overte/libraries/render-utils/src/RenderForwardTask.h
2017-01-03 14:04:39 -05:00

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1.7 KiB
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Executable file

//
// RenderForwardTask.h
// render-utils/src/
//
// Created by Zach Pomerantz on 12/13/2016.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderForwardTask_h
#define hifi_RenderForwardTask_h
#include <gpu/Pipeline.h>
#include <render/RenderFetchCullSortTask.h>
#include "LightingModel.h"
class RenderForwardTask : public render::Task {
public:
using JobModel = Model<RenderForwardTask>;
RenderForwardTask(RenderFetchCullSortTask::Output items);
};
class PrepareFramebuffer {
public:
using JobModel = render::Job::ModelO<PrepareFramebuffer, gpu::FramebufferPointer>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::FramebufferPointer& framebuffer);
private:
gpu::FramebufferPointer _framebuffer;
};
class DrawBounds {
public:
using Inputs = render::ItemBounds;
using JobModel = render::Job::ModelI<DrawBounds, Inputs>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& items);
private:
const gpu::PipelinePointer getPipeline();
gpu::PipelinePointer _boundsPipeline;
int _cornerLocation { -1 };
int _scaleLocation { -1 };
};
class DrawBackground {
public:
using Inputs = render::ItemBounds;
using JobModel = render::Job::ModelI<DrawBackground, Inputs>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const Inputs& background);
};
#endif // hifi_RenderForwardTask_h