overte/interface/resources/shaders
2013-09-26 16:54:20 -07:00
..
ambient_occlusion.frag Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
ambient_occlusion.vert
diffuse.frag Might as well convert the divide to a multiply. 2013-08-20 17:04:29 -07:00
face.frag
face.vert
face_textured.frag
face_textured.vert
glow_add.frag
glow_add_separate.frag
horizontal_blur.frag
iris.frag
iris.vert
occlusion_blur.frag
passthrough.vert style cleanup 2013-09-26 16:45:09 -07:00
perlin_modulate.frag
perlin_modulate.vert
skin_voxels.vert
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag
vertical_blur_add.frag
voxel.geom fix comment 2013-09-26 16:54:20 -07:00