overte/unpublishedScripts/DomainContent/Home/fishTank/tank.js
James B. Pollack c05849714b bubbles etc
2016-02-29 16:21:43 -08:00

510 lines
No EOL
17 KiB
JavaScript

(function() {
Script.include('../../../../examples/libraries/virtualBaton.js?' + Math.random());
Script.include('../../../../examples/libraries/utils.js?' + Math.random());
//only one person should simulate the tank at a time -- we pass around a virtual baton
var baton;
var iOwn = false;
var _entityID;
var _this;
var connected = false;
var TANK_SEARCH_RADIUS = 5;
function FishTank() {
_this = this;
}
function startUpdate() {
//when the baton is claimed;
iOwn = true;
connected = true;
Script.update.connect(_this.update);
}
function stopUpdateAndReclaim() {
//when the baton is released;
print('i released the object ' + _entityID)
iOwn = false;
if (connected === true) {
connected = false;
Script.update.disconnect(_this.update);
}
//hook up callbacks to the baton
baton.claim(startUpdate, stopUpdateAndReclaim);
}
FishTank.prototype = {
fish: null,
tankLocked: false,
combinedEntitySearch: function() {
var results = Entities.findEntities(_this.currentProperties.position, TANK_SEARCH_RADIUS);
var attractorList = [];
var fishList = [];
results.forEach(function(entity) {
var properties = Entities.getEntityProperties(entity, 'name');
if (properties.name.indexOf('hifi-fishtank-attractor' + _this.entityID) > -1) {
attractorList.push(entity);
}
if (properties.name.indexOf('hifi-fishtank-fish' + _this.entityID) > -1) {
fishList.push(entity);
}
});
},
findAttractors: function() {
var results = Entities.findEntities(_this.currentProperties.position, TANK_SEARCH_RADIUS);
var attractorList = [];
results.forEach(function(attractor) {
var properties = Entities.getEntityProperties(attractor, 'name');
if (properties.name.indexOf('hifi-fishtank-attractor' + _this.entityID) > -1) {
fishList.push(attractor);
}
})
},
findFishInTank: function() {
// print('looking for a fish in the tank')
var results = Entities.findEntities(_this.currentProperties.position, TANK_SEARCH_RADIUS);
var fishList = [];
results.forEach(function(fish) {
var properties = Entities.getEntityProperties(fish, 'name');
if (properties.name.indexOf('hifi-fishtank-fish' + _this.entityID) > -1) {
fishList.push(fish);
}
})
print('fish? ' + fishList.length)
return fishList;
},
initialize: function(entityID) {
print('JBP fishtank initialize' + entityID)
var properties = Entities.getEntityProperties(entityID);
if (properties.userData.length === 0 || properties.hasOwnProperty('userData') === false) {
_this.initTimeout = Script.setTimeout(function() {
print('JBP no user data yet, try again in one second')
_this.initialize(entityID);
}, 1000)
} else {
print('JBP userdata before parse attempt' + properties.userData)
_this.userData = null;
try {
_this.userData = JSON.parse(properties.userData);
} catch (err) {
print('JBP error parsing json');
print('JBP properties are:' + properties.userData);
return;
}
print('after parse')
_this.currentProperties = Entities.getEntityProperties(entityID);
baton = virtualBaton({
batonName: 'io.highfidelity.fishtank:' + entityID, // One winner for each entity
});
stopUpdateAndReclaim();
}
},
preload: function(entityID) {
print("preload");
this.entityID = entityID;
_entityID = entityID;
this.initialize(entityID);
this.initTimeout = null;
},
unload: function() {
print(' UNLOAD')
Script.update.disconnect(_this.update);
if (baton) {
print('BATON RELEASE ')
baton.release(function() {});
}
},
update: function() {
//print('AM I THE OWNER??' + iOwn);
if (iOwn === false) {
return
}
print('i am the owner!')
//do stuff
updateFish();
},
debugLookSpot: null,
createDebugLookAtCube: function() {
var cubePosition = {
x: 0,
y: 0,
z: 0
};
var cubeSize = 0.03;
_this.debugLookAtCube = Overlays.addOverlay("cube", {
position: cubePosition,
size: cubeSize,
color: {
red: 0,
green: 255,
blue: 0
},
alpha: 1,
solid: false
});
},
updateDebugLookAtCube: function() {
var lookAt3D = HMD.getHUDLookAtPosition3D();
_this.lookAt3D = lookAt3D;
Overlays.editOverlay(_this.debugLookAtCube, {
position: lookAt3D
});
},
seeIfOwnerIsLookingAtTheTank: function(origin,direction) {
// var cameraPosition = Camera.getPosition();
// var cameraOrientation = Camera.getOrientation();
var pickRay = {
origin: origin,
direction: direction
};
var intersection = Entities.findRayIntersection(pickRay, true, [_this.entityID], [])
if (intersection.intersects && intersection.entityID = _this.entityID) {
print('looking at the tank!! ' + JSON.stringify(intersection.intersection));
var intersectionDistance = Vec3.distance(pickRay.origin, intersection.intersection);
}
}
};
//
// flockOfFish.js
// examples
//
// Philip Rosedale
// Copyright 2016 High Fidelity, Inc.
