overte/interface/src/Menu.cpp
2013-10-21 14:41:07 -07:00

1085 lines
46 KiB
C++

//
// Menu.cpp
// hifi
//
// Created by Stephen Birarda on 8/12/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <cstdlib>
#include <QMenuBar>
#include <QBoxLayout>
#include <QColorDialog>
#include <QDialogButtonBox>
#include <QDoubleSpinBox>
#include <QFileDialog>
#include <QFormLayout>
#include <QLineEdit>
#include <QMainWindow>
#include <QSlider>
#include <QStandardPaths>
#include <QUuid>
#include <UUID.h>
#include "Application.h"
#include "DataServerClient.h"
#include "PairingHandler.h"
#include "Menu.h"
#include "Util.h"
#include "InfoView.h"
Menu* Menu::_instance = NULL;
Menu* Menu::getInstance() {
if (!_instance) {
qDebug("First call to Menu::getInstance() - initing menu.\n");
_instance = new Menu();
}
return _instance;
}
const ViewFrustumOffset DEFAULT_FRUSTUM_OFFSET = {-135.0f, 0.0f, 0.0f, 25.0f, 0.0f};
Menu::Menu() :
_actionHash(),
_audioJitterBufferSamples(0),
_bandwidthDialog(NULL),
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),
_frustumDrawMode(FRUSTUM_DRAW_MODE_ALL),
_viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),
_voxelModeActionsGroup(NULL),
_voxelStatsDialog(NULL),
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM)
{
Application *appInstance = Application::getInstance();
QMenu* fileMenu = addMenu("File");
#ifdef Q_OS_MAC
(addActionToQMenuAndActionHash(fileMenu,
MenuOption::AboutApp,
0,
this,
SLOT(aboutApp())))->setMenuRole(QAction::AboutRole);
#endif
(addActionToQMenuAndActionHash(fileMenu,
MenuOption::Login,
0,
this,
SLOT(login())));
(addActionToQMenuAndActionHash(fileMenu,
MenuOption::Preferences,
Qt::CTRL | Qt::Key_Comma,
this,
SLOT(editPreferences())))->setMenuRole(QAction::PreferencesRole);
addDisabledActionAndSeparator(fileMenu, "Voxels");
addActionToQMenuAndActionHash(fileMenu, MenuOption::ExportVoxels, Qt::CTRL | Qt::Key_E, appInstance, SLOT(exportVoxels()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I, appInstance, SLOT(importVoxels()));
addDisabledActionAndSeparator(fileMenu, "Go");
addActionToQMenuAndActionHash(fileMenu,
MenuOption::GoHome,
Qt::CTRL | Qt::Key_G,
appInstance->getAvatar(),
SLOT(goHome()));
addActionToQMenuAndActionHash(fileMenu,
MenuOption::GoToDomain,
Qt::CTRL | Qt::Key_D,
this,
SLOT(goToDomain()));
addActionToQMenuAndActionHash(fileMenu,
MenuOption::GoToLocation,
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
this,
SLOT(goToLocation()));
addActionToQMenuAndActionHash(fileMenu,
MenuOption::GoToUser,
Qt::Key_At,
this,
SLOT(goToUser()));
addDisabledActionAndSeparator(fileMenu, "Settings");
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));
addDisabledActionAndSeparator(fileMenu, "Devices");
addActionToQMenuAndActionHash(fileMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));
addCheckableActionToQMenuAndActionHash(fileMenu, MenuOption::TransmitterDrive, 0, true);
(addActionToQMenuAndActionHash(fileMenu,
MenuOption::Quit,
Qt::CTRL | Qt::Key_Q,
appInstance,
SLOT(quit())))->setMenuRole(QAction::QuitRole);
QMenu* editMenu = addMenu("Edit");
addActionToQMenuAndActionHash(editMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
addActionToQMenuAndActionHash(editMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
addActionToQMenuAndActionHash(editMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
addActionToQMenuAndActionHash(editMenu, MenuOption::NudgeVoxels, Qt::CTRL | Qt::Key_N, appInstance, SLOT(nudgeVoxels()));
#ifdef __APPLE__
addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Backspace, appInstance, SLOT(deleteVoxels()));
#else
addActionToQMenuAndActionHash(editMenu, MenuOption::DeleteVoxels, Qt::Key_Delete, appInstance, SLOT(deleteVoxels()));
#endif
addDisabledActionAndSeparator(editMenu, "Physics");
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
addCheckableActionToQMenuAndActionHash(editMenu,
MenuOption::Collisions,
0,
true,
appInstance->getAvatar(),
