
class AttachmentData {
public:
QUrl modelURL;
QString jointName;
glm::vec3 translation;
glm::quat rotation;
float scale { 1.0f };
bool isSoft { false };
bool isValid() const { return modelURL.isValid(); }
bool operator==(const AttachmentData& other) const;
QJsonObject toJson() const;
void fromJson(const QJsonObject& json);
QVariant toVariant() const;
void fromVariant(const QVariant& variant);
};
QDataStream& operator<<(QDataStream& out, const AttachmentData& attachment);
QDataStream& operator>>(QDataStream& in, AttachmentData& attachment);
Q_DECLARE_METATYPE(AttachmentData)
Q_DECLARE_METATYPE(QVector<AttachmentData>)
/// Scriptable wrapper for attachments.
class AttachmentDataObject : public QObject, protected QScriptable {
Q_OBJECT
Q_PROPERTY(QString modelURL READ getModelURL WRITE setModelURL)
Q_PROPERTY(QString jointName READ getJointName WRITE setJointName)
Q_PROPERTY(glm::vec3 translation READ getTranslation WRITE setTranslation)
Q_PROPERTY(glm::quat rotation READ getRotation WRITE setRotation)
Q_PROPERTY(float scale READ getScale WRITE setScale)
Q_PROPERTY(bool isSoft READ getIsSoft WRITE setIsSoft)
public:
Q_INVOKABLE void setModelURL(const QString& modelURL);
Q_INVOKABLE QString getModelURL() const;
Q_INVOKABLE void setJointName(const QString& jointName);
Q_INVOKABLE QString getJointName() const;
Q_INVOKABLE void setTranslation(const glm::vec3& translation);
Q_INVOKABLE glm::vec3 getTranslation() const;
Q_INVOKABLE void setRotation(const glm::quat& rotation);
Q_INVOKABLE glm::quat getRotation() const;
Q_INVOKABLE void setScale(float scale);
Q_INVOKABLE float getScale() const;
Q_INVOKABLE void setIsSoft(bool scale);
Q_INVOKABLE bool getIsSoft() const;
};
void registerAvatarTypes(QScriptEngine* engine);
class RayToAvatarIntersectionResult {
public:
RayToAvatarIntersectionResult() : intersects(false), avatarID(), distance(0) {}
bool intersects;
QUuid avatarID;
float distance;
glm::vec3 intersection;
};
Q_DECLARE_METATYPE(RayToAvatarIntersectionResult)
QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& results);
void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& results);
// faux joint indexes (-1 means invalid)
const int SENSOR_TO_WORLD_MATRIX_INDEX = 65534; // -2
const int CONTROLLER_RIGHTHAND_INDEX = 65533; // -3
const int CONTROLLER_LEFTHAND_INDEX = 65532; // -4
const int CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX = 65531; // -5
const int CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX = 65530; // -6
const int CAMERA_MATRIX_INDEX = 65529; // -7
#endif // hifi_AvatarData_h