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BulletUtil.h
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
CharacterController.cpp
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Small avatars now have a minimum jump height of 0.25 meters
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2018-10-19 13:55:56 -07:00 |
CharacterController.h
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double bits in collision groups
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2018-05-24 11:28:52 -07:00 |
CharacterGhostObject.cpp
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Remove unnecessary 'this->' in rayTest parent function call
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2018-06-14 13:16:46 -07:00 |
CharacterGhostObject.h
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Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject
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2018-06-11 15:40:39 -07:00 |
CharacterGhostShape.cpp
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help avatar walk up steps
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2017-05-05 09:35:49 -07:00 |
CharacterGhostShape.h
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help avatar walk up steps
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2017-05-05 09:35:49 -07:00 |
CharacterRayResult.cpp
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help avatar walk up steps
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2017-05-05 09:35:49 -07:00 |
CharacterRayResult.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
CharacterSweepResult.cpp
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
CharacterSweepResult.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
ContactInfo.cpp
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
ContactInfo.h
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
EntityMotionState.cpp
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Merge pull request #14627 from AndrewMeadows/fewer-avatar-entity-updates
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2019-01-09 14:55:23 -08:00 |
EntityMotionState.h
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remove cruft from rendering collision shapes
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2018-07-16 10:29:34 -07:00 |
MeshMassProperties.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
MeshMassProperties.h
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ObjectAction.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
ObjectAction.h
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fix typo: physcis --> physics
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2017-05-05 09:33:50 -07:00 |
ObjectActionOffset.cpp
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CR
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2018-06-20 16:13:10 -07:00 |
ObjectActionOffset.h
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ObjectActionTractor.cpp
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fix far-grab initial rotation and entity-method call
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2019-01-03 08:17:52 -08:00 |
ObjectActionTractor.h
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quickfix for velocity spike for Tractor action
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2018-02-06 12:06:27 -08:00 |
ObjectActionTravelOriented.cpp
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CR
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2018-06-20 16:13:10 -07:00 |
ObjectActionTravelOriented.h
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action for arrow flight, etc
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2016-08-28 19:08:13 -07:00 |
ObjectConstraint.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
ObjectConstraint.h
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fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
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2017-04-14 11:06:40 -07:00 |
ObjectConstraintBallSocket.cpp
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CR
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2018-06-20 16:13:10 -07:00 |
ObjectConstraintBallSocket.h
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entity export/import involving constraints now works
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2017-05-08 15:44:31 -07:00 |
ObjectConstraintConeTwist.cpp
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CR
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2018-06-20 16:13:10 -07:00 |
ObjectConstraintConeTwist.h
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remove unused parameters from ObjectConstraintConeTwist
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2017-05-12 12:07:34 -07:00 |
ObjectConstraintHinge.cpp
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CR
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2018-06-20 16:13:10 -07:00 |
ObjectConstraintHinge.h
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remove unused parameters from ObjectConstraintHinge
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2017-05-12 12:04:08 -07:00 |
ObjectConstraintSlider.cpp
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CR
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2018-06-20 16:13:10 -07:00 |
ObjectConstraintSlider.h
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entity export/import involving constraints now works
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2017-05-08 15:44:31 -07:00 |
ObjectDynamic.cpp
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activate body before disconnecting action from entity
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2018-05-29 17:56:41 -07:00 |
ObjectDynamic.h
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grab js api; send grab information through trait system
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2019-01-03 08:17:52 -08:00 |
ObjectMotionState.cpp
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don't assign null Shape to RigidBody already in physics simulation
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2018-11-05 11:19:15 -08:00 |
ObjectMotionState.h
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eliminate angular dynamics of other-avatars
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2018-08-01 11:58:52 -07:00 |
PhysicalEntitySimulation.cpp
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convert clientOnly to entityHost and add local entities
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2018-11-14 11:25:37 -08:00 |
PhysicalEntitySimulation.h
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remove expired avatarEntities from their avatars
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2018-10-05 13:48:35 -07:00 |
PhysicsDebugDraw.cpp
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Added items to the developer menu for debugging physics
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2018-05-02 10:51:00 -07:00 |
PhysicsDebugDraw.h
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Added items to the developer menu for debugging physics
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2018-05-02 10:51:00 -07:00 |
PhysicsEngine.cpp
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only look in _activeStaticBodies when body is static
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2018-11-05 11:44:58 -08:00 |
PhysicsEngine.h
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Add normalOnPick to CollisionPickResult
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2018-09-12 10:36:00 -07:00 |
PhysicsLogging.cpp
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PhysicsLogging.h
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ShapeFactory.cpp
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correct capsule height when building btCapsuleShape
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2018-11-06 12:54:56 -08:00 |
ShapeFactory.h
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cleanup ShapeFactory implementation
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2017-10-27 08:56:26 -07:00 |
ShapeManager.cpp
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
ShapeManager.h
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add description of ShapeManager in comments
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2017-10-27 08:55:41 -07:00 |
ThreadSafeDynamicsWorld.cpp
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fix deactivation slow-spinning kinematics
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2018-07-02 15:04:11 -07:00 |
ThreadSafeDynamicsWorld.h
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minor DynamicsWorld optimizations and track global steps count therein
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2018-05-25 08:31:09 -07:00 |