overte/scripts/system/controllers/controllerDispatcher.js

180 lines
7 KiB
JavaScript

"use strict";
// controllerDispatcher.js
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global Script, Entities, controllerDispatcherPlugins, Controller, Vec3, getControllerWorldLocation,
LEFT_HAND, RIGHT_HAND */
controllerDispatcherPlugins = {};
Script.include("/~/system/libraries/utils.js");
Script.include("/~/system/libraries/controllers.js");
Script.include("/~/system/controllers/controllerDispatcherUtils.js");
(function() {
var _this = this;
var NEAR_MIN_RADIUS = 0.1;
var NEAR_MAX_RADIUS = 1.0;
var DISPATCHER_PROPERTIES = [
"position",
"registrationPoint",
"rotation",
"gravity",
"collidesWith",
"dynamic",
"collisionless",
"locked",
"name",
"shapeType",
"parentID",
"parentJointIndex",
"density",
"dimensions",
"userData"
];
// a module can occupy one or more slots while it's running. If all the required slots for a module are
// not set to false (not in use), a module cannot start. When a module is using a slot, that module's name
// is stored as the value, rather than false.
this.activitySlots = {
leftHand: false,
rightHand: false
};
this.slotsAreAvailable = function (plugin) {
for (var i = 0; i < plugin.parameters.activitySlots.length; i++) {
if (_this.activitySlots[plugin.parameters.activitySlots[i]]) {
return false; // something is already using a slot which _this plugin requires
}
}
return true;
};
this.markSlots = function (plugin, used) {
for (var i = 0; i < plugin.parameters.activitySlots.length; i++) {
_this.activitySlots[plugin.parameters.activitySlots[i]] = used;
}
};
this.unmarkSlotsForPluginName = function (runningPluginName) {
// this is used to free activity-slots when a plugin is deactivated while it's running.
for (var activitySlot in _this.activitySlots) {
if (activitySlot.hasOwnProperty(activitySlot) && _this.activitySlots[activitySlot] == runningPluginName) {
_this.activitySlots[activitySlot] = false;
}
}
};
this.runningPluginNames = {};
this.leftTriggerValue = 0;
this.leftTriggerClicked = 0;
this.rightTriggerValue = 0;
this.rightTriggerClicked = 0;
this.leftTriggerPress = function(value) {
_this.leftTriggerValue = value;
};
this.leftTriggerClick = function(value) {
_this.leftTriggerClicked = value;
};
this.rightTriggerPress = function(value) {
_this.rightTriggerValue = value;
};
this.rightTriggerClick = function(value) {
_this.rightTriggerClicked = value;
};
this.update = function () {
var controllerLocations = [getControllerWorldLocation(Controller.Standard.LeftHand, true),
getControllerWorldLocation(Controller.Standard.RightHand, true)];
var nearbyEntityProperties = [[], []];
for (var h = LEFT_HAND; h <= RIGHT_HAND; h++) {
// todo: check controllerLocations[h].valid
var controllerPosition = controllerLocations[h].position;
var nearbyEntityIDs = Entities.findEntities(controllerPosition, NEAR_MIN_RADIUS);
for (var j = 0; j < nearbyEntityIDs.length; j++) {
var entityID = nearbyEntityIDs[j];
var props = Entities.getEntityProperties(entityID, DISPATCHER_PROPERTIES);
props.id = entityID;
props.distanceFromController = Vec3.length(Vec3.subtract(controllerPosition, props.position));
if (props.distanceFromController < NEAR_MAX_RADIUS) {
nearbyEntityProperties[h].push(props);
}
}
// sort by distance from each hand
var sorter = function (a, b) {
var aDistance = Vec3.distance(a.position, controllerLocations[h]);
var bDistance = Vec3.distance(b.position, controllerLocations[h]);
return aDistance - bDistance;
};
nearbyEntityProperties[h].sort(sorter);
}
var controllerData = {
triggerValues: [_this.leftTriggerValue, _this.rightTriggerValue],
triggerClicks: [_this.leftTriggerClicked, _this.rightTriggerClicked],
controllerLocations: controllerLocations,
nearbyEntityProperties: nearbyEntityProperties,
};
// check for plugins that would like to start
for (var pluginName in controllerDispatcherPlugins) {
// TODO sort names by plugin.priority
if (controllerDispatcherPlugins.hasOwnProperty(pluginName)) {
var candidatePlugin = controllerDispatcherPlugins[pluginName];
if (_this.slotsAreAvailable(candidatePlugin) && candidatePlugin.isReady(controllerData)) {
// this plugin will start. add it to the list of running plugins and mark the
// activity-slots which this plugin consumes as "in use"
_this.runningPluginNames[pluginName] = true;
_this.markSlots(candidatePlugin, pluginName);
}
}
}
// give time to running plugins
for (var runningPluginName in _this.runningPluginNames) {
if (_this.runningPluginNames.hasOwnProperty(runningPluginName)) {
var plugin = controllerDispatcherPlugins[runningPluginName];
if (!plugin) {
// plugin was deactivated while running. find the activity-slots it was using and make
// them available.
delete _this.runningPluginNames[runningPluginName];
_this.unmarkSlotsForPluginName(runningPluginName);
} else if (!plugin.run(controllerData)) {
// plugin is finished running, for now. remove it from the list
// of running plugins and mark its activity-slots as "not in use"
delete _this.runningPluginNames[runningPluginName];
_this.markSlots(plugin, false);
}
}
}
};
var MAPPING_NAME = "com.highfidelity.controllerDispatcher";
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from([Controller.Standard.RT]).peek().to(_this.rightTriggerPress);
mapping.from([Controller.Standard.RTClick]).peek().to(_this.rightTriggerClick);
mapping.from([Controller.Standard.LT]).peek().to(_this.leftTriggerPress);
mapping.from([Controller.Standard.LTClick]).peek().to(_this.leftTriggerClick);
Controller.enableMapping(MAPPING_NAME);
this.cleanup = function () {
Script.update.disconnect(_this.update);
Controller.disableMapping(MAPPING_NAME);
};
Script.scriptEnding.connect(this.cleanup);
Script.update.connect(this.update);
}());