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183 lines
5.3 KiB
C++
183 lines
5.3 KiB
C++
//
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// RenderCommonTask.h
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//
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// Created by Bradley Austin Davis on 2018/01/09
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// Copyright 2013-2018 High Fidelity, Inc.
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// Copyright 2024 Overte e.V.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderCommonTask_h
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#define hifi_RenderCommonTask_h
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#include <gpu/Pipeline.h>
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#include <render/CullTask.h>
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#include "LightStage.h"
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#include "HazeStage.h"
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#include "LightingModel.h"
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class BeginGPURangeTimer {
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public:
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using JobModel = render::Job::ModelO<BeginGPURangeTimer, gpu::RangeTimerPointer>;
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BeginGPURangeTimer(const std::string& name) : _gpuTimer(std::make_shared<gpu::RangeTimer>(name)) {}
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void run(const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer);
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protected:
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gpu::RangeTimerPointer _gpuTimer;
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};
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using GPURangeTimerConfig = render::GPUJobConfig;
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class EndGPURangeTimer {
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public:
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using Config = GPURangeTimerConfig;
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using JobModel = render::Job::ModelI<EndGPURangeTimer, gpu::RangeTimerPointer, Config>;
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EndGPURangeTimer() {}
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void configure(const Config& config) {}
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void run(const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer);
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protected:
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};
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class DrawLayered3DConfig : public render::Job::Config {
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Q_OBJECT
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Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
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Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
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public:
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int getNumDrawn() { return numDrawn; }
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void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
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int maxDrawn{ -1 };
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signals:
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void numDrawnChanged();
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void dirty();
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protected:
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int numDrawn{ 0 };
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};
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class DrawLayered3D {
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public:
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using Inputs = render::VaryingSet4<render::ItemBounds, LightingModelPointer, HazeStage::FramePointer, glm::vec2>;
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using Config = DrawLayered3DConfig;
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using JobModel = render::Job::ModelI<DrawLayered3D, Inputs, Config>;
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DrawLayered3D(bool opaque);
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void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
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protected:
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static render::ShapePlumberPointer _shapePlumber;
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int _maxDrawn; // initialized by Config
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bool _opaquePass { true };
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};
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class Blit {
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public:
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using JobModel = render::Job::ModelI<Blit, gpu::FramebufferPointer>;
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void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer);
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};
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class NewFramebuffer {
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public:
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using Output = gpu::FramebufferPointer;
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using JobModel = render::Job::ModelO<NewFramebuffer, Output>;
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NewFramebuffer(gpu::Element pixelFormat = gpu::Element::COLOR_SRGBA_32);
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void run(const render::RenderContextPointer& renderContext, Output& output);
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protected:
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gpu::Element _pixelFormat;
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private:
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gpu::FramebufferPointer _outputFramebuffer;
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};
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class NewOrDefaultFramebuffer {
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public:
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using Input = glm::uvec2;
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using Output = gpu::FramebufferPointer;
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using JobModel = render::Job::ModelIO<NewOrDefaultFramebuffer, Input, Output>;
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void run(const render::RenderContextPointer& renderContext, const Input& input, Output& output);
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private:
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gpu::FramebufferPointer _outputFramebuffer;
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};
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class ResolveFramebuffer {
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public:
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using Inputs = render::VaryingSet2<gpu::FramebufferPointer, gpu::FramebufferPointer>;
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using Outputs = gpu::FramebufferPointer;
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using JobModel = render::Job::ModelIO<ResolveFramebuffer, Inputs, Outputs>;
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void run(const render::RenderContextPointer& renderContext, const Inputs& source, Outputs& dest);
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};
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class ExtractFrustums {
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public:
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enum Frustum {
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SHADOW_CASCADE0_FRUSTUM = 0,
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SHADOW_CASCADE1_FRUSTUM,
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SHADOW_CASCADE2_FRUSTUM,
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SHADOW_CASCADE3_FRUSTUM,
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SHADOW_CASCADE_FRUSTUM_COUNT,
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VIEW_FRUSTUM = SHADOW_CASCADE_FRUSTUM_COUNT,
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FRUSTUM_COUNT
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};
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using Inputs = LightStage::ShadowFramePointer;
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using Outputs = render::VaryingArray<ViewFrustumPointer, FRUSTUM_COUNT>;
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using JobModel = render::Job::ModelIO<ExtractFrustums, Inputs, Outputs>;
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& output);
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};
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class SetRenderMethod {
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public:
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using JobModel = render::Job::Model<SetRenderMethod>;
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SetRenderMethod(render::Args::RenderMethod method) : _method(method) {}
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void run(const render::RenderContextPointer& renderContext) { renderContext->args->_renderMethod = _method; }
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protected:
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render::Args::RenderMethod _method;
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};
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class RenderMirrorTask {
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public:
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using Inputs = render::VaryingSet3<render::ItemBounds, gpu::FramebufferPointer, glm::vec2>;
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using JobModel = render::Task::ModelI<RenderMirrorTask, Inputs>;
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RenderMirrorTask() {}
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void build(JobModel& task, const render::Varying& inputs, render::Varying& output, size_t mirrorIndex, render::CullFunctor cullFunctor, size_t depth);
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static const size_t MAX_MIRROR_DEPTH { 3 };
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static const size_t MAX_MIRRORS_PER_LEVEL { 3 };
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};
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class RenderSimulateTask {
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public:
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using Inputs = render::VaryingSet2<render::ItemBounds, gpu::FramebufferPointer>;
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using JobModel = render::Job::ModelI<RenderSimulateTask, Inputs>;
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RenderSimulateTask() {}
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
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};
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#endif // hifi_RenderDeferredTask_h
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