overte/libraries/physics/src
John Conklin II e4abb66199
Merge pull request #14627 from AndrewMeadows/fewer-avatar-entity-updates
case 20304: please don't flood the avatar-mixer with unnecessary AvatarEntity udpates
2019-01-09 14:55:23 -08:00
..
BulletUtil.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
CharacterController.cpp Small avatars now have a minimum jump height of 0.25 meters 2018-10-19 13:55:56 -07:00
CharacterController.h double bits in collision groups 2018-05-24 11:28:52 -07:00
CharacterGhostObject.cpp Remove unnecessary 'this->' in rayTest parent function call 2018-06-14 13:16:46 -07:00
CharacterGhostObject.h Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject 2018-06-11 15:40:39 -07:00
CharacterGhostShape.cpp help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterGhostShape.h help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterRayResult.cpp help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterRayResult.h New android toolchain 2017-09-19 13:45:12 -07:00
CharacterSweepResult.cpp New android toolchain 2017-09-19 13:45:12 -07:00
CharacterSweepResult.h New android toolchain 2017-09-19 13:45:12 -07:00
ContactInfo.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ContactInfo.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
EntityMotionState.cpp Merge pull request #14627 from AndrewMeadows/fewer-avatar-entity-updates 2019-01-09 14:55:23 -08:00
EntityMotionState.h remove cruft from rendering collision shapes 2018-07-16 10:29:34 -07:00
MeshMassProperties.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
MeshMassProperties.h
ObjectAction.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ObjectAction.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ObjectActionOffset.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionOffset.h
ObjectActionTractor.cpp fix far-grab initial rotation and entity-method call 2019-01-03 08:17:52 -08:00
ObjectActionTractor.h quickfix for velocity spike for Tractor action 2018-02-06 12:06:27 -08:00
ObjectActionTravelOriented.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionTravelOriented.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
ObjectConstraint.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ObjectConstraint.h fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
ObjectConstraintBallSocket.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintBallSocket.h entity export/import involving constraints now works 2017-05-08 15:44:31 -07:00
ObjectConstraintConeTwist.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintConeTwist.h remove unused parameters from ObjectConstraintConeTwist 2017-05-12 12:07:34 -07:00
ObjectConstraintHinge.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintHinge.h remove unused parameters from ObjectConstraintHinge 2017-05-12 12:04:08 -07:00
ObjectConstraintSlider.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintSlider.h entity export/import involving constraints now works 2017-05-08 15:44:31 -07:00
ObjectDynamic.cpp activate body before disconnecting action from entity 2018-05-29 17:56:41 -07:00
ObjectDynamic.h grab js api; send grab information through trait system 2019-01-03 08:17:52 -08:00
ObjectMotionState.cpp don't assign null Shape to RigidBody already in physics simulation 2018-11-05 11:19:15 -08:00
ObjectMotionState.h eliminate angular dynamics of other-avatars 2018-08-01 11:58:52 -07:00
PhysicalEntitySimulation.cpp convert clientOnly to entityHost and add local entities 2018-11-14 11:25:37 -08:00
PhysicalEntitySimulation.h remove expired avatarEntities from their avatars 2018-10-05 13:48:35 -07:00
PhysicsDebugDraw.cpp Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
PhysicsDebugDraw.h Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
PhysicsEngine.cpp only look in _activeStaticBodies when body is static 2018-11-05 11:44:58 -08:00
PhysicsEngine.h Add normalOnPick to CollisionPickResult 2018-09-12 10:36:00 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp correct capsule height when building btCapsuleShape 2018-11-06 12:54:56 -08:00
ShapeFactory.h cleanup ShapeFactory implementation 2017-10-27 08:56:26 -07:00
ShapeManager.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ShapeManager.h add description of ShapeManager in comments 2017-10-27 08:55:41 -07:00
ThreadSafeDynamicsWorld.cpp fix deactivation slow-spinning kinematics 2018-07-02 15:04:11 -07:00
ThreadSafeDynamicsWorld.h minor DynamicsWorld optimizations and track global steps count therein 2018-05-25 08:31:09 -07:00