overte/libraries/shared/src/SettingHandle.cpp

153 lines
3.9 KiB
C++

//
// SettingHandle.h
//
//
// Created by AndrewMeadows 2015.10.05
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SettingHandle.h"
#include "SettingManager.h"
#include <math.h>
const QString Settings::firstRun { "firstRun" };
Settings::Settings() :
_manager(DependencyManager::get<Setting::Manager>()),
_locker(&(_manager->getLock()))
{
}
Settings::~Settings() {
}
void Settings::remove(const QString& key) {
if (key == "" || _manager->contains(key)) {
_manager->remove(key);
}
}
QStringList Settings::childGroups() const {
return _manager->childGroups();
}
QStringList Settings::childKeys() const {
return _manager->childKeys();
}
QStringList Settings::allKeys() const {
return _manager->allKeys();
}
bool Settings::contains(const QString& key) const {
return _manager->contains(key);
}
int Settings::beginReadArray(const QString & prefix) {
return _manager->beginReadArray(prefix);
}
void Settings::beginWriteArray(const QString& prefix, int size) {
_manager->beginWriteArray(prefix, size);
}
void Settings::endArray() {
_manager->endArray();
}
void Settings::setArrayIndex(int i) {
_manager->setArrayIndex(i);
}
void Settings::beginGroup(const QString& prefix) {
_manager->beginGroup(prefix);
}
void Settings::endGroup() {
_manager->endGroup();
}
void Settings::setValue(const QString& name, const QVariant& value) {
if (_manager->value(name) != value) {
_manager->setValue(name, value);
}
}
QVariant Settings::value(const QString& name, const QVariant& defaultValue) const {
return _manager->value(name, defaultValue);
}
void Settings::getFloatValueIfValid(const QString& name, float& floatValue) {
const QVariant badDefaultValue = NAN;
bool ok = true;
float tempFloat = value(name, badDefaultValue).toFloat(&ok);
if (ok && !glm::isnan(tempFloat)) {
floatValue = tempFloat;
}
}
void Settings::getBoolValue(const QString& name, bool& boolValue) {
const QVariant defaultValue = false;
boolValue = value(name, defaultValue).toBool();
}
void Settings::setVec3Value(const QString& name, const glm::vec3& vecValue) {
beginGroup(name);
{
setValue(QString("x"), vecValue.x);
setValue(QString("y"), vecValue.y);
setValue(QString("z"), vecValue.z);
}
endGroup();
}
void Settings::getVec3ValueIfValid(const QString& name, glm::vec3& vecValue) {
beginGroup(name);
{
bool ok = true;
const QVariant badDefaultValue = NAN;
float x = value(QString("x"), badDefaultValue).toFloat(&ok);
float y = value(QString("y"), badDefaultValue).toFloat(&ok);
float z = value(QString("z"), badDefaultValue).toFloat(&ok);
if (ok && (!glm::isnan(x) && !glm::isnan(y) && !glm::isnan(z))) {
vecValue = glm::vec3(x, y, z);
}
}
endGroup();
}
void Settings::setQuatValue(const QString& name, const glm::quat& quatValue) {
beginGroup(name);
{
setValue(QString("x"), quatValue.x);
setValue(QString("y"), quatValue.y);
setValue(QString("z"), quatValue.z);
setValue(QString("w"), quatValue.w);
}
endGroup();
}
void Settings::getQuatValueIfValid(const QString& name, glm::quat& quatValue) {
beginGroup(name);
{
bool ok = true;
const QVariant badDefaultValue = NAN;
float x = value(QString("x"), badDefaultValue).toFloat(&ok);
float y = value(QString("y"), badDefaultValue).toFloat(&ok);
float z = value(QString("z"), badDefaultValue).toFloat(&ok);
float w = value(QString("w"), badDefaultValue).toFloat(&ok);
if (ok && (!glm::isnan(x) && !glm::isnan(y) && !glm::isnan(z) && !glm::isnan(w))) {
quatValue = glm::quat(w, x, y, z);
}
}
endGroup();
}