overte/script-archive/playa/fireworks/fireworksLaunchButtonSpawner.js
2016-04-26 11:18:22 -07:00

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1.3 KiB
JavaScript

//
// fireworksLaunchButtonSpawner.js
// examples/playa/fireworks
//
// Created by Eric Levina on 2/24/16.
// Copyright 2015 High Fidelity, Inc.
//
// Run this script to spawn a big fireworks launch button that a user can press
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var orientation = Camera.getOrientation();
orientation = Quat.safeEulerAngles(orientation);
orientation.x = 0;
orientation = Quat.fromVec3Degrees(orientation);
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
// Math.random ensures no caching of script
var SCRIPT_URL = Script.resolvePath("fireworksLaunchButtonEntityScript.js");
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Launch-Button.fbx";
var launchButton = Entities.addEntity({
type: "Model",
name: "launch pad",
modelURL: MODEL_URL,
position: center,
dimensions: {
x: 0.98,
y: 1.16,
z: 0.98
},
script: SCRIPT_URL,
userData: JSON.stringify({
launchPosition: {x: 1, y: 1.8, z: -20.9},
grabbableKey: {
wantsTrigger: true
}
})
})
function cleanup() {
Entities.deleteEntity(launchButton);
}
Script.scriptEnding.connect(cleanup);