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104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
//
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// WheelEvent.cpp
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// script-engine/src
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//
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// Created by Stephen Birarda on 2014-10-27.
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// Copyright 2014 High Fidelity, Inc.
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// Copyright 2023 Overte e.V.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// SPDX-License-Identifier: Apache-2.0
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//
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#include "WheelEvent.h"
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#include "ScriptEngine.h"
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#include "ScriptValue.h"
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WheelEvent::WheelEvent() :
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x(0.0f),
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y(0.0f),
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delta(0.0f),
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orientation("UNKNOwN"),
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isLeftButton(false),
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isRightButton(false),
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isMiddleButton(false),
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isShifted(false),
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isControl(false),
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isMeta(false),
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isAlt(false)
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{
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}
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WheelEvent::WheelEvent(const QWheelEvent& event) {
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x = event.position().x();
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y = event.position().y();
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if (event.angleDelta().x() != 0) {
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orientation = "HORIZONTAL";
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} else {
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orientation = "VERTICAL";
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}
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// button pressed state
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isLeftButton = (event.buttons().testFlag(Qt::LeftButton));
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isRightButton = (event.buttons().testFlag(Qt::RightButton));
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isMiddleButton = (event.buttons().testFlag(Qt::MiddleButton));
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// keyboard modifiers
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isShifted = event.modifiers().testFlag(Qt::ShiftModifier);
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isMeta = event.modifiers().testFlag(Qt::MetaModifier);
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isControl = event.modifiers().testFlag(Qt::ControlModifier);
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isAlt = event.modifiers().testFlag(Qt::AltModifier);
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}
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/*@jsdoc
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* A mouse wheel event.
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* @typedef {object} WheelEvent
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* @property {number} x - Integer x-coordinate of the event on the Interface window or HMD HUD.
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* @property {number} y - Integer y-coordinate of the event on the Interface window or HMD HUD.
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* @property {number} delta - Integer number indicating the direction and speed to scroll: positive numbers to scroll up, and
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* negative numers to scroll down.
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* @property {string} orientation - The orientation of the wheel: <code>"VERTICAL"</code> for a typical mouse;
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* <code>"HORIZONTAL"</code> for a "horizontal" wheel.
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* @property {boolean} isLeftButton - <code>true</code> if the left button was pressed when the event was generated, otherwise
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* <code>false</code>.
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* @property {boolean} isMiddleButton - <code>true</code> if the middle button was pressed when the event was generated,
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* otherwise <code>false</code>.
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* @property {boolean} isRightButton - <code>true</code> if the right button was pressed when the event was generated,
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* otherwise <code>false</code>.
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* @property {boolean} isShifted - <code>true</code> if the Shift key was pressed when the event was generated, otherwise
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* <code>false</code>.
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* @property {boolean} isMeta - <code>true</code> if the "meta" key was pressed when the event was generated, otherwise
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* <code>false</code>. On Windows the "meta" key is the Windows key; on OSX it is the Control (Splat) key.
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* @property {boolean} isControl - <code>true</code> if the "control" key was pressed when the event was generated, otherwise
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* <code>false</code>. On Windows the "control" key is the Ctrl key; on OSX it is the Command key.
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* @property {boolean} isAlt - <code>true</code> if the Alt key was pressed when the event was generated, otherwise
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* <code>false</code>.
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* @example <caption>Report the WheelEvent details for each wheel rotation.</caption>
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* Controller.wheelEvent.connect(function (event) {
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* print(JSON.stringify(event));
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* });
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*/
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ScriptValue WheelEvent::toScriptValue(ScriptEngine* engine, const WheelEvent& event) {
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ScriptValue obj = engine->newObject();
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obj.setProperty("x", event.x);
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obj.setProperty("y", event.y);
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obj.setProperty("delta", event.delta);
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obj.setProperty("orientation", event.orientation);
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obj.setProperty("isLeftButton", event.isLeftButton);
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obj.setProperty("isRightButton", event.isRightButton);
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obj.setProperty("isMiddleButton", event.isMiddleButton);
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obj.setProperty("isShifted", event.isShifted);
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obj.setProperty("isMeta", event.isMeta);
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obj.setProperty("isControl", event.isControl);
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obj.setProperty("isAlt", event.isAlt);
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return obj;
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}
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bool WheelEvent::fromScriptValue(const ScriptValue& object, WheelEvent& event) {
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// nothing for now...
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return false;
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}
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