SLOT(setWantCollisionsOn(bool)));
QMenu* toolsMenu = addMenu("Tools");
_voxelModeActionsGroup = new QActionGroup(this);
_voxelModeActionsGroup->setExclusive(false);
QAction* addVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelAddMode, Qt::Key_V);
_voxelModeActionsGroup->addAction(addVoxelMode);
QAction* deleteVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelDeleteMode, Qt::Key_R);
_voxelModeActionsGroup->addAction(deleteVoxelMode);
QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelColorMode, Qt::Key_B);
_voxelModeActionsGroup->addAction(colorVoxelMode);
QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
_voxelModeActionsGroup->addAction(selectVoxelMode);
QAction* getColorMode = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelGetColorMode, Qt::Key_G);
_voxelModeActionsGroup->addAction(getColorMode);
// connect each of the voxel mode actions to the updateVoxelModeActionsSlot
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
connect(action, SIGNAL(triggered()), this, SLOT(updateVoxelModeActions()));
}
QAction* voxelPaintColor = addActionToQMenuAndActionHash(toolsMenu,
MenuOption::VoxelPaintColor,
Qt::META | Qt::Key_C,
this,
SLOT(chooseVoxelPaintColor()));
Application::getInstance()->getSwatch()->setAction(voxelPaintColor);
QColor paintColor(128, 128, 128);
voxelPaintColor->setData(paintColor);
voxelPaintColor->setIcon(Swatch::createIcon(paintColor));
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::DecreaseVoxelSize,
QKeySequence::ZoomOut,
appInstance,
SLOT(decreaseVoxelSize()));
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::IncreaseVoxelSize,
QKeySequence::ZoomIn,
appInstance,
SLOT(increaseVoxelSize()));
addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSwatchColors, 0, this, SLOT(resetSwatchColors()));
QMenu* viewMenu = addMenu("View");
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::Fullscreen,
Qt::CTRL | Qt::META | Qt::Key_F,
false,
appInstance,
SLOT(setFullscreen(bool)));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::Key_H);
QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::IncreaseAvatarSize,
Qt::Key_Plus,
appInstance->getAvatar(),
SLOT(increaseSize()));
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::DecreaseAvatarSize,
Qt::Key_Minus,
appInstance->getAvatar(),
SLOT(decreaseSize()));
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::ResetAvatarSize,
0,
appInstance->getAvatar(),
SLOT(resetSize()));
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::OffAxisProjection,
0,
true);
addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::TurnWithHead,
0,
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
addDisabledActionAndSeparator(viewMenu, "Stats");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, Qt::Key_Slash);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Oscilloscope, 0, true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Bandwidth, 0, true);
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));
addActionToQMenuAndActionHash(viewMenu, MenuOption::VoxelStats, 0, this, SLOT(voxelStatsDetails()));
QMenu* developerMenu = addMenu("Developer");
QMenu* renderOptionsMenu = developerMenu->addMenu("Rendering Options");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, Qt::Key_Asterisk, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, Qt::SHIFT | Qt::Key_A, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::GroundPlane, 0, true);
addActionToQMenuAndActionHash(renderOptionsMenu,
MenuOption::GlowMode,
0,
appInstance->getGlowEffect(),
SLOT(cycleRenderMode()));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ParticleCloud, 0, false);
QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu,
MenuOption::Voxels,
Qt::SHIFT | Qt::Key_V,
true,
appInstance,
SLOT(setRenderVoxels(bool)));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontRenderVoxels);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontCallOpenGLForVoxels);
