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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
//
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// AudioSolo.cpp
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// libraries/audio/src
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//
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// Created by Clement Brisset on 11/5/18.
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AudioSolo.h"
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#include <NodeList.h>
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bool AudioSolo::isSoloing() const {
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Lock lock(_mutex);
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return !_nodesSoloed.empty();
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}
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QVector<QUuid> AudioSolo::getUUIDs() const {
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Lock lock(_mutex);
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return _nodesSoloed.values().toVector();
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}
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void AudioSolo::addUUIDs(QVector<QUuid> uuidList) {
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// create a reliable NLPacket with space for the solo UUIDs
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auto soloPacket = NLPacket::create(PacketType::AudioSoloRequest,
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uuidList.size() * NUM_BYTES_RFC4122_UUID + sizeof(uint8_t), true);
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uint8_t addToSoloList = (uint8_t)true;
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soloPacket->writePrimitive(addToSoloList);
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{
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Lock lock(_mutex);
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for (auto uuid : uuidList) {
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if (_nodesSoloed.contains(uuid)) {
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qWarning() << "Uuid already in solo list:" << uuid;
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} else {
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// write the node ID to the packet
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soloPacket->write(uuid.toRfc4122());
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_nodesSoloed.insert(uuid);
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}
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}
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}
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// send off this solo packet reliably to the matching node
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->broadcastToNodes(std::move(soloPacket), { NodeType::AudioMixer });
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}
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void AudioSolo::removeUUIDs(QVector<QUuid> uuidList) {
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// create a reliable NLPacket with space for the solo UUIDs
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auto soloPacket = NLPacket::create(PacketType::AudioSoloRequest,
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uuidList.size() * NUM_BYTES_RFC4122_UUID + sizeof(uint8_t), true);
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uint8_t addToSoloList = (uint8_t)false;
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soloPacket->writePrimitive(addToSoloList);
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{
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Lock lock(_mutex);
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for (auto uuid : uuidList) {
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if (!_nodesSoloed.contains(uuid)) {
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qWarning() << "Uuid not in solo list:" << uuid;
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} else {
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// write the node ID to the packet
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soloPacket->write(uuid.toRfc4122());
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_nodesSoloed.remove(uuid);
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}
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}
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}
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// send off this solo packet reliably to the matching node
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->broadcastToNodes(std::move(soloPacket), { NodeType::AudioMixer });
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}
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void AudioSolo::reset() {
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Lock lock(_mutex);
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removeUUIDs(getUUIDs());
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}
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void AudioSolo::resend() {
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Lock lock(_mutex);
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auto uuids = getUUIDs();
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_nodesSoloed.clear();
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addUUIDs(uuids);
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}
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