overte/interface/src/avatar/Profile.cpp
2014-01-23 15:28:46 -08:00

235 lines
11 KiB
C++

//
// Profile.cpp
// hifi
//
// Created by Stephen Birarda on 10/8/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <QtCore/QSettings>
#include <NodeList.h>
#include <UUID.h>
#include "Application.h"
#include "Profile.h"
#include "Util.h"
Profile::Profile(const QString &username) :
_username(),
_uuid(),
_lastDomain(),
_lastPosition(0.0, 0.0, 0.0),
_lastOrientationSend(0),
_faceModelURL(),
_skeletonModelURL()
{
if (!username.isEmpty()) {
setUsername(username);
// we've been given a new username, ask the data-server for profile
DataServerClient::getValueForKeyAndUserString(DataServerKey::UUID, getUserString(), this);
DataServerClient::getValueForKeyAndUserString(DataServerKey::FaceMeshURL, getUserString(), this);
DataServerClient::getValueForKeyAndUserString(DataServerKey::SkeletonURL, getUserString(), this);
// send our current domain server to the data-server
updateDomain(NodeList::getInstance()->getDomainHostname());
}
}
QString Profile::getUserString() const {
if (_uuid.isNull()) {
return _username;
} else {
return uuidStringWithoutCurlyBraces(_uuid);
}
}
void Profile::setUUID(const QUuid& uuid) {
_uuid = uuid;
if (!_uuid.isNull()) {
qDebug() << "Changing NodeList owner UUID to" << uuid;
// when the UUID is changed we need set it appropriately on the NodeList instance
NodeList::getInstance()->setOwnerUUID(uuid);
}
}
void Profile::setFaceModelURL(const QUrl& faceModelURL) {
_faceModelURL = faceModelURL;
QMetaObject::invokeMethod(&Application::getInstance()->getAvatar()->getHead().getFaceModel(),
"setURL", Q_ARG(QUrl, _faceModelURL));
}
void Profile::setSkeletonModelURL(const QUrl& skeletonModelURL) {
_skeletonModelURL = skeletonModelURL;
QMetaObject::invokeMethod(&Application::getInstance()->getAvatar()->getSkeletonModel(),
"setURL", Q_ARG(QUrl, _skeletonModelURL));
}
void Profile::updateDomain(const QString& domain) {
if (_lastDomain != domain) {
_lastDomain = domain;
// send the changed domain to the data-server
DataServerClient::putValueForKeyAndUserString(DataServerKey::Domain, domain, getUserString());
}
}
static QByteArray createByteArray(const glm::vec3& vector) {
return QByteArray::number(vector.x) + ',' + QByteArray::number(vector.y) + ',' + QByteArray::number(vector.z);
}
void Profile::updatePosition(const glm::vec3 position) {
if (_lastPosition != position) {
static timeval lastPositionSend = {};
const uint64_t DATA_SERVER_POSITION_UPDATE_INTERVAL_USECS = 5 * 1000 * 1000;
const float DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS = 1;
if (usecTimestampNow() - usecTimestamp(&lastPositionSend) >= DATA_SERVER_POSITION_UPDATE_INTERVAL_USECS &&
(fabsf(_lastPosition.x - position.x) >= DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS ||
fabsf(_lastPosition.y - position.y) >= DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS ||
fabsf(_lastPosition.z - position.z) >= DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS)) {
// if it has been 5 seconds since the last position change and the user has moved >= the threshold
// in at least one of the axis then send the position update to the data-server
_lastPosition = position;
// update the lastPositionSend to now
gettimeofday(&lastPositionSend, NULL);
// send the changed position to the data-server
DataServerClient::putValueForKeyAndUserString(DataServerKey::Position,
QString(createByteArray(position)), getUserString());
}
}
}
void Profile::updateOrientation(const glm::quat& orientation) {
glm::vec3 eulerAngles = safeEulerAngles(orientation);
if (_lastOrientation == eulerAngles) {
return;
}
const uint64_t DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS = 5 * 1000 * 1000;
const float DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES = 5.0f;
uint64_t now = usecTimestampNow();
if (now - _lastOrientationSend >= DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS &&
glm::distance(_lastOrientation, eulerAngles) >= DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES) {
DataServerClient::putValueForKeyAndUserString(DataServerKey::Orientation, QString(createByteArray(eulerAngles)),
getUserString());