_useVoxelShader = addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::UseVoxelShader, 0,
false, appInstance->getVoxels(), SLOT(setUseVoxelShader(bool)));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelsAsPoints, 0,
false, appInstance->getVoxels(), SLOT(setVoxelsAsPoints(bool)));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::FastVoxelPipeline, 0,
false, appInstance->getVoxels(), SLOT(setUseFastVoxelPipeline(bool)));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontRemoveOutOfView);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::HideOutOfView);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::UseDeltaFrustumInHide);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::ConstantCulling);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AutomaticallyAuditTree);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
QMenu* avatarOptionsMenu = developerMenu->addMenu("Avatar Options");
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::AvatarAsBalls);
addActionToQMenuAndActionHash(avatarOptionsMenu,
MenuOption::VoxelMode,
0,
appInstance->getAvatar()->getVoxels(),
SLOT(cycleMode()));
addActionToQMenuAndActionHash(avatarOptionsMenu,
MenuOption::FaceMode,
0,
&appInstance->getAvatar()->getHead().getFace(),
SLOT(cycleRenderMode()));
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtIndicator, 0, true);
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
MenuOption::FaceshiftTCP,
0,
false,
appInstance->getFaceshift(),
SLOT(setTCPEnabled(bool)));
QMenu* webcamOptionsMenu = developerMenu->addMenu("Webcam Options");
addCheckableActionToQMenuAndActionHash(webcamOptionsMenu,
MenuOption::Webcam,
0,
false,
appInstance->getWebcam(),
SLOT(setEnabled(bool)));
addActionToQMenuAndActionHash(webcamOptionsMenu,
MenuOption::WebcamMode,
0,
appInstance->getWebcam()->getGrabber(),
SLOT(cycleVideoSendMode()));
addCheckableActionToQMenuAndActionHash(webcamOptionsMenu,
MenuOption::WebcamTexture,
0,
false,
appInstance->getWebcam()->getGrabber(),
SLOT(setDepthOnly(bool)));
QMenu* raveGloveOptionsMenu = developerMenu->addMenu("Rave Glove Options");
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::SimulateLeapHand);
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::TestRaveGlove);
QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");
addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
MenuOption::SkeletonTracking,
0,
false,
appInstance->getWebcam(),
SLOT(setSkeletonTrackingOn(bool)));
addCheckableActionToQMenuAndActionHash(trackingOptionsMenu,
MenuOption::LEDTracking,
0,
false,
appInstance->getWebcam()->getGrabber(),
SLOT(setLEDTrackingOn(bool)));
addDisabledActionAndSeparator(developerMenu, "Testing");
QMenu* timingMenu = developerMenu->addMenu("Timing and Statistics Tools");
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::TestPing, 0, true);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, this, SLOT(runTests()));
addActionToQMenuAndActionHash(timingMenu,
MenuOption::TreeStats,
Qt::SHIFT | Qt::Key_S,
appInstance->getVoxels(),
SLOT(collectStatsForTreesAndVBOs()));
QMenu* frustumMenu = developerMenu->addMenu("View Frustum Debugging Tools");
addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);
addActionToQMenuAndActionHash(frustumMenu,
MenuOption::FrustumRenderMode,
Qt::SHIFT | Qt::Key_R,
this,
SLOT(cycleFrustumRenderMode()));
updateFrustumRenderModeAction();
QMenu* renderDebugMenu = developerMenu->addMenu("Render Debugging Tools");
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings, Qt::CTRL | Qt::SHIFT | Qt::Key_P);
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings, Qt::CTRL | Qt::SHIFT | Qt::Key_S);
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::KillLocalVoxels,
Qt::CTRL | Qt::Key_K,
appInstance, SLOT(doKillLocalVoxels()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::RandomizeVoxelColors,
Qt::CTRL | Qt::Key_R,
appInstance->getVoxels(),
SLOT(randomizeVoxelColors()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorRandomly,