// Fish smimming around in a space in front of you
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var FISHTANK_USERDATA_KEY = 'hifi-home-fishtank'
var LIFETIME = 300; // Fish live for 5 minutes
var NUM_FISH = 8;
var TANK_DIMENSIONS = {
x: 1.3393,
y: 1.3515,
z: 3.5914
};
var TANK_WIDTH = TANK_DIMENSIONS.z / 3;
var TANK_HEIGHT = TANK_DIMENSIONS.y / 3;
var FISH_WIDTH = 0.03;
var FISH_LENGTH = 0.15;
var MAX_SIGHT_DISTANCE = 0.8;
var MIN_SEPARATION = 0.15;
var AVOIDANCE_FORCE = 0.3;
var COHESION_FORCE = 0.025;
var ALIGNMENT_FORCE = 0.025;
var SWIMMING_FORCE = 0.05;
var SWIMMING_SPEED = 0.5;
var THROTTLE = false;
var THROTTLE_RATE = 100;
var sinceLastUpdate = 0;
var FISH_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/fishTank/Fish-1.fbx";
var FISH_MODEL_TWO_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/fishTank/Fish-2.fbx";
var fishLoaded = false;
function randomVector(scale) {
return {
x: Math.random() * scale - scale / 2.0,
y: Math.random() * scale - scale / 2.0,
z: Math.random() * scale - scale / 2.0
};
}
function updateFish(deltaTime) {
if (_this.tankLocked === true) {
return;
}
if (!Entities.serversExist() || !Entities.canRez()) {
return;
}
if (THROTTLE === true) {
sinceLastUpdate = sinceLastUpdate + deltaTime * 100;
if (sinceLastUpdate > THROTTLE_RATE) {
sinceLastUpdate = 0;
} else {
return;
}
}
// print('has userdata fish??' + _this.userData['hifi-home-fishtank'].fishLoaded)
if (_this.userData['hifi-home-fishtank'].fishLoaded === false) {
//no fish in the user data
_this.tankLocked = true;
loadFish(NUM_FISH);
setEntityCustomData(FISHTANK_USERDATA_KEY, _this.entityID, {
fishLoaded: true
});
_this.userData['hifi-home-fishtank'].fishLoaded = true;
_this.fish = _this.findFishInTank();
return;
} else {
//fish in userdata already
if (_this.fish === null) {
_this.fish = _this.findFishInTank();
}
}
var fish = _this.fish;
print('how many fish do i find?' + fish.length)
if (fish.length === 0) {
print('no fish...')
return
};
var averageVelocity = {
x: 0,
y: 0,
z: 0
};
var averagePosition = {
x: 0,
y: 0,
z: 0
};
var birdPositionsCounted = 0;
var birdVelocitiesCounted = 0;
var center = _this.currentProperties.position;
lowerCorner = {
x: center.x - (TANK_WIDTH / 2),
y: center.y,
z: center.z - (TANK_WIDTH / 2)
};
upperCorner = {
x: center.x + (TANK_WIDTH / 2),
y: center.y + TANK_HEIGHT,
z: center.z + (TANK_WIDTH / 2)
};
// First pre-load an array with properties on all the other fish so our per-fish loop
// isn't doing it.