_lastOrientation = eulerAngles;
_lastOrientationSend = now;
}
}
void Profile::saveData(QSettings* settings) {
settings->beginGroup("Profile");
settings->setValue("username", _username);
settings->setValue("UUID", _uuid);
settings->setValue("faceModelURL", _faceModelURL);
settings->setValue("skeletonModelURL", _skeletonModelURL);
settings->endGroup();
}
void Profile::loadData(QSettings* settings) {
settings->beginGroup("Profile");
setUsername(settings->value("username").toString());
this->setUUID(settings->value("UUID").toUuid());
_faceModelURL = settings->value("faceModelURL").toUrl();
_skeletonModelURL = settings->value("skeletonModelURL").toUrl();
settings->endGroup();
}
void Profile::processDataServerResponse(const QString& userString, const QStringList& keyList, const QStringList& valueList) {
for (int i = 0; i < keyList.size(); i++) {
if (valueList[i] != " ") {
if (keyList[i] == DataServerKey::FaceMeshURL) {
if (userString == _username || userString == uuidStringWithoutCurlyBraces(_uuid)) {
qDebug("Changing user's face model URL to %s", valueList[i].toLocal8Bit().constData());
Application::getInstance()->getProfile()->setFaceModelURL(QUrl(valueList[i]));
} else {
// mesh URL for a UUID, find avatar in our list
SharedNodePointer matchingNode = NodeList::getInstance()->nodeWithUUID(QUuid(userString));
if (matchingNode && matchingNode->getType() == NODE_TYPE_AGENT) {
qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(matchingNode->getUUID());
Avatar* avatar = (Avatar *) matchingNode->getLinkedData();
QMetaObject::invokeMethod(&avatar->getHead().getFaceModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
} else if (keyList[i] == DataServerKey::SkeletonURL) {
if (userString == _username || userString == uuidStringWithoutCurlyBraces(_uuid)) {
qDebug("Changing user's skeleton URL to %s", valueList[i].toLocal8Bit().constData());
Application::getInstance()->getProfile()->setSkeletonModelURL(QUrl(valueList[i]));
} else {
// skeleton URL for a UUID, find avatar in our list
SharedNodePointer matchingNode = NodeList::getInstance()->nodeWithUUID(QUuid(userString));
if (matchingNode && matchingNode->getType() == NODE_TYPE_AGENT) {
qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID"
<< uuidStringWithoutCurlyBraces(matchingNode->getUUID());
Avatar* avatar = (Avatar *) matchingNode->getLinkedData();
QMetaObject::invokeMethod(&avatar->getSkeletonModel(),
"setURL", Q_ARG(QUrl, QUrl(valueList[i])));
}
}
} else if (keyList[i] == DataServerKey::Domain && keyList[i + 1] == DataServerKey::Position &&
keyList[i + 2] == DataServerKey::Orientation && valueList[i] != " " &&
valueList[i + 1] != " " && valueList[i + 2] != " ") {
QStringList coordinateItems = valueList[i + 1].split(',');
QStringList orientationItems = valueList[i + 2].split(',');
if (coordinateItems.size() == 3 && orientationItems.size() == 3) {
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
NodeList::getInstance()->sendKillNode(QSet<NODE_TYPE>() << NODE_TYPE_AVATAR_MIXER);
qDebug() << "Changing domain to" << valueList[i].toLocal8Bit().constData() <<
", position to" << valueList[i + 1].toLocal8Bit().constData() <<
", and orientation to" << valueList[i + 2].toLocal8Bit().constData() <<
"to go to" << userString;
NodeList::getInstance()->setDomainHostname(valueList[i]);
// orient the user to face the target
glm::quat newOrientation = glm::quat(glm::radians(glm::vec3(orientationItems[0].toFloat(),
orientationItems[1].toFloat(),
orientationItems[2].toFloat()))) *
glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f);
Application::getInstance()->getAvatar()
->setOrientation(newOrientation);
// move the user a couple units away
const float DISTANCE_TO_USER = 2.0f;
glm::vec3 newPosition = glm::vec3(coordinateItems[0].toFloat(), coordinateItems[1].toFloat(),
coordinateItems[2].toFloat()
) - newOrientation * IDENTITY_FRONT * DISTANCE_TO_USER;
Application::getInstance()->getAvatar()->setPosition(newPosition);
}
} else if (keyList[i] == DataServerKey::UUID) {
// this is the user's UUID - set it on the profile
setUUID(QUuid(valueList[i]));
}
}
}
}
void Profile::setUsername(const QString& username) {
_username = username;
}