0,
appInstance->getVoxels(),
SLOT(falseColorizeRandom()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorEveryOtherVoxel,
0,
appInstance->getVoxels(),
SLOT(falseColorizeRandomEveryOther()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorByDistance,
0,
appInstance->getVoxels(),
SLOT(falseColorizeDistanceFromView()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOutOfView,
0,
appInstance->getVoxels(),
SLOT(falseColorizeInView()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorBySource,
0,
appInstance->getVoxels(),
SLOT(falseColorizeBySource()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::ShowTrueColors,
Qt::CTRL | Qt::Key_T,
appInstance->getVoxels(),
SLOT(trueColorize()));
addDisabledActionAndSeparator(renderDebugMenu, "Coverage Maps");
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOccluded,
0,
appInstance->getVoxels(),
SLOT(falseColorizeOccluded()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOccludedV2,
0,
appInstance->getVoxels(),
SLOT(falseColorizeOccludedV2()));
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMap, Qt::SHIFT | Qt::CTRL | Qt::Key_O);
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMapV2, Qt::SHIFT | Qt::CTRL | Qt::Key_P);
QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoAudio);
QMenu* voxelProtoOptionsMenu = developerMenu->addMenu("Voxel Server Protocol Options");
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu,
MenuOption::SendVoxelColors,
0,
true,
appInstance->getAvatar(),
SLOT(setWantColor(bool)));
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu,
MenuOption::LowRes,
0,
true,
appInstance->getAvatar(),
SLOT(setWantLowResMoving(bool)));
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu,
MenuOption::DeltaSending,
0,
true,
appInstance->getAvatar(),
SLOT(setWantDelta(bool)));
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu,
MenuOption::OcclusionCulling,
Qt::SHIFT | Qt::Key_C,
true,
appInstance->getAvatar(),
SLOT(setWantOcclusionCulling(bool)));
addCheckableActionToQMenuAndActionHash(voxelProtoOptionsMenu, MenuOption::DestructiveAddVoxel);
#ifndef Q_OS_MAC
QMenu* helpMenu = addMenu("Help");
QAction* helpAction = helpMenu->addAction(MenuOption::AboutApp);
connect(helpAction, SIGNAL(triggered()), this, SLOT(aboutApp()));
#endif
}
Menu::~Menu() {
bandwidthDetailsClosed();
voxelStatsDetailsClosed();
}
void Menu::loadSettings(QSettings* settings) {
if (!settings) {
settings = Application::getInstance()->getSettings();
}
_audioJitterBufferSamples = loadSetting(settings, "audioJitterBufferSamples", 0);
_fieldOfView = loadSetting(settings, "fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES);
_maxVoxels = loadSetting(settings, "maxVoxels", DEFAULT_MAX_VOXELS_PER_SYSTEM);
settings->beginGroup("View Frustum Offset Camera");
// in case settings is corrupt or missing loadSetting() will check for NaN
_viewFrustumOffset.yaw = loadSetting(settings, "viewFrustumOffsetYaw", 0.0f);
_viewFrustumOffset.pitch = loadSetting(settings, "viewFrustumOffsetPitch", 0.0f);
_viewFrustumOffset.roll = loadSetting(settings, "viewFrustumOffsetRoll", 0.0f);
_viewFrustumOffset.distance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);
_viewFrustumOffset.up = loadSetting(settings, "viewFrustumOffsetUp", 0.0f);
settings->endGroup();
scanMenuBar(&loadAction, settings);
Application::getInstance()->getAvatar()->loadData(settings);
Application::getInstance()->getSwatch()->loadData(settings);
Application::getInstance()->getProfile()->loadData(settings);
NodeList::getInstance()->loadData(settings);
}
void Menu::saveSettings(QSettings* settings) {
if (!settings) {
settings = Application::getInstance()->getSettings();
}
settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
settings->setValue("fieldOfView", _fieldOfView);
settings->setValue("maxVoxels", _maxVoxels);
settings->beginGroup("View Frustum Offset Camera");
