overte/libraries/model-networking/src/model-networking/ShaderCache.h
2016-12-16 01:14:01 -08:00

38 lines
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C++

//
// Created by Bradley Austin Davis on 2015/05/26
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_ShaderCache_h
#define hifi_ShaderCache_h
#include <ResourceCache.h>
class NetworkShader : public Resource {
public:
NetworkShader(const QUrl& url);
QString getType() const override { return "NetworkShader"; }
virtual void downloadFinished(const QByteArray& data) override;
QString _source;
};
using NetworkShaderPointer = QSharedPointer<NetworkShader>;
class ShaderCache : public ResourceCache {
public:
static ShaderCache& instance();
NetworkShaderPointer getShader(const QUrl& url);
protected:
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra) override;
};
#endif