overte/examples/controllers/handControllerPointer.js
howard-stearns b88f478dc4 Checkpoint
2016-04-23 18:01:04 -07:00

104 lines
4.8 KiB
JavaScript

//
// handControllerPointer.js
// examples/controllers
//
// Created by Howard Stearns on 2016/04/22
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// For now:
// Right hand only.
// HMD only. (Desktop isn't turned off, but right now it's using
// HMD.overlayFromWorldPoint(HMD.calculateRayUICollisionPoint ...) without compensation.)
// Cursor all the time when uncradled. (E.g., not just when blue ray is on, or five seconds after movement, etc.)
// Button 3 is left-mouse, button 4 is right-mouse.
function debug() { // Display the arguments not just [Object object].
print.apply(null, [].map.call(arguments, JSON.stringify));
}
function calculateRayUICollisionPoint(position, direction) {
// Answer the 3D intersection of the HUD by the given ray, or falsey if no intersection.
if (HMD.active) {
return HMD.calculateRayUICollisionPoint(position, direction);
}
// interect HUD plane, 1m in front of camera, using formula:
// scale = hudNormal dot (hudPoint - position) / hudNormal dot direction
// intersection = postion + scale*direction
var hudNormal = Quat.getFront(Camera.getOrientation());
var hudPoint = Vec3.sum(Camera.getPosition(), hudNormal); // 1m out
var denominator = Vec3.dot(hudNormal, direction);
if (denominator === 0) { return null; } // parallel to plane
var numerator = Vec3.dot(hudNormal, Vec3.subtract(hudPoint, position));
var scale = numerator / denominator;
return Vec3.sum(position, Vec3.multiply(scale, direction));
}
var DEFAULT_VERTICAL_FIELD_OF_VIEW = 45; // degrees
var SETTINGS_CHANGE_RECHECK_INTERVAL = 10 * 1000; // milliseconds
var verticalHalfFieldOfView = (Settings.getValue('fieldOfView') || DEFAULT_VERTICAL_FIELD_OF_VIEW) / 2;
var settingsChecker = Script.setInterval(function () {
verticalHalfFieldOfView = (Settings.getValue('fieldOfView') || DEFAULT_VERTICAL_FIELD_OF_VIEW) / 2;
}, SETTINGS_CHANGE_RECHECK_INTERVAL);
function overlayFromWorldPoint(point) {
// Answer the 2d pixel-space location in the HUD that covers the given 3D point.
if (HMD.active) {
return HMD.overlayFromWorldPoint(point);
}
// Find the yaw and pitch from camera to position, as a fraction of view frustrum, and multiply by current screen size.
var hudNormal = Quat.getFront(Camera.getOrientation());
var cameraToPoint = Vec3.subtract(point, Camera.getPosition());
var eulerDegrees = Quat.safeEulerAngles(Quat.rotationBetween(hudNormal, cameraToPoint));
var size = Reticle.maximumPosition;
var horizontalHalfFieldOfView = size.x * verticalHalfFieldOfView / size.y;
return {
x: size.x * (eulerDegrees.x / horizontalHalfFieldOfView + 0.5),
y: size.y * (eulerDegrees.y / verticalHalfFieldOfView + 0.5)
};
}
var MAPPING_NAME = Script.resolvePath('');
var mapping = Controller.newMapping(MAPPING_NAME);
function mapToAction(controller, button, action) {
if (!Controller.Hardware[controller]) { return; }
mapping.from(Controller.Hardware[controller][button]).peek().to(Controller.Actions[action]);
}
mapToAction('Hydra', 'R3', 'ReticleClick');
mapToAction('Hydra', 'R4', 'ContextMenu');
mapping.enable();
var terminatingBall = Overlays.addOverlay("sphere", { // Same properties as handControllerGrab search sphere
size: 0.011,
color: {red: 10, green: 10, blue: 255},
alpha: 0.5,
solid: true,
visible: true
});
var counter = 0;
function update() {
if (Controller.getValue(Controller.Standard.RT)) { return; } // Interferes with other scripts.
var hand = Controller.Standard.RightHand,
controllerPose = Controller.getPoseValue(hand);
if (!controllerPose.valid) { return; } // Controller is cradled.
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
MyAvatar.position);
// This gets point direction right, but if you want general quaternion it would be more complicated:
var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
var hudPoint3d = HMD.calculateRayUICollisionPoint(controllerPosition, controllerDirection);
//Overlays.editOverlay(terminatingBall, {position: hudPoint3d}); // FIXME remove
if (!hudPoint3d) { return; } // E.g., parallel to the screen.
var hudPoint2d = HMD.overlayFromWorldPoint(hudPoint3d);
if (!(counter++ % 50)) debug(hudPoint3d, hudPoint2d);
Reticle.setPosition(hudPoint2d);
}
var UPDATE_INTERVAL = 20; // milliseconds. Script.update is too frequent.
var updater = Script.setInterval(update, UPDATE_INTERVAL);
Script.scriptEnding.connect(function () {
Overlays.deleteOverlay(terminatingBall);
Script.clearInterval(updater);
Script.clearInterval(settingsChecker);
mapping.disable();
});