settings->setValue("viewFrustumOffsetYaw", _viewFrustumOffset.yaw);
settings->setValue("viewFrustumOffsetPitch", _viewFrustumOffset.pitch);
settings->setValue("viewFrustumOffsetRoll", _viewFrustumOffset.roll);
settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffset.distance);
settings->setValue("viewFrustumOffsetUp", _viewFrustumOffset.up);
settings->endGroup();
scanMenuBar(&saveAction, settings);
Application::getInstance()->getAvatar()->saveData(settings);
Application::getInstance()->getSwatch()->saveData(settings);
Application::getInstance()->getProfile()->saveData(settings);
NodeList::getInstance()->saveData(settings);
}
void Menu::importSettings() {
QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));
QString fileName = QFileDialog::getOpenFileName(Application::getInstance()->getWindow(),
tr("Open .ini config file"),
locationDir,
tr("Text files (*.ini)"));
if (fileName != "") {
QSettings tmp(fileName, QSettings::IniFormat);
loadSettings(&tmp);
}
}
void Menu::exportSettings() {
QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));
QString fileName = QFileDialog::getSaveFileName(Application::getInstance()->getWindow(),
tr("Save .ini config file"),
locationDir,
tr("Text files (*.ini)"));
if (fileName != "") {
QSettings tmp(fileName, QSettings::IniFormat);
saveSettings(&tmp);
tmp.sync();
}
}
void Menu::loadAction(QSettings* set, QAction* action) {
if (action->isChecked() != set->value(action->text(), action->isChecked()).toBool()) {
action->trigger();
}
}
void Menu::saveAction(QSettings* set, QAction* action) {
set->setValue(action->text(), action->isChecked());
}
void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {
QList<QMenu*> menus = this->findChildren<QMenu *>();
for (QList<QMenu *>::const_iterator it = menus.begin(); menus.end() != it; ++it) {
scanMenu(*it, modifySetting, set);
}
}
void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {
QList<QAction*> actions = menu->actions();
set->beginGroup(menu->title());
for (QList<QAction *>::const_iterator it = actions.begin(); actions.end() != it; ++it) {
if ((*it)->menu()) {
scanMenu((*it)->menu(), modifySetting, set);
}
if ((*it)->isCheckable()) {
modifySetting(set, *it);
}
}
set->endGroup();
}
void Menu::handleViewFrustumOffsetKeyModifier(int key) {
const float VIEW_FRUSTUM_OFFSET_DELTA = 0.5f;
const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;
switch (key) {
case Qt::Key_BracketLeft:
_viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BracketRight:
_viewFrustumOffset.yaw += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BraceLeft:
_viewFrustumOffset.pitch -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BraceRight:
_viewFrustumOffset.pitch += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_ParenLeft:
_viewFrustumOffset.roll -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_ParenRight:
_viewFrustumOffset.roll += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Less:
_viewFrustumOffset.distance -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Greater:
_viewFrustumOffset.distance += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Comma:
_viewFrustumOffset.up -= VIEW_FRUSTUM_OFFSET_UP_DELTA;
break;
case Qt::Key_Period:
_viewFrustumOffset.up += VIEW_FRUSTUM_OFFSET_UP_DELTA;
break;
default:
break;
}
}
void Menu::addDisabledActionAndSeparator(QMenu* destinationMenu, const QString& actionName) {
destinationMenu->addSeparator();
(destinationMenu->addAction(actionName))->setEnabled(false);
}
QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKeySequence& shortcut,
const QObject* receiver,
const char* member) {
QAction* action;
if (receiver && member) {
action = destinationMenu->addAction(actionName, receiver, member, shortcut);
} else {
action = destinationMenu->addAction(actionName);
action->setShortcut(shortcut);
}
_actionHash.insert(actionName, action);
return action;
}
QAction* Menu::addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKeySequence& shortcut,
