overte/examples/particle_explorer/generic.js
2015-09-27 15:03:37 -07:00

255 lines
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7.1 KiB
JavaScript

//
// generic.js
//
//
// Created by James B. Pollack @imgntnon 9/26/2015
// Copyright 2014 High Fidelity, Inc.
//
// Web app side of the App - contains GUI.
// This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
//
var Settings = function() {
return;
}
//we need a way to keep track of our gui controllers
var controllers = [];
var gui;
var settings = new Settings();
function convertBinaryToBoolean(value) {
if (value === 0) {
return false
} else {
return true
}
}
function loadGUI() {
console.log('loadGUI ')
//instantiate our object
//whether or not to autoplace
gui = new dat.GUI({
autoPlace: false
});
//if not autoplacing, put gui in a custom container
if (gui.autoPlace === false) {
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
gui.width = 400;
}
//add save settings ability (try not to use localstorage)
gui.remember(settings);
//get object keys
var keys = _.keys(settings);
//for each key...
_.each(keys, function(key) {
// if(key==='dimensions'){
// createVec3Folder(key)
// }
// else{
// return
// }
// //FOR NOW TO SHOW THAT IT WORKS RESTRICT TO A FEW PROPERTIES. NEED TO ADD SUPPORT FOR VEC3, QUAT, COLORS
if (key.indexOf('name') !== -1 || key.indexOf('description') !== -1 || key.indexOf('visible') !== -1 || key.indexOf('collisionsWillMove') !== -1) {
// we aren't getting checkboxes for collisionsWillMove because it comes across the wire as a 1, not a true
if (key.indexOf('visible') !== -1) {
settings.visible = convertBinaryToBoolean(settings.visible)
}
if (key.indexOf('collisionsWillMove') !== -1) {
settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove)
}
} else {
return
}
console.log('key:::' + key)
//add this key as a controller to the gui
var controller = gui.add(settings, key).listen();
// the call below is potentially expensive but will enable two way binding. needs testing to see how many it supports at once.
//keep track of our controller
controllers.push(controller);
//hook into change events for this gui controller
controller.onChange(function(value) {
// Fires on every change, drag, keypress, etc.
});
controller.onFinishChange(function(value) {
// Fires when a controller loses focus.
writeDataToInterface(this.property, value)
});
});
createVec3Folder('dimensions');
};
function createVec3Folder(category){
var folder = gui.addFolder(category);
folder.add(settings[category], 'x').listen().onFinishChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].y = settings[category].y;
obj[category].z = settings[category].z;
writeVec3ToInterface(obj)
});
folder.add(settings[category], 'y').listen().onFinishChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].x = settings[category].x;
obj[category].z = settings[category].z;
writeVec3ToInterface(obj)
});
folder.add(settings[category], 'z').listen().onFinishChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].y = settings[category].y;
obj[category].x = settings[category].x;
writeVec3ToInterface(obj)
});
// folder.open();
}
function writeDataToInterface(property, value) {
console.log('WRITE SOME DATA TO INTERFACE' + property + ":::" + value)
var data = {};
data[property] = value;
var sendData = {
messageType: "settings_update",
updatedSettings: data,
}
var stringifiedData = JSON.stringify(sendData)
EventBridge.emitWebEvent(
stringifiedData
);
}
function writeVec3ToInterface(obj) {
print('VEC3 UPDATE TO INTERFACE FROM SETTINGS')
var sendData = {
messageType: "settings_update",
updatedSettings: obj,
}
var stringifiedData = JSON.stringify(sendData)
EventBridge.emitWebEvent(
stringifiedData
);
}
window.onload = function() {
console.log('GUI PAGE LOADED');
if (typeof EventBridge !== 'undefined') {
console.log('WE HAVE AN EVENT BRIDGE, SEND PAGE LOADED EVENT ')
var stringifiedData = JSON.stringify({
messageType: 'page_loaded'
})
console.log('SEND PAGE LOADED EVENT FROM GUI TO INTERFACE ')
EventBridge.emitWebEvent(
stringifiedData
);
listenForSettingsUpdates();
} else {
console.log('No event bridge, probably not in interface.')
}
}
function listenForSettingsUpdates() {
console.log('GUI IS LISTENING FOR MESSAGES FROM INTERFACE')
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.messageType === 'object_update') {
_.each(data.objectSettings, function(value, key) {
settings[key] = value;
if (key.indexOf('visible') !== -1) {
settings.visible = convertBinaryToBoolean(settings.visible)
}
if (key.indexOf('collisionsWillMove') !== -1) {
settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove)
}
})
manuallyUpdateDisplay();
}
if (data.messageType === 'initial_settings') {
console.log('INITIAL SETTINGS FROM INTERFACE:::' + JSON.stringify(data.initialSettings))
_.each(data.initialSettings, function(value, key) {
console.log('key ' + key);
console.log('value ' + JSON.stringify(value));
settings[key] = {};
settings[key] = value;
})
loadGUI();
}
if (data.messageType === 'settings_update') {
console.log('SETTINGS UPDATE FROM INTERFACE:::' + JSON.stringify(data.updatedSettings))
_.each(data.updatedSettings, function(value, key) {
console.log('setting,value', setting, value)
settings = {}
settings[key] = value;
})
}
});
}
function manuallyUpdateDisplay(gui) {
// Iterate over all controllers
for (var i in gui.__controllers) {
gui.__controllers[i].updateDisplay();
}
}