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63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
//
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// Quat.h
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// libraries/script-engine/src
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//
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// Created by Brad Hefta-Gaub on 1/29/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Scriptable Quaternion class library.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Quat_h
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#define hifi_Quat_h
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#include <glm/gtc/quaternion.hpp>
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#include <QObject>
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#include <QString>
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/**jsdoc
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* A Quaternion
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*
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* @typedef Quat
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* @property {float} x imaginary component i.
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* @property {float} y imaginary component j.
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* @property {float} z imaginary component k.
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* @property {float} w real component.
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*/
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/// Scriptable interface a Quaternion helper class object. Used exclusively in the JavaScript API
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class Quat : public QObject {
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Q_OBJECT
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public slots:
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glm::quat multiply(const glm::quat& q1, const glm::quat& q2);
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glm::quat normalize(const glm::quat& q);
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glm::quat conjugate(const glm::quat& q);
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glm::quat lookAt(const glm::vec3& eye, const glm::vec3& center, const glm::vec3& up);
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glm::quat lookAtSimple(const glm::vec3& eye, const glm::vec3& center);
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glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2);
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glm::quat fromVec3Degrees(const glm::vec3& vec3); // degrees
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glm::quat fromVec3Radians(const glm::vec3& vec3); // radians
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glm::quat fromPitchYawRollDegrees(float pitch, float yaw, float roll); // degrees
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glm::quat fromPitchYawRollRadians(float pitch, float yaw, float roll); // radians
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glm::quat inverse(const glm::quat& q);
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glm::vec3 getFront(const glm::quat& orientation);
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glm::vec3 getRight(const glm::quat& orientation);
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glm::vec3 getUp(const glm::quat& orientation);
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glm::vec3 safeEulerAngles(const glm::quat& orientation); // degrees
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glm::quat angleAxis(float angle, const glm::vec3& v); // degrees
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glm::vec3 axis(const glm::quat& orientation);
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float angle(const glm::quat& orientation);
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glm::quat mix(const glm::quat& q1, const glm::quat& q2, float alpha);
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glm::quat slerp(const glm::quat& q1, const glm::quat& q2, float alpha);
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glm::quat squad(const glm::quat& q1, const glm::quat& q2, const glm::quat& s1, const glm::quat& s2, float h);
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float dot(const glm::quat& q1, const glm::quat& q2);
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void print(const QString& label, const glm::quat& q);
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bool equal(const glm::quat& q1, const glm::quat& q2);
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};
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#endif // hifi_Quat_h
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