overte/libraries/render-utils/src/SkyFromSpace.slv
2015-08-01 14:43:52 -07:00

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Executable file

<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// For licensing information, see http://http.developer.nvidia.com/GPUGems/gpugems_app01.html:
//
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//
// The source code provided is freely distributable, so long as the NVIDIA header remains unaltered and user modifications are
// detailed.
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// No Warranty
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//
// Atmospheric scattering vertex shader
//
// Author: Sean O'Neil
//
// Copyright (c) 2004 Sean O'Neil
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
uniform float fOuterRadius; // The outer (atmosphere) radius
out vec3 position;
void main(void) {
position = inPosition.xyz * fOuterRadius;
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
vec4 v4pos = vec4(position, 1.0);
<$transformModelToClipPos(cam, obj, v4pos, gl_Position)$>
}