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57 lines
No EOL
1.7 KiB
JavaScript
57 lines
No EOL
1.7 KiB
JavaScript
//
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// acAudioSearchCompatibleEntitySpawner.js
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// audio/acAudioSearching
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//
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// Created by Eric Levin 2/2/2016
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// Copyright 2016 High Fidelity, Inc.
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// This is a client script which spawns entities with a field in userData compatible with the AcAudioSearchAndInject script
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// These entities specify data about the sound they want to play, such as url, volume, and whether to loop or not
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// The position of the entity determines the position from which the sound plays from
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("../../libraries/utils.js");
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var orientation = Camera.getOrientation();
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orientation = Quat.safeEulerAngles(orientation);
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orientation.x = 0;
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orientation = Quat.fromVec3Degrees(orientation);
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
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// http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav
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var SOUND_DATA_KEY = "soundKey";
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var userData = {
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soundKey: {
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url: "http://hifi-content.s3.amazonaws.com/DomainContent/Junkyard/Sounds/ClothSail/cloth_sail3.L.wav",
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volume: 0.3,
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loop: false,
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playbackGap: 2000, // In ms - time to wait in between clip plays
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playbackGapRange: 500 // In ms - the range to wait in between clip plays
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}
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}
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var entityProps = {
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type: "Box",
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position: center,
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color: {
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red: 200,
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green: 10,
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blue: 200
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},
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dimensions: {
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x: 0.1,
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y: 0.1,
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z: 0.1
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},
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userData: JSON.stringify(userData)
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}
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var soundEntity = Entities.addEntity(entityProps);
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function cleanup() {
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Entities.deleteEntity(soundEntity);
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}
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Script.scriptEnding.connect(cleanup); |