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62 lines
1.8 KiB
C++
Executable file
62 lines
1.8 KiB
C++
Executable file
//
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// RenderDeferredTask.cpp
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/29/15.
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// Copyright 20154 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderDeferredTask.h"
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#include "gpu/Context.h"
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#include <PerfStat.h>
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using namespace render;
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template <> void render::jobRun(const PrepareDeferred& job, const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
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PerformanceTimer perfTimer("PrepareDeferred");
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DependencyManager::get<DeferredLightingEffect>()->prepare();
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}
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template <> void render::jobRun(const ResolveDeferred& job, const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
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PerformanceTimer perfTimer("ResolveDeferred");
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DependencyManager::get<DeferredLightingEffect>()->render();
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}
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RenderDeferredTask::RenderDeferredTask() : Task() {
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_jobs.push_back(Job(PrepareDeferred()));
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_jobs.push_back(Job(DrawBackground()));
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_jobs.push_back(Job(DrawOpaque()));
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_jobs.push_back(Job(DrawLight()));
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_jobs.push_back(Job(DrawTransparent()));
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_jobs.push_back(Job(ResolveDeferred()));
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}
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RenderDeferredTask::~RenderDeferredTask() {
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}
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void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
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// sanity checks
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assert(sceneContext);
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if (!sceneContext->_scene) {
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return;
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}
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// Is it possible that we render without a viewFrustum ?
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if (!(renderContext->args && renderContext->args->_viewFrustum)) {
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return;
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}
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renderContext->args->_context->syncCache();
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for (auto job : _jobs) {
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job.run(sceneContext, renderContext);
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}
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};
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