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91 lines
2.7 KiB
JavaScript
91 lines
2.7 KiB
JavaScript
//
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// kneel.js
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// examples
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//
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// Created by Anthony Thibault on 11/9/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Example of how to play an animation on an avatar.
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//
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var buttonImageUrl = "https://s3.amazonaws.com/hifi-public/images/tools/kneel.svg";
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var windowDimensions = Controller.getViewportDimensions();
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var buttonWidth = 37;
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var buttonHeight = 46;
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var buttonPadding = 10;
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var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth;
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var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 - (buttonHeight + buttonPadding);
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var kneelDownImageOverlay = {
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x: buttonPositionX,
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y: buttonPositionY,
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width: buttonWidth,
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height: buttonHeight,
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subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight },
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imageURL: buttonImageUrl,
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visible: true,
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alpha: 1.0
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};
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var standUpImageOverlay = {
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x: buttonPositionX,
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y: buttonPositionY,
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width: buttonWidth,
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height: buttonHeight,
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subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight },
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imageURL: buttonImageUrl,
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visible: false,
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alpha: 1.0
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};
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var kneelDownButton = Overlays.addOverlay("image", kneelDownImageOverlay);
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var standUpButton = Overlays.addOverlay("image", standUpImageOverlay);
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var kneeling = false;
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var KNEEL_ANIM_URL = "https://hifi-public.s3.amazonaws.com/ozan/anim/kneel/kneel.fbx";
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function kneelDown() {
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kneeling = true;
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var playbackRate = 30; // 30 fps is normal speed.
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var loopFlag = false;
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var startFrame = 0;
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var endFrame = 82;
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// This will completly override all motion from the default animation system
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// including inverse kinematics for hand and head controllers.
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MyAvatar.overrideAnimation(KNEEL_ANIM_URL, playbackRate, loopFlag, startFrame, endFrame);
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Overlays.editOverlay(kneelDownButton, { visible: false });
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Overlays.editOverlay(standUpButton, { visible: true });
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}
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function standUp() {
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kneeling = false;
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// this will restore all motion from the default animation system.
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// inverse kinematics will work again normally.
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MyAvatar.restoreAnimation();
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Overlays.editOverlay(standUpButton, { visible: false });
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Overlays.editOverlay(kneelDownButton, { visible: true });
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}
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Controller.mousePressEvent.connect(function (event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
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if (clickedOverlay == kneelDownButton) {
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kneelDown();
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} else if (clickedOverlay == standUpButton) {
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standUp();
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}
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});
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Script.scriptEnding.connect(function() {
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Overlays.deleteOverlay(kneelDownButton);
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Overlays.deleteOverlay(standUpButton);
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});
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