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180 lines
7 KiB
JavaScript
180 lines
7 KiB
JavaScript
"use strict";
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// controllerDispatcher.js
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/* global Script, Entities, controllerDispatcherPlugins, Controller, Vec3, getControllerWorldLocation,
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LEFT_HAND, RIGHT_HAND */
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controllerDispatcherPlugins = {};
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Script.include("/~/system/libraries/utils.js");
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Script.include("/~/system/libraries/controllers.js");
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Script.include("/~/system/controllers/controllerDispatcherUtils.js");
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(function() {
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var _this = this;
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var NEAR_MIN_RADIUS = 0.1;
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var NEAR_MAX_RADIUS = 1.0;
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var DISPATCHER_PROPERTIES = [
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"position",
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"registrationPoint",
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"rotation",
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"gravity",
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"collidesWith",
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"dynamic",
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"collisionless",
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"locked",
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"name",
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"shapeType",
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"parentID",
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"parentJointIndex",
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"density",
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"dimensions",
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"userData"
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];
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// a module can occupy one or more slots while it's running. If all the required slots for a module are
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// not set to false (not in use), a module cannot start. When a module is using a slot, that module's name
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// is stored as the value, rather than false.
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this.activitySlots = {
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leftHand: false,
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rightHand: false
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};
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this.slotsAreAvailable = function (plugin) {
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for (var i = 0; i < plugin.parameters.activitySlots.length; i++) {
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if (_this.activitySlots[plugin.parameters.activitySlots[i]]) {
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return false; // something is already using a slot which _this plugin requires
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}
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}
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return true;
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};
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this.markSlots = function (plugin, used) {
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for (var i = 0; i < plugin.parameters.activitySlots.length; i++) {
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_this.activitySlots[plugin.parameters.activitySlots[i]] = used;
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}
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};
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this.unmarkSlotsForPluginName = function (runningPluginName) {
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// this is used to free activity-slots when a plugin is deactivated while it's running.
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for (var activitySlot in _this.activitySlots) {
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if (activitySlot.hasOwnProperty(activitySlot) && _this.activitySlots[activitySlot] == runningPluginName) {
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_this.activitySlots[activitySlot] = false;
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}
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}
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};
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this.runningPluginNames = {};
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this.leftTriggerValue = 0;
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this.leftTriggerClicked = 0;
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this.rightTriggerValue = 0;
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this.rightTriggerClicked = 0;
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this.leftTriggerPress = function(value) {
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_this.leftTriggerValue = value;
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};
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this.leftTriggerClick = function(value) {
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_this.leftTriggerClicked = value;
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};
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this.rightTriggerPress = function(value) {
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_this.rightTriggerValue = value;
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};
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this.rightTriggerClick = function(value) {
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_this.rightTriggerClicked = value;
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};
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this.update = function () {
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var controllerLocations = [getControllerWorldLocation(Controller.Standard.LeftHand, true),
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getControllerWorldLocation(Controller.Standard.RightHand, true)];
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var nearbyEntityProperties = [[], []];
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for (var h = LEFT_HAND; h <= RIGHT_HAND; h++) {
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// todo: check controllerLocations[h].valid
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var controllerPosition = controllerLocations[h].position;
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var nearbyEntityIDs = Entities.findEntities(controllerPosition, NEAR_MIN_RADIUS);
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for (var j = 0; j < nearbyEntityIDs.length; j++) {
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var entityID = nearbyEntityIDs[j];
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var props = Entities.getEntityProperties(entityID, DISPATCHER_PROPERTIES);
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props.id = entityID;
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props.distanceFromController = Vec3.length(Vec3.subtract(controllerPosition, props.position));
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if (props.distanceFromController < NEAR_MAX_RADIUS) {
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nearbyEntityProperties[h].push(props);
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}
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}
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// sort by distance from each hand
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var sorter = function (a, b) {
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var aDistance = Vec3.distance(a.position, controllerLocations[h]);
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var bDistance = Vec3.distance(b.position, controllerLocations[h]);
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return aDistance - bDistance;
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};
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nearbyEntityProperties[h].sort(sorter);
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}
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var controllerData = {
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triggerValues: [_this.leftTriggerValue, _this.rightTriggerValue],
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triggerClicks: [_this.leftTriggerClicked, _this.rightTriggerClicked],
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controllerLocations: controllerLocations,
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nearbyEntityProperties: nearbyEntityProperties,
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};
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// check for plugins that would like to start
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for (var pluginName in controllerDispatcherPlugins) {
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// TODO sort names by plugin.priority
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if (controllerDispatcherPlugins.hasOwnProperty(pluginName)) {
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var candidatePlugin = controllerDispatcherPlugins[pluginName];
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if (_this.slotsAreAvailable(candidatePlugin) && candidatePlugin.isReady(controllerData)) {
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// this plugin will start. add it to the list of running plugins and mark the
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// activity-slots which this plugin consumes as "in use"
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_this.runningPluginNames[pluginName] = true;
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_this.markSlots(candidatePlugin, pluginName);
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}
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}
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}
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// give time to running plugins
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for (var runningPluginName in _this.runningPluginNames) {
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if (_this.runningPluginNames.hasOwnProperty(runningPluginName)) {
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var plugin = controllerDispatcherPlugins[runningPluginName];
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if (!plugin) {
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// plugin was deactivated while running. find the activity-slots it was using and make
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// them available.
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delete _this.runningPluginNames[runningPluginName];
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_this.unmarkSlotsForPluginName(runningPluginName);
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} else if (!plugin.run(controllerData)) {
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// plugin is finished running, for now. remove it from the list
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// of running plugins and mark its activity-slots as "not in use"
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delete _this.runningPluginNames[runningPluginName];
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_this.markSlots(plugin, false);
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}
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}
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}
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};
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var MAPPING_NAME = "com.highfidelity.controllerDispatcher";
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var mapping = Controller.newMapping(MAPPING_NAME);
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mapping.from([Controller.Standard.RT]).peek().to(_this.rightTriggerPress);
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mapping.from([Controller.Standard.RTClick]).peek().to(_this.rightTriggerClick);
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mapping.from([Controller.Standard.LT]).peek().to(_this.leftTriggerPress);
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mapping.from([Controller.Standard.LTClick]).peek().to(_this.leftTriggerClick);
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Controller.enableMapping(MAPPING_NAME);
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this.cleanup = function () {
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Script.update.disconnect(_this.update);
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Controller.disableMapping(MAPPING_NAME);
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};
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Script.scriptEnding.connect(this.cleanup);
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Script.update.connect(this.update);
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}());
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