var flockProperties = [];
for (var i = 0; i < fish.length; i++) {
var otherProps = Entities.getEntityProperties(fish[i], ["position", "velocity", "rotation"]);
flockProperties.push(otherProps);
}
for (var i = 0; i < fish.length; i++) {
if (fish[i]) {
// Get only the properties we need, because that is faster
var properties = flockProperties[i];
// If fish has been deleted, bail
if (properties.id != fish[i]) {
fish[i] = false;
return;
}
// Store old values so we can check if they have changed enough to update
var velocity = {
x: properties.velocity.x,
y: properties.velocity.y,
z: properties.velocity.z
};
var position = {
x: properties.position.x,
y: properties.position.y,
z: properties.position.z
};
averageVelocity = {
x: 0,
y: 0,
z: 0
};
averagePosition = {
x: 0,
y: 0,
z: 0
};
var othersCounted = 0;
for (var j = 0; j < fish.length; j++) {
if (i != j) {
// Get only the properties we need, because that is faster
var otherProps = flockProperties[j];
var separation = Vec3.distance(properties.position, otherProps.position);
if (separation < MAX_SIGHT_DISTANCE) {
averageVelocity = Vec3.sum(averageVelocity, otherProps.velocity);
averagePosition = Vec3.sum(averagePosition, otherProps.position);
othersCounted++;
}
if (separation < MIN_SEPARATION) {
var pushAway = Vec3.multiply(Vec3.normalize(Vec3.subtract(properties.position, otherProps.position)), AVOIDANCE_FORCE);
velocity = Vec3.sum(velocity, pushAway);
}
}
}
if (othersCounted > 0) {
averageVelocity = Vec3.multiply(averageVelocity, 1.0 / othersCounted);
averagePosition = Vec3.multiply(averagePosition, 1.0 / othersCounted);
// Alignment: Follow group's direction and speed
velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(averageVelocity), Vec3.length(velocity)), ALIGNMENT_FORCE);
// Cohesion: Steer towards center of flock
var towardCenter = Vec3.subtract(averagePosition, position);
velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(towardCenter), Vec3.length(velocity)), COHESION_FORCE);
//attractors
//[position, radius, force]
}
// Try to swim at a constant speed
velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(velocity), SWIMMING_SPEED), SWIMMING_FORCE);
// Keep fish in their 'tank'
if (position.x < lowerCorner.x) {
position.x = lowerCorner.x;
velocity.x *= -1.0;
} else if (position.x > upperCorner.x) {
position.x = upperCorner.x;
velocity.x *= -1.0;
}
if (position.y < lowerCorner.y) {
position.y = lowerCorner.y;
velocity.y *= -1.0;
} else if (position.y > upperCorner.y) {
position.y = upperCorner.y;
velocity.y *= -1.0;
}
if (position.z < lowerCorner.z) {
position.z = lowerCorner.z;
velocity.z *= -1.0;
} else if (position.z > upperCorner.z) {
position.z = upperCorner.z;
velocity.z *= -1.0;
}
// Orient in direction of velocity
var rotation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, velocity);
var VELOCITY_FOLLOW_RATE = 0.30;
// Only update properties if they have changed, to save bandwidth
var MIN_POSITION_CHANGE_FOR_UPDATE = 0.001;
if (Vec3.distance(properties.position, position) < MIN_POSITION_CHANGE_FOR_UPDATE) {
Entities.editEntity(fish[i], {
velocity: velocity,
rotation: Quat.mix(properties.rotation, rotation, VELOCITY_FOLLOW_RATE)
});
} else {
Entities.editEntity(fish[i], {
position: position,
velocity: velocity,
rotation: Quat.slerp(properties.rotation, rotation, VELOCITY_FOLLOW_RATE)
});
}
}
}
}
var STARTING_FRACTION = 0.25;
function loadFish(howMany) {
print('LOADING FISH: ' + howMany)
var center = _this.currentProperties.position;
lowerCorner = {
x: center.x - (_this.currentProperties.dimensions.z / 2),
y: center.y,
z: center.z - (_this.currentProperties.dimensions.z / 2)
};
upperCorner = {
x: center.x + (_this.currentProperties.dimensions.z / 2),
y: center.y + _this.currentProperties.dimensions.y,
z: center.z + (_this.currentProperties.dimensions.z / 2)
};
var fish = [];
for (var i = 0; i < howMany; i++) {
var position = {
x: lowerCorner.x + (upperCorner.x - lowerCorner.x) / 2.0 + (Math.random() - 0.5) * (upperCorner.x - lowerCorner.x) * STARTING_FRACTION,
y: lowerCorner.y + (upperCorner.y - lowerCorner.y) / 2.0 + (Math.random() - 0.5) * (upperCorner.y - lowerCorner.y) * STARTING_FRACTION,
z: lowerCorner.z + (upperCorner.z - lowerCorner.z) / 2.0 + (Math.random() - 0.5) * (upperCorner.z - lowerCorner.z) * STARTING_FRACTION
};
fish.push(
Entities.addEntity({
name: 'hifi-fishtank-fish' + _this.entityID,
type: "Model",
modelURL: fish.length % 2 === 0 ? FISH_MODEL_URL : FISH_MODEL_TWO_URL,
position: position,
rotation: {
x: 0,
y: 0,
z: 0,
w: 1
},
// dimensions: {
// x: FISH_WIDTH,
// y: FISH_WIDTH,
// z: FISH_LENGTH
// },
// velocity: {
// x: SWIMMING_SPEED,
// y: SWIMMING_SPEED,
// z: SWIMMING_SPEED
// },
damping: 0.1,
dynamic: false,
lifetime: LIFETIME,
color: {
red: 0,
green: 255,
blue: 255
}
})
);
}
print('initial fish::' + fish.length)
_this.tankLocked = false;
}
return new FishTank();
});