const bool checked,
const QObject* receiver,
const char* member) {
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member);
action->setCheckable(true);
action->setChecked(checked);
return action;
}
bool Menu::isOptionChecked(const QString& menuOption) {
return _actionHash.value(menuOption)->isChecked();
}
void Menu::triggerOption(const QString& menuOption) {
_actionHash.value(menuOption)->trigger();
}
QAction* Menu::getActionForOption(const QString& menuOption) {
return _actionHash.value(menuOption);
}
bool Menu::isVoxelModeActionChecked() {
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
if (action->isChecked()) {
return true;
}
}
return false;
}
void Menu::aboutApp() {
InfoView::forcedShow();
}
void updateDSHostname(const QString& domainServerHostname) {
QString newHostname(DEFAULT_DOMAIN_HOSTNAME);
if (domainServerHostname.size() > 0) {
// the user input a new hostname, use that
newHostname = domainServerHostname;
}
// give our nodeList the new domain-server hostname
NodeList::getInstance()->setDomainHostname(newHostname);
}
const int QLINE_MINIMUM_WIDTH = 400;
QLineEdit* lineEditForDomainHostname() {
QString currentDomainHostname = NodeList::getInstance()->getDomainHostname();
if (NodeList::getInstance()->getDomainPort() != DEFAULT_DOMAIN_SERVER_PORT) {
// add the port to the currentDomainHostname string if it is custom
currentDomainHostname.append(QString(":%1").arg(NodeList::getInstance()->getDomainPort()));
}
QLineEdit* domainServerLineEdit = new QLineEdit(currentDomainHostname);
domainServerLineEdit->setPlaceholderText(DEFAULT_DOMAIN_HOSTNAME);
domainServerLineEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
return domainServerLineEdit;
}
void Menu::login() {
Application* applicationInstance = Application::getInstance();
QDialog dialog(applicationInstance->getGLWidget());
dialog.setWindowTitle("Login");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
dialog.setLayout(layout);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
QString username = applicationInstance->getProfile()->getUsername();
QLineEdit* usernameLineEdit = new QLineEdit(username);
usernameLineEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Username:", usernameLineEdit);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
int ret = dialog.exec();
applicationInstance->getWindow()->activateWindow();
if (ret != QDialog::Accepted) {
return;
}
if (usernameLineEdit->text() != username) {
// there has been a username change
// ask for a profile reset with the new username
applicationInstance->resetProfile(usernameLineEdit->text());
}
}
void Menu::editPreferences() {
Application* applicationInstance = Application::getInstance();
QDialog dialog(applicationInstance->getGLWidget());
dialog.setWindowTitle("Interface Preferences");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
dialog.setLayout(layout);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
QLineEdit* avatarURL = new QLineEdit(applicationInstance->getAvatar()->getVoxels()->getVoxelURL().toString());
avatarURL->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Avatar URL:", avatarURL);
QString faceURLString = applicationInstance->getProfile()->getFaceModelURL().toString();
QLineEdit* faceURLEdit = new QLineEdit(faceURLString);
faceURLEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Face URL:", faceURLEdit);
QSlider* pupilDilation = new QSlider(Qt::Horizontal);
pupilDilation->setValue(applicationInstance->getAvatar()->getHead().getPupilDilation() * pupilDilation->maximum());
form->addRow("Pupil Dilation:", pupilDilation);
QSpinBox* fieldOfView = new QSpinBox();
fieldOfView->setMaximum(180);
fieldOfView->setMinimum(1);
fieldOfView->setValue(_fieldOfView);
form->addRow("Vertical Field of View (Degrees):", fieldOfView);
QDoubleSpinBox* leanScale = new QDoubleSpinBox();
leanScale->setValue(applicationInstance->getAvatar()->getLeanScale());
form->addRow("Lean Scale:", leanScale);
