overte/examples/audioExamples/acAudioSearching/acAudioSearchCompatibleEntitySpawner.js
2016-02-08 17:47:57 -08:00

57 lines
No EOL
1.7 KiB
JavaScript

//
// acAudioSearchCompatibleEntitySpawner.js
// audio/acAudioSearching
//
// Created by Eric Levin 2/2/2016
// Copyright 2016 High Fidelity, Inc.
// This is a client script which spawns entities with a field in userData compatible with the AcAudioSearchAndInject script
// These entities specify data about the sound they want to play, such as url, volume, and whether to loop or not
// The position of the entity determines the position from which the sound plays from
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
var orientation = Camera.getOrientation();
orientation = Quat.safeEulerAngles(orientation);
orientation.x = 0;
orientation = Quat.fromVec3Degrees(orientation);
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
// http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav
var SOUND_DATA_KEY = "soundKey";
var userData = {
soundKey: {
url: "http://hifi-content.s3.amazonaws.com/DomainContent/Junkyard/Sounds/ClothSail/cloth_sail3.L.wav",
volume: 0.3,
loop: false,
playbackGap: 2000, // In ms - time to wait in between clip plays
playbackGapRange: 500 // In ms - the range to wait in between clip plays
}
}
var entityProps = {
type: "Box",
position: center,
color: {
red: 200,
green: 10,
blue: 200
},
dimensions: {
x: 0.1,
y: 0.1,
z: 0.1
},
userData: JSON.stringify(userData)
}
var soundEntity = Entities.addEntity(entityProps);
function cleanup() {
Entities.deleteEntity(soundEntity);
}
Script.scriptEnding.connect(cleanup);