overte/examples/homeContent/plant/growingPlantEntityScript.js
2016-02-11 16:28:15 -08:00

54 lines
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1.7 KiB
JavaScript

//
// growingPlantEntityScript.js
// examples/homeContent/
//
// Created by Eric Levin on 2/10/16.
// Copyright 2016 High Fidelity, Inc.
//
// This entity script handles the logic for growing a plant when it has water poured on it
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
GrowingPlant = function() {
_this = this;
};
GrowingPlant.prototype = {
createLeaf: function() {
var userData = JSON.stringify({
ProceduralEntity: {
shaderUrl: "file:///C:/Users/Eric/hifi/examples/homeContent/plant/flower.fs",
// shaderUrl: "file:///C:/Users/Eric/hifi/examples/shaders/shaderToyWrapper.fs",
}
});
this.leaf = Entities.addEntity({
type: "Box",
position: Vec3.sum(this.position, {x: 0, y: this.dimensions.y/2, z: 0 }),
color: {red: 100, green: 10, blue: 100},
dimensions: {x: 0.3, y: 0.001, z: 0.3},
userData: userData
});
},
preload: function(entityID) {
this.entityID = entityID;
this.props = Entities.getEntityProperties(this.entityID, ["position", "dimensions"]);
this.position = this.props.position;
this.dimensions = this.props.dimensions;
this.createLeaf();
},
unload: function() {
Entities.deleteEntity(this.leaf);
}
};
// entity scripts always need to return a newly constructed object of our type
return new GrowingPlant();
});