overte/interface/CMakeLists.txt

271 lines
9.9 KiB
CMake

cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ..)
set(MACRO_DIR "${ROOT_DIR}/cmake/macros")
set(TARGET_NAME interface)
project(${TARGET_NAME})
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
set(FACESHIFT_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/faceshift")
set(LIBOVR_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/LibOVR")
set(SIXENSE_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/Sixense")
set(VISAGE_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/visage")
if (DEFINED ENV{JOB_ID})
set(BUILD_SEQ $ENV{JOB_ID})
else ()
set(BUILD_SEQ "dev")
endif ()
if (APPLE)
set(GL_HEADERS "#include <GLUT/glut.h>\n#include <OpenGL/glext.h>")
endif (APPLE)
if (UNIX AND NOT APPLE)
# include the right GL headers for UNIX
set(GL_HEADERS "#include <GL/gl.h>\n#include <GL/glut.h>\n#include <GL/glext.h>")
endif (UNIX AND NOT APPLE)
if (WIN32)
add_definitions( -D_USE_MATH_DEFINES ) # apparently needed to get M_PI and other defines from cmath/math.h
add_definitions( -DWINDOWS_LEAN_AND_MEAN ) # needed to make sure windows doesn't go to crazy with its defines
# windows build needs an external glut, we're using freeglut
set(GLUT_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/external/freeglut")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "${GLUT_ROOT_PATH}")
# windows build needs glew (opengl extention wrangler) this will handle providing access to OpenGL methods after 1.1
# which are not accessible on windows without glew or some other dynamic linking mechanism
set(GLEW_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/external/glew")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "${GLEW_ROOT_PATH}")
include_directories(SYSTEM "${GLEW_ROOT_PATH}/include" "${GLUT_ROOT_PATH}/include")
#set(GL_HEADERS "#define GLEW_STATIC\n#define FREEGLUT_STATIC\n#define FREEGLUT_LIB_PRAGMAS 0\n#include <GL/glew.h>\n#include <GL/wglew.h>\n#include <GL/freeglut_std.h>\n#include <GL/freeglut_ext.h>")
set(GL_HEADERS "#define GLEW_STATIC\n#include <windowshacks.h>\n#include <GL/glew.h>\n#include <GL/glut.h>")
endif (WIN32)
# set up the external glm library
include("${MACRO_DIR}/IncludeGLM.cmake")
include_glm(${TARGET_NAME} "${ROOT_DIR}")
# create the InterfaceConfig.h file based on GL_HEADERS above
configure_file(InterfaceConfig.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceConfig.h")
configure_file(InterfaceVersion.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceVersion.h")
# grab the implementation and header files from src dirs
file(GLOB INTERFACE_SRCS src/*.cpp src/*.h)
foreach(SUBDIR avatar devices renderer ui starfield)
file(GLOB_RECURSE SUBDIR_SRCS src/${SUBDIR}/*.cpp src/${SUBDIR}/*.h)
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${SUBDIR_SRCS}")
endforeach(SUBDIR)
#windows also includes the faceshift externals, because using a lib doesn't work due to debug/release mismatch
if (WIN32)
set(EXTERNAL_SOURCE_SUBDIRS "faceshift")
endif (WIN32)
foreach(EXTERNAL_SOURCE_SUBDIR ${EXTERNAL_SOURCE_SUBDIRS})
file(GLOB_RECURSE SUBDIR_SRCS
"external/${EXTERNAL_SOURCE_SUBDIR}/src/*.cpp"
"external/${EXTERNAL_SOURCE_SUBDIR}/src/*.c"
"external/${EXTERNAL_SOURCE_SUBDIR}/src/*.h")
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${SUBDIR_SRCS}")
endforeach(EXTERNAL_SOURCE_SUBDIR)
find_package(Qt5 COMPONENTS Core Gui Multimedia Network OpenGL Script Svg WebKit WebKitWidgets Xml UiTools)
# grab the ui files in resources/ui
file (GLOB_RECURSE QT_UI_FILES ui/*.ui)
# have qt5 wrap them and generate the appropriate header files
qt5_wrap_ui(QT_UI_HEADERS "${QT_UI_FILES}")
# add them to the interface source files
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${QT_UI_HEADERS}")
if (APPLE)
# configure CMake to use a custom Info.plist
SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in )
set(MACOSX_BUNDLE_BUNDLE_NAME Interface)
set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface)
# set how the icon shows up in the Info.plist file
SET(MACOSX_BUNDLE_ICON_FILE interface.icns)
# set where in the bundle to put the resources file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/interface.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# grab the directories in resources and put them in the right spot in Resources
file(GLOB RESOURCE_SUBDIRS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/resources" "${CMAKE_CURRENT_SOURCE_DIR}/resources/*")
foreach(DIR ${RESOURCE_SUBDIRS})
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/resources/${DIR}")
FILE(GLOB DIR_CONTENTS "resources/${DIR}/*")
SET_SOURCE_FILES_PROPERTIES(${DIR_CONTENTS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${DIR}")
SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${DIR_CONTENTS}")
endif()
endforeach()
SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/interface.icns")
elseif()
# remove and then copy the resources files beside the executable
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E remove_directory
$<TARGET_FILE_DIR:${TARGET_NAME}>/resources)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${PROJECT_SOURCE_DIR}/resources"
$<TARGET_FILE_DIR:${TARGET_NAME}>/resources)
endif()
# create the executable, make it a bundle on OS X
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS})
# link in the hifi shared library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
# link required hifi libraries
link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(metavoxels ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(particles ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(avatars ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(audio ${TARGET_NAME} "${ROOT_DIR}")
link_hifi_library(script-engine ${TARGET_NAME} "${ROOT_DIR}")
# find required libraries
find_package(Faceshift)
find_package(GLM REQUIRED)
find_package(LibOVR)
find_package(Sixense)
find_package(Visage)
find_package(ZLIB)
# include the Sixense library for Razer Hydra if available
if (SIXENSE_FOUND AND NOT DISABLE_SIXENSE)
add_definitions(-DHAVE_SIXENSE)
include_directories(SYSTEM "${SIXENSE_INCLUDE_DIRS}")
if (APPLE OR UNIX)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${SIXENSE_INCLUDE_DIRS}")
endif (APPLE OR UNIX)
target_link_libraries(${TARGET_NAME} "${SIXENSE_LIBRARIES}")
endif (SIXENSE_FOUND AND NOT DISABLE_SIXENSE)
# likewise with Visage library for webcam feature tracking
if (VISAGE_FOUND AND NOT DISABLE_VISAGE)
add_definitions(-DHAVE_VISAGE -DVISAGE_STATIC)
include_directories(SYSTEM "${VISAGE_INCLUDE_DIRS}")
if (APPLE)
add_definitions(-DMAC_OS_X)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-comment -isystem ${VISAGE_INCLUDE_DIRS}")
find_library(AVFoundation AVFoundation)
find_library(CoreMedia CoreMedia)
find_library(NEW_STD_LIBRARY libc++.dylib /usr/lib/)
target_link_libraries(${TARGET_NAME} ${AVFoundation} ${CoreMedia} ${NEW_STD_LIBRARY})
endif (APPLE)
target_link_libraries(${TARGET_NAME} "${VISAGE_LIBRARIES}")
endif (VISAGE_FOUND AND NOT DISABLE_VISAGE)
# and with LibOVR for Oculus Rift
if (LIBOVR_FOUND AND NOT DISABLE_LIBOVR)
add_definitions(-DHAVE_LIBOVR)
include_directories(SYSTEM "${LIBOVR_INCLUDE_DIRS}")
if (APPLE OR UNIX)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${LIBOVR_INCLUDE_DIRS}")
endif (APPLE OR UNIX)
target_link_libraries(${TARGET_NAME} "${LIBOVR_LIBRARIES}")
endif (LIBOVR_FOUND AND NOT DISABLE_LIBOVR)
# include headers for interface and InterfaceConfig.
include_directories(
"${PROJECT_SOURCE_DIR}/src"
"${PROJECT_BINARY_DIR}/includes"
)
# include external library headers
# use system flag so warnings are supressed
include_directories(
SYSTEM
"${FACESHIFT_INCLUDE_DIRS}"
"${GLM_INCLUDE_DIRS}"
)
target_link_libraries(
${TARGET_NAME}
"${FACESHIFT_LIBRARIES}"
"${ZLIB_LIBRARIES}"
Qt5::Core Qt5::Gui Qt5::Multimedia Qt5::Network Qt5::OpenGL
Qt5::Script Qt5::Svg Qt5::WebKit Qt5::WebKitWidgets Qt5::Xml Qt5::UiTools
)
if (APPLE)
# link in required OS X frameworks and include the right GL headers
find_library(AppKit AppKit)
find_library(CoreAudio CoreAudio)
find_library(CoreServices CoreServices)
find_library(Carbon Carbon)
find_library(Foundation Foundation)
find_library(GLUT GLUT)
find_library(OpenGL OpenGL)
find_library(IOKit IOKit)
find_library(QTKit QTKit)
find_library(QuartzCore QuartzCore)
target_link_libraries(
${TARGET_NAME}
${AppKit}
${CoreAudio}
${CoreServices}
${Carbon}
${Foundation}
${GLUT}
${OpenGL}
${IOKit}
${QTKit}
${QuartzCore}
)
else (APPLE)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
if (OPENGL_INCLUDE_DIR)
include_directories("${GLUT_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
endif (OPENGL_INCLUDE_DIR)
target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
endif (APPLE)
# link target to external libraries
if (WIN32)
target_link_libraries(
${TARGET_NAME}
"${CMAKE_CURRENT_SOURCE_DIR}/external/glew/lib/Release/Win32/glew32s.lib"
"${GLUT_ROOT_PATH}/lib/freeglut.lib"
wsock32.lib
opengl32.lib
)
else (WIN32)
# link required libraries on UNIX
if (UNIX AND NOT APPLE)
find_package(Threads REQUIRED)
target_link_libraries(
${TARGET_NAME}
"${CMAKE_THREAD_LIBS_INIT}"
"${GLUT_LIBRARY}"
)
endif (UNIX AND NOT APPLE)
endif (WIN32)
# install command for OS X bundle
INSTALL(TARGETS ${TARGET_NAME}
BUNDLE DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
RUNTIME DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
)