QSpinBox* audioJitterBufferSamples = new QSpinBox();
audioJitterBufferSamples->setMaximum(10000);
audioJitterBufferSamples->setMinimum(-10000);
audioJitterBufferSamples->setValue(_audioJitterBufferSamples);
form->addRow("Audio Jitter Buffer Samples (0 for automatic):", audioJitterBufferSamples);
QSpinBox* maxVoxels = new QSpinBox();
const int MAX_MAX_VOXELS = 5000000;
const int MIN_MAX_VOXELS = 0;
const int STEP_MAX_VOXELS = 50000;
maxVoxels->setMaximum(MAX_MAX_VOXELS);
maxVoxels->setMinimum(MIN_MAX_VOXELS);
maxVoxels->setSingleStep(STEP_MAX_VOXELS);
maxVoxels->setValue(_maxVoxels);
form->addRow("Maximum Voxels:", maxVoxels);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
int ret = dialog.exec();
applicationInstance->getWindow()->activateWindow();
if (ret != QDialog::Accepted) {
return;
}
QUrl faceModelURL(faceURLEdit->text());
if (faceModelURL.toString() != faceURLString) {
// change the faceModelURL in the profile, it will also update this user's BlendFace
applicationInstance->getProfile()->setFaceModelURL(faceModelURL);
// send the new face mesh URL to the data-server (if we have a client UUID)
DataServerClient::putValueForKey(DataServerKey::FaceMeshURL,
faceModelURL.toString().toLocal8Bit().constData());
}
QUrl avatarVoxelURL(avatarURL->text());
applicationInstance->getAvatar()->getVoxels()->setVoxelURL(avatarVoxelURL);
Avatar::sendAvatarURLsMessage(avatarVoxelURL);
applicationInstance->getAvatar()->getHead().setPupilDilation(pupilDilation->value() / (float)pupilDilation->maximum());
_maxVoxels = maxVoxels->value();
applicationInstance->getVoxels()->setMaxVoxels(_maxVoxels);
applicationInstance->getAvatar()->setLeanScale(leanScale->value());
_audioJitterBufferSamples = audioJitterBufferSamples->value();
if (_audioJitterBufferSamples != 0) {
applicationInstance->getAudio()->setJitterBufferSamples(_audioJitterBufferSamples);
}
_fieldOfView = fieldOfView->value();
applicationInstance->resizeGL(applicationInstance->getGLWidget()->width(), applicationInstance->getGLWidget()->height());
}
void Menu::goToDomain() {
Application* applicationInstance = Application::getInstance();
QDialog dialog(applicationInstance->getGLWidget());
dialog.setWindowTitle("Go To Domain");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
dialog.setLayout(layout);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
QLineEdit* domainServerLineEdit = lineEditForDomainHostname();
form->addRow("Domain server:", domainServerLineEdit);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
int ret = dialog.exec();
applicationInstance->getWindow()->activateWindow();
if (ret != QDialog::Accepted) {
return;
}
updateDSHostname(domainServerLineEdit->text());
}
void Menu::goToLocation() {
Application* applicationInstance = Application::getInstance();
QDialog dialog(applicationInstance->getGLWidget());
dialog.setWindowTitle("Go To Location");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
dialog.setLayout(layout);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
const int QLINE_MINIMUM_WIDTH = 300;
Application* appInstance = Application::getInstance();
MyAvatar* myAvatar = appInstance->getAvatar();
glm::vec3 avatarPos = myAvatar->getPosition();
QString currentLocation = QString("%1, %2, %3").arg(QString::number(avatarPos.x),
QString::number(avatarPos.y), QString::number(avatarPos.z));
QLineEdit* coordinates = new QLineEdit(currentLocation);
coordinates->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Coordinates as x,y,z:", coordinates);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
int ret = dialog.exec();
applicationInstance->getWindow()->activateWindow();
if (ret != QDialog::Accepted) {
return;
}
QByteArray newCoordinates;
if (coordinates->text().size() > 0) {
// the user input a new hostname, use that
QString delimiterPattern(",");
QStringList coordinateItems = coordinates->text().split(delimiterPattern);
const int NUMBER_OF_COORDINATE_ITEMS = 3;
const int X_ITEM = 0;
