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Refactor so that uv coordinates can be associated with vertices that might otherwise be on different materials. Defer the assignment vertex/normal/uv assignment until later so that it could potentially be moved directly to model geometry instead of fbx geometry. Handle the actual uv coordinates. This version does not handle explicit .mtl files, but it does handle those .obj files that follow the convention that there is a .jpg with the same name as the .obj file. |
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src | ||
CMakeLists.txt |