mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 20:16:16 +02:00
106 lines
4.9 KiB
JavaScript
106 lines
4.9 KiB
JavaScript
// scaleEntity.js
|
|
//
|
|
// Created by Dante Ruiz on 9/18/17
|
|
//
|
|
// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
|
|
/* global Script, Vec3, MyAvatar, RIGHT_HAND */
|
|
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
|
|
|
|
(function() {
|
|
var dispatcherUtils = Script.require("/~/system/libraries/controllerDispatcherUtils.js");
|
|
|
|
function ScaleEntity(hand) {
|
|
this.hand = hand;
|
|
this.grabbedThingID = false;
|
|
this.scalingStartDistance = false;
|
|
this.scalingStartDimensions = false;
|
|
|
|
this.parameters = dispatcherUtils.makeDispatcherModuleParameters(
|
|
120,
|
|
this.hand === RIGHT_HAND ? ["rightHandTrigger"] : ["leftHandTrigger"],
|
|
[],
|
|
100
|
|
);
|
|
|
|
this.otherHand = function() {
|
|
return this.hand === dispatcherUtils.RIGHT_HAND ? dispatcherUtils.LEFT_HAND : dispatcherUtils.RIGHT_HAND;
|
|
};
|
|
|
|
this.otherModule = function() {
|
|
return this.hand === dispatcherUtils.RIGHT_HAND ? leftScaleEntity : rightScaleEntity;
|
|
};
|
|
|
|
this.bumperPressed = function(controllerData) {
|
|
return ( controllerData.secondaryValues[this.hand] > dispatcherUtils.BUMPER_ON_VALUE);
|
|
};
|
|
|
|
this.getTargetProps = function(controllerData) {
|
|
// nearbyEntityProperties is already sorted by length from controller
|
|
var nearbyEntityProperties = controllerData.nearbyEntityProperties[this.hand];
|
|
var sensorScaleFactor = MyAvatar.sensorToWorldScale;
|
|
for (var i = 0; i < nearbyEntityProperties.length; i++) {
|
|
var props = nearbyEntityProperties[i];
|
|
var handPosition = controllerData.controllerLocations[this.hand].position;
|
|
var distance = Vec3.distance(props.position, handPosition);
|
|
if (distance > dispatcherUtils.NEAR_GRAB_RADIUS * sensorScaleFactor) {
|
|
continue;
|
|
}
|
|
if ((dispatcherUtils.entityIsGrabbable(props) ||
|
|
dispatcherUtils.propsArePhysical(props)) && !props.locked) {
|
|
return props;
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
|
|
this.isReady = function(controllerData) {
|
|
var otherModule = this.otherModule();
|
|
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
|
|
var thisHandTargetProps = this.getTargetProps(controllerData);
|
|
var otherHandTargetProps = otherModule.getTargetProps(controllerData);
|
|
if (thisHandTargetProps && otherHandTargetProps) {
|
|
if (thisHandTargetProps.id === otherHandTargetProps.id) {
|
|
this.grabbedThingID = thisHandTargetProps.id;
|
|
this.scalingStartDistance = Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
|
|
controllerData.controllerLocations[this.otherHand()].position));
|
|
this.scalingStartDimensions = thisHandTargetProps.dimensions;
|
|
return dispatcherUtils.makeRunningValues(true, [], []);
|
|
}
|
|
}
|
|
}
|
|
return dispatcherUtils.makeRunningValues(false, [], []);
|
|
};
|
|
|
|
this.run = function(controllerData) {
|
|
var otherModule = this.otherModule();
|
|
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
|
|
if (this.hand === dispatcherUtils.RIGHT_HAND) {
|
|
var scalingCurrentDistance =
|
|
Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
|
|
controllerData.controllerLocations[this.otherHand()].position));
|
|
var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
|
|
var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
|
|
Entities.editEntity(this.grabbedThingID, { dimensions: newDimensions });
|
|
}
|
|
return dispatcherUtils.makeRunningValues(true, [], []);
|
|
}
|
|
return dispatcherUtils.makeRunningValues(false, [], []);
|
|
};
|
|
}
|
|
|
|
var leftScaleEntity = new ScaleEntity(dispatcherUtils.LEFT_HAND);
|
|
var rightScaleEntity = new ScaleEntity(dispatcherUtils.RIGHT_HAND);
|
|
|
|
dispatcherUtils.enableDispatcherModule("LeftScaleEntity", leftScaleEntity);
|
|
dispatcherUtils.enableDispatcherModule("RightScaleEntity", rightScaleEntity);
|
|
|
|
this.cleanup = function() {
|
|
dispatcherUtils.disableDispatcherModule("LeftScaleEntity");
|
|
dispatcherUtils.disableDispatcherModule("RightScaleEntity");
|
|
};
|
|
Script.scriptEnding.connect(this.cleanup);
|
|
})();
|