overte/libraries/script-engine/src/ScriptEngine.cpp

67 lines
2.5 KiB
C++

//
// ScriptEngine.cpp
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Copyright 2013 High Fidelity, Inc.
// Copyright 2020 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptEngine.h"
#include "ScriptEngineLogging.h"
#include "ScriptValue.h"
#include "v8/ScriptEngineV8.h"
ScriptEnginePointer newScriptEngine(ScriptManager* manager) {
return std::make_shared<ScriptEngineV8>(manager);
}
ScriptValue makeScopedHandlerObject(const ScriptValue& scopeOrCallback, const ScriptValue& methodOrName) {
auto engine = scopeOrCallback.engine();
if (!engine) {
return scopeOrCallback;
}
ScriptValue scope;
ScriptValue callback = scopeOrCallback;
if (scopeOrCallback.isObject()) {
if (methodOrName.isString()) {
scope = scopeOrCallback;
callback = scope.property(methodOrName.toString());
} else if (methodOrName.isFunction()) {
scope = scopeOrCallback;
callback = methodOrName;
} else if (!methodOrName.isValid()) {
// instantiate from an existing scoped handler object
if (scopeOrCallback.property("callback").isFunction()) {
scope = scopeOrCallback.property("scope");
callback = scopeOrCallback.property("callback");
}
}
}
auto handler = engine->newObject();
handler.setProperty("scope", scope);
handler.setProperty("callback", callback);
return handler;
}
ScriptValue callScopedHandlerObject(const ScriptValue& handler, const ScriptValue& err, const ScriptValue& result) {
return handler.property("callback").call(handler.property("scope"), ScriptValueList({ err, result }));
}
bool ScriptEngine::IS_THREADSAFE_INVOCATION(const QString& method) {
QThread* thread = this->thread();
if (QThread::currentThread() == thread) {
return true;
}
qCCritical(scriptengine) << QString("Scripting::%1 @ %2 -- ignoring thread-unsafe call from %3")
.arg(method)
.arg(thread ? thread->objectName() : "(!thread)")
.arg(QThread::currentThread()->objectName());
qCDebug(scriptengine) << "(please resolve on the calling side by using invokeMethod, executeOnScriptThread, etc.)";
Q_ASSERT(false);
return false;
}