const int Y_ITEM = 1;
const int Z_ITEM = 2;
if (coordinateItems.size() == NUMBER_OF_COORDINATE_ITEMS) {
double x = coordinateItems[X_ITEM].toDouble();
double y = coordinateItems[Y_ITEM].toDouble();
double z = coordinateItems[Z_ITEM].toDouble();
glm::vec3 newAvatarPos(x, y, z);
if (newAvatarPos != avatarPos) {
qDebug("Going To Location: %f, %f, %f...\n", x, y, z);
myAvatar->setPosition(newAvatarPos);
}
}
}
}
void Menu::goToUser() {
Application* applicationInstance = Application::getInstance();
QDialog dialog(applicationInstance->getGLWidget());
dialog.setWindowTitle("Go To User");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
dialog.setLayout(layout);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
QLineEdit* usernameLineEdit = new QLineEdit();
usernameLineEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("", usernameLineEdit);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
int ret = dialog.exec();
applicationInstance->getWindow()->activateWindow();
if (ret != QDialog::Accepted) {
return;
}
if (!usernameLineEdit->text().isEmpty()) {
// there's a username entered by the user, make a request to the data-server
DataServerClient::getValuesForKeysAndUserString((QStringList() << DataServerKey::Domain << DataServerKey::Position),
usernameLineEdit->text());
}
}
void Menu::bandwidthDetails() {
if (! _bandwidthDialog) {
_bandwidthDialog = new BandwidthDialog(Application::getInstance()->getGLWidget(),
Application::getInstance()->getBandwidthMeter());
connect(_bandwidthDialog, SIGNAL(closed()), SLOT(bandwidthDetailsClosed()));
_bandwidthDialog->show();
}
_bandwidthDialog->raise();
}
void Menu::bandwidthDetailsClosed() {
if (_bandwidthDialog) {
delete _bandwidthDialog;
_bandwidthDialog = NULL;
}
}
void Menu::voxelStatsDetails() {
if (!_voxelStatsDialog) {
_voxelStatsDialog = new VoxelStatsDialog(Application::getInstance()->getGLWidget(),
Application::getInstance()->getVoxelSceneStats());
connect(_voxelStatsDialog, SIGNAL(closed()), SLOT(voxelStatsDetailsClosed()));
_voxelStatsDialog->show();
}
_voxelStatsDialog->raise();
}
void Menu::voxelStatsDetailsClosed() {
if (_voxelStatsDialog) {
delete _voxelStatsDialog;
_voxelStatsDialog = NULL;
}
}
void Menu::cycleFrustumRenderMode() {
_frustumDrawMode = (FrustumDrawMode)((_frustumDrawMode + 1) % FRUSTUM_DRAW_MODE_COUNT);
updateFrustumRenderModeAction();
}
void Menu::updateVoxelModeActions() {
// only the sender can be checked
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
if (action->isChecked() && action != sender()) {
action->setChecked(false);
}
}
}
void Menu::chooseVoxelPaintColor() {
Application* appInstance = Application::getInstance();
QAction* paintColor = _actionHash.value(MenuOption::VoxelPaintColor);
QColor selected = QColorDialog::getColor(paintColor->data().value<QColor>(),
appInstance->getGLWidget(),
"Voxel Paint Color");
if (selected.isValid()) {
paintColor->setData(selected);
paintColor->setIcon(Swatch::createIcon(selected));
}
// restore the main window's active state
appInstance->getWindow()->activateWindow();
}
void Menu::runTests() {
runTimingTests();
}
void Menu::resetSwatchColors() {
Application::getInstance()->getSwatch()->reset();
}
void Menu::updateFrustumRenderModeAction() {
QAction* frustumRenderModeAction = _actionHash.value(MenuOption::FrustumRenderMode);
switch (_frustumDrawMode) {
default:
case FRUSTUM_DRAW_MODE_ALL:
frustumRenderModeAction->setText("Render Mode - All");
break;
case FRUSTUM_DRAW_MODE_VECTORS:
frustumRenderModeAction->setText("Render Mode - Vectors");
break;
case FRUSTUM_DRAW_MODE_PLANES:
frustumRenderModeAction->setText("Render Mode - Planes");
break;
case FRUSTUM_DRAW_MODE_NEAR_PLANE:
frustumRenderModeAction->setText("Render Mode - Near");
break;
case FRUSTUM_DRAW_MODE_FAR_PLANE:
frustumRenderModeAction->setText("Render Mode - Far");
break;
case FRUSTUM_DRAW_MODE_KEYHOLE:
frustumRenderModeAction->setText("Render Mode - Keyhole");
break;
}
}