mirror of
https://github.com/overte-org/overte.git
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255 lines
No EOL
7.1 KiB
JavaScript
255 lines
No EOL
7.1 KiB
JavaScript
//
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// generic.js
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//
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//
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// Created by James B. Pollack @imgntnon 9/26/2015
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// Copyright 2014 High Fidelity, Inc.
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//
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// Web app side of the App - contains GUI.
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// This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// todo: folders, color pickers, animation settings, scale gui width with window resizing
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//
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var Settings = function() {
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return;
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}
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//we need a way to keep track of our gui controllers
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var controllers = [];
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var gui;
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var settings = new Settings();
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function convertBinaryToBoolean(value) {
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if (value === 0) {
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return false
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} else {
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return true
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}
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}
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function loadGUI() {
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console.log('loadGUI ')
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//instantiate our object
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//whether or not to autoplace
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gui = new dat.GUI({
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autoPlace: false
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});
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//if not autoplacing, put gui in a custom container
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if (gui.autoPlace === false) {
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var customContainer = document.getElementById('my-gui-container');
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customContainer.appendChild(gui.domElement);
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gui.width = 400;
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}
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//add save settings ability (try not to use localstorage)
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gui.remember(settings);
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//get object keys
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var keys = _.keys(settings);
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//for each key...
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_.each(keys, function(key) {
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// if(key==='dimensions'){
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// createVec3Folder(key)
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// }
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// else{
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// return
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// }
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// //FOR NOW TO SHOW THAT IT WORKS RESTRICT TO A FEW PROPERTIES. NEED TO ADD SUPPORT FOR VEC3, QUAT, COLORS
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if (key.indexOf('name') !== -1 || key.indexOf('description') !== -1 || key.indexOf('visible') !== -1 || key.indexOf('collisionsWillMove') !== -1) {
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// we aren't getting checkboxes for collisionsWillMove because it comes across the wire as a 1, not a true
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if (key.indexOf('visible') !== -1) {
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settings.visible = convertBinaryToBoolean(settings.visible)
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}
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if (key.indexOf('collisionsWillMove') !== -1) {
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settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove)
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}
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} else {
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return
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}
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console.log('key:::' + key)
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//add this key as a controller to the gui
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var controller = gui.add(settings, key).listen();
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// the call below is potentially expensive but will enable two way binding. needs testing to see how many it supports at once.
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//keep track of our controller
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controllers.push(controller);
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//hook into change events for this gui controller
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controller.onChange(function(value) {
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// Fires on every change, drag, keypress, etc.
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});
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controller.onFinishChange(function(value) {
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// Fires when a controller loses focus.
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writeDataToInterface(this.property, value)
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});
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});
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createVec3Folder('dimensions');
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};
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function createVec3Folder(category){
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var folder = gui.addFolder(category);
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folder.add(settings[category], 'x').listen().onFinishChange(function(value) {
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// Fires when a controller loses focus.
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var obj = {};
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obj[category] = {};
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obj[category][this.property] = value;
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obj[category].y = settings[category].y;
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obj[category].z = settings[category].z;
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writeVec3ToInterface(obj)
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});
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folder.add(settings[category], 'y').listen().onFinishChange(function(value) {
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// Fires when a controller loses focus.
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var obj = {};
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obj[category] = {};
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obj[category][this.property] = value;
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obj[category].x = settings[category].x;
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obj[category].z = settings[category].z;
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writeVec3ToInterface(obj)
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});
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folder.add(settings[category], 'z').listen().onFinishChange(function(value) {
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// Fires when a controller loses focus.
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var obj = {};
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obj[category] = {};
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obj[category][this.property] = value;
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obj[category].y = settings[category].y;
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obj[category].x = settings[category].x;
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writeVec3ToInterface(obj)
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});
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// folder.open();
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}
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function writeDataToInterface(property, value) {
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console.log('WRITE SOME DATA TO INTERFACE' + property + ":::" + value)
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var data = {};
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data[property] = value;
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var sendData = {
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messageType: "settings_update",
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updatedSettings: data,
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}
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var stringifiedData = JSON.stringify(sendData)
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EventBridge.emitWebEvent(
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stringifiedData
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);
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}
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function writeVec3ToInterface(obj) {
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print('VEC3 UPDATE TO INTERFACE FROM SETTINGS')
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var sendData = {
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messageType: "settings_update",
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updatedSettings: obj,
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}
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var stringifiedData = JSON.stringify(sendData)
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EventBridge.emitWebEvent(
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stringifiedData
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);
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}
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window.onload = function() {
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console.log('GUI PAGE LOADED');
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if (typeof EventBridge !== 'undefined') {
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console.log('WE HAVE AN EVENT BRIDGE, SEND PAGE LOADED EVENT ')
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var stringifiedData = JSON.stringify({
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messageType: 'page_loaded'
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})
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console.log('SEND PAGE LOADED EVENT FROM GUI TO INTERFACE ')
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EventBridge.emitWebEvent(
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stringifiedData
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);
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listenForSettingsUpdates();
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} else {
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console.log('No event bridge, probably not in interface.')
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}
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}
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function listenForSettingsUpdates() {
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console.log('GUI IS LISTENING FOR MESSAGES FROM INTERFACE')
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EventBridge.scriptEventReceived.connect(function(data) {
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data = JSON.parse(data);
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if (data.messageType === 'object_update') {
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_.each(data.objectSettings, function(value, key) {
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settings[key] = value;
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if (key.indexOf('visible') !== -1) {
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settings.visible = convertBinaryToBoolean(settings.visible)
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}
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if (key.indexOf('collisionsWillMove') !== -1) {
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settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove)
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}
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})
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manuallyUpdateDisplay();
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}
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if (data.messageType === 'initial_settings') {
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console.log('INITIAL SETTINGS FROM INTERFACE:::' + JSON.stringify(data.initialSettings))
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_.each(data.initialSettings, function(value, key) {
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console.log('key ' + key);
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console.log('value ' + JSON.stringify(value));
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settings[key] = {};
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settings[key] = value;
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})
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loadGUI();
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}
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if (data.messageType === 'settings_update') {
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console.log('SETTINGS UPDATE FROM INTERFACE:::' + JSON.stringify(data.updatedSettings))
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_.each(data.updatedSettings, function(value, key) {
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console.log('setting,value', setting, value)
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settings = {}
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settings[key] = value;
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})
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}
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});
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}
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function manuallyUpdateDisplay(gui) {
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// Iterate over all controllers
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for (var i in gui.__controllers) {
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gui.__controllers[i].updateDisplay();
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}
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} |