mirror of
https://github.com/overte-org/overte.git
synced 2025-07-27 09:05:22 +02:00
104 lines
4.8 KiB
JavaScript
104 lines
4.8 KiB
JavaScript
//
|
|
// handControllerPointer.js
|
|
// examples/controllers
|
|
//
|
|
// Created by Howard Stearns on 2016/04/22
|
|
// Copyright 2016 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
// For now:
|
|
// Right hand only.
|
|
// HMD only. (Desktop isn't turned off, but right now it's using
|
|
// HMD.overlayFromWorldPoint(HMD.calculateRayUICollisionPoint ...) without compensation.)
|
|
// Cursor all the time when uncradled. (E.g., not just when blue ray is on, or five seconds after movement, etc.)
|
|
// Button 3 is left-mouse, button 4 is right-mouse.
|
|
|
|
function debug() { // Display the arguments not just [Object object].
|
|
print.apply(null, [].map.call(arguments, JSON.stringify));
|
|
}
|
|
|
|
function calculateRayUICollisionPoint(position, direction) {
|
|
// Answer the 3D intersection of the HUD by the given ray, or falsey if no intersection.
|
|
if (HMD.active) {
|
|
return HMD.calculateRayUICollisionPoint(position, direction);
|
|
}
|
|
// interect HUD plane, 1m in front of camera, using formula:
|
|
// scale = hudNormal dot (hudPoint - position) / hudNormal dot direction
|
|
// intersection = postion + scale*direction
|
|
var hudNormal = Quat.getFront(Camera.getOrientation());
|
|
var hudPoint = Vec3.sum(Camera.getPosition(), hudNormal); // 1m out
|
|
var denominator = Vec3.dot(hudNormal, direction);
|
|
if (denominator === 0) { return null; } // parallel to plane
|
|
var numerator = Vec3.dot(hudNormal, Vec3.subtract(hudPoint, position));
|
|
var scale = numerator / denominator;
|
|
return Vec3.sum(position, Vec3.multiply(scale, direction));
|
|
}
|
|
var DEFAULT_VERTICAL_FIELD_OF_VIEW = 45; // degrees
|
|
var SETTINGS_CHANGE_RECHECK_INTERVAL = 10 * 1000; // milliseconds
|
|
var verticalHalfFieldOfView = (Settings.getValue('fieldOfView') || DEFAULT_VERTICAL_FIELD_OF_VIEW) / 2;
|
|
var settingsChecker = Script.setInterval(function () {
|
|
verticalHalfFieldOfView = (Settings.getValue('fieldOfView') || DEFAULT_VERTICAL_FIELD_OF_VIEW) / 2;
|
|
}, SETTINGS_CHANGE_RECHECK_INTERVAL);
|
|
function overlayFromWorldPoint(point) {
|
|
// Answer the 2d pixel-space location in the HUD that covers the given 3D point.
|
|
if (HMD.active) {
|
|
return HMD.overlayFromWorldPoint(point);
|
|
}
|
|
// Find the yaw and pitch from camera to position, as a fraction of view frustrum, and multiply by current screen size.
|
|
var hudNormal = Quat.getFront(Camera.getOrientation());
|
|
var cameraToPoint = Vec3.subtract(point, Camera.getPosition());
|
|
var eulerDegrees = Quat.safeEulerAngles(Quat.rotationBetween(hudNormal, cameraToPoint));
|
|
var size = Reticle.maximumPosition;
|
|
var horizontalHalfFieldOfView = size.x * verticalHalfFieldOfView / size.y;
|
|
return {
|
|
x: size.x * (eulerDegrees.x / horizontalHalfFieldOfView + 0.5),
|
|
y: size.y * (eulerDegrees.y / verticalHalfFieldOfView + 0.5)
|
|
};
|
|
}
|
|
|
|
var MAPPING_NAME = Script.resolvePath('');
|
|
var mapping = Controller.newMapping(MAPPING_NAME);
|
|
function mapToAction(controller, button, action) {
|
|
if (!Controller.Hardware[controller]) { return; }
|
|
mapping.from(Controller.Hardware[controller][button]).peek().to(Controller.Actions[action]);
|
|
}
|
|
mapToAction('Hydra', 'R3', 'ReticleClick');
|
|
mapToAction('Hydra', 'R4', 'ContextMenu');
|
|
mapping.enable();
|
|
|
|
var terminatingBall = Overlays.addOverlay("sphere", { // Same properties as handControllerGrab search sphere
|
|
size: 0.011,
|
|
color: {red: 10, green: 10, blue: 255},
|
|
alpha: 0.5,
|
|
solid: true,
|
|
visible: true
|
|
});
|
|
var counter = 0;
|
|
function update() {
|
|
if (Controller.getValue(Controller.Standard.RT)) { return; } // Interferes with other scripts.
|
|
var hand = Controller.Standard.RightHand,
|
|
controllerPose = Controller.getPoseValue(hand);
|
|
if (!controllerPose.valid) { return; } // Controller is cradled.
|
|
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
|
|
MyAvatar.position);
|
|
// This gets point direction right, but if you want general quaternion it would be more complicated:
|
|
var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
|
|
var hudPoint3d = HMD.calculateRayUICollisionPoint(controllerPosition, controllerDirection);
|
|
//Overlays.editOverlay(terminatingBall, {position: hudPoint3d}); // FIXME remove
|
|
if (!hudPoint3d) { return; } // E.g., parallel to the screen.
|
|
var hudPoint2d = HMD.overlayFromWorldPoint(hudPoint3d);
|
|
if (!(counter++ % 50)) debug(hudPoint3d, hudPoint2d);
|
|
Reticle.setPosition(hudPoint2d);
|
|
}
|
|
|
|
var UPDATE_INTERVAL = 20; // milliseconds. Script.update is too frequent.
|
|
var updater = Script.setInterval(update, UPDATE_INTERVAL);
|
|
Script.scriptEnding.connect(function () {
|
|
Overlays.deleteOverlay(terminatingBall);
|
|
Script.clearInterval(updater);
|
|
Script.clearInterval(settingsChecker);
|
|
mapping.disable();
|
|
});
|