overte/ice-server/src/IceServer.cpp

167 lines
7 KiB
C++

//
// IceServer.cpp
// ice-server/src
//
// Created by Stephen Birarda on 2014-10-01.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QTimer>
#include <LimitedNodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include "IceServer.h"
const int CLEAR_INACTIVE_PEERS_INTERVAL_MSECS = 1 * 1000;
const int PEER_SILENCE_THRESHOLD_MSECS = 5 * 1000;
IceServer::IceServer(int argc, char* argv[]) :
QCoreApplication(argc, argv),
_id(QUuid::createUuid()),
_serverSocket(),
_activePeers()
{
// start the ice-server socket
qDebug() << "ice-server socket is listening on" << ICE_SERVER_DEFAULT_PORT;
_serverSocket.bind(QHostAddress::AnyIPv4, ICE_SERVER_DEFAULT_PORT);
// call our process datagrams slot when the UDP socket has packets ready
connect(&_serverSocket, &QUdpSocket::readyRead, this, &IceServer::processDatagrams);
// setup our timer to clear inactive peers
QTimer* inactivePeerTimer = new QTimer(this);
connect(inactivePeerTimer, &QTimer::timeout, this, &IceServer::clearInactivePeers);
inactivePeerTimer->start(CLEAR_INACTIVE_PEERS_INTERVAL_MSECS);
}
void IceServer::processDatagrams() {
HifiSockAddr sendingSockAddr;
QByteArray incomingPacket;
while (_serverSocket.hasPendingDatagrams()) {
incomingPacket.resize(_serverSocket.pendingDatagramSize());
_serverSocket.readDatagram(incomingPacket.data(), incomingPacket.size(),
sendingSockAddr.getAddressPointer(), sendingSockAddr.getPortPointer());
if (packetTypeForPacket(incomingPacket) == PacketTypeIceServerHeartbeat) {
QUuid senderUUID = uuidFromPacketHeader(incomingPacket);
// pull the public and private sock addrs for this peer
HifiSockAddr publicSocket, localSocket;
QDataStream hearbeatStream(incomingPacket);
hearbeatStream.skipRawData(numBytesForPacketHeader(incomingPacket));
hearbeatStream >> publicSocket >> localSocket;
// make sure we have this sender in our peer hash
SharedNetworkPeer matchingPeer = _activePeers.value(senderUUID);
if (!matchingPeer) {
// if we don't have this sender we need to create them now
matchingPeer = SharedNetworkPeer(new NetworkPeer(senderUUID, publicSocket, localSocket));
_activePeers.insert(senderUUID, matchingPeer);
qDebug() << "Added a new network peer" << *matchingPeer;
} else {
// we already had the peer so just potentially update their sockets
matchingPeer->setPublicSocket(publicSocket);
matchingPeer->setLocalSocket(localSocket);
qDebug() << "Matched hearbeat to existing network peer" << *matchingPeer;
}
// update our last heard microstamp for this network peer to now
matchingPeer->setLastHeardMicrostamp(usecTimestampNow());
// check if this node also included a UUID that they would like to connect to
QUuid connectRequestID;
hearbeatStream >> connectRequestID;
// get the peers asking for connections with this peer
QSet<QUuid>& requestingConnections = _currentConnections[senderUUID];
if (!connectRequestID.isNull()) {
qDebug() << "Peer wants to connect to peer with ID" << uuidStringWithoutCurlyBraces(connectRequestID);
// ensure this peer is in the set of current connections for the peer with ID it wants to connect with
_currentConnections[connectRequestID].insert(senderUUID);
// add the ID of the node they have said they would like to connect to
requestingConnections.insert(connectRequestID);
}
if (requestingConnections.size() > 0) {
// send a heartbeart response based on the set of connections
qDebug() << "Sending a heartbeat response to" << senderUUID << "who has" << requestingConnections.size()
<< "potential connections";
sendHeartbeatResponse(sendingSockAddr, requestingConnections);
}
}
}
}
void IceServer::sendHeartbeatResponse(const HifiSockAddr& destinationSockAddr, QSet<QUuid>& connections) {
QSet<QUuid>::iterator peerID = connections.begin();
QByteArray outgoingPacket(MAX_PACKET_SIZE, 0);
int currentPacketSize = populatePacketHeader(outgoingPacket, PacketTypeIceServerHeartbeatResponse, _id);
int numHeaderBytes = currentPacketSize;
// go through the connections, sending packets containing connection information for those nodes
while (peerID != connections.end()) {
SharedNetworkPeer matchingPeer = _activePeers.value(*peerID);
// if this node is inactive we remove it from the set
if (!matchingPeer) {
peerID = connections.erase(peerID);
} else {
// get the byte array for this peer
QByteArray peerBytes = matchingPeer->toByteArray();
if (currentPacketSize + peerBytes.size() > MAX_PACKET_SIZE) {
// write the current packet
_serverSocket.writeDatagram(outgoingPacket.data(), currentPacketSize,
destinationSockAddr.getAddress(), destinationSockAddr.getPort());
// reset the packet size to our number of header bytes
currentPacketSize = populatePacketHeader(outgoingPacket, PacketTypeIceServerHeartbeatResponse, _id);
}
// append the current peer bytes
outgoingPacket.insert(currentPacketSize, peerBytes);
currentPacketSize += peerBytes.size();
++peerID;
}
}
if (currentPacketSize > numHeaderBytes) {
// write the last packet, if there is data in it
_serverSocket.writeDatagram(outgoingPacket.data(), currentPacketSize,
destinationSockAddr.getAddress(), destinationSockAddr.getPort());
}
}
void IceServer::clearInactivePeers() {
NetworkPeerHash::iterator peerItem = _activePeers.begin();
while (peerItem != _activePeers.end()) {
SharedNetworkPeer peer = peerItem.value();
if ((usecTimestampNow() - peer->getLastHeardMicrostamp()) > (PEER_SILENCE_THRESHOLD_MSECS * 1000)) {
qDebug() << "Removing peer from memory for inactivity -" << *peer;
peerItem = _activePeers.erase(peerItem);
} else {
// we didn't kill this peer, push the iterator forwards
++peerItem;
}
}
}