overte/script-archive/headMove.js
2016-04-26 11:18:22 -07:00

251 lines
7.3 KiB
JavaScript

//
// headMove.js
// examples
//
// Created by Philip Rosedale on September 8, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Press the spacebar and then use your head to move and turn. Pull back to see your body.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var gamepads = {};
var debug = false;
var willMove = false;
var warpActive = false;
var warpPosition = { x: 0, y: 0, z: 0 };
var hipsToEyes;
var restoreCountdownTimer;
// Overlays to show target location
var WARP_SPHERE_SIZE = 0.085;
var warpSphere = Overlays.addOverlay("sphere", {
position: { x: 0, y: 0, z: 0 },
size: WARP_SPHERE_SIZE,
color: { red: 200, green: 0, blue: 0 },
alpha: 0.5,
solid: true,
visible: false,
});
var WARP_LINE_HEIGHT = 5;
var warpLine = Overlays.addOverlay("line3d", {
start: { x: 0, y: 0, z:0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 255, blue: 255},
alpha: 1,
lineWidth: 5,
visible: false,
});
var movingWithHead = false;
var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw;
var deltaYaw = 0.0;
var keyDownTime = 0.0;
var timeSinceLastUp = 0.0;
var watchAvatar = false;
var oldMode;
var lastYawTurned = 0.0;
var startPullbackPosition;
function saveCameraState() {
oldMode = Camera.mode;
Camera.mode = "independent";
}
function restoreCameraState() {
Camera.mode = oldMode;
}
var WATCH_AVATAR_DISTANCE = 2.5;
var sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav");
function playSound() {
Audio.playSound(sound, {
position: MyAvatar.position
});
}
function pullBack() {
saveCameraState();
cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -hipsToEyes, z: -hipsToEyes * WATCH_AVATAR_DISTANCE }));
Camera.setPosition(cameraPosition);
cameraPosition = Camera.getPosition();
startPullbackPosition = cameraPosition;
}
var WARP_SMOOTHING = 0.90;
var WARP_START_TIME = 0.25;
var WARP_START_DISTANCE = 2.5;
var WARP_SENSITIVITY = 0.15;
var MAX_WARP_DISTANCE = 25.0;
var fixedHeight = true;
function updateWarp() {
if (!warpActive) return;
var viewEulers = Quat.safeEulerAngles(Camera.getOrientation());
var deltaPosition = Vec3.subtract(MyAvatar.getTrackedHeadPosition(), headStartPosition);
var deltaPitch = MyAvatar.getHeadFinalPitch() - headStartFinalPitch;
deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw;
viewEulers.x -= deltaPitch;
var look = Quat.getFront(Quat.fromVec3Degrees(viewEulers));
willMove = (keyDownTime > WARP_START_TIME);
if (willMove) {
var distance = Math.min(Math.exp(deltaPitch * WARP_SENSITIVITY) * WARP_START_DISTANCE, MAX_WARP_DISTANCE);
var warpDirection = Vec3.normalize({ x: look.x, y: (fixedHeight ? 0 : look.y), z: look.z });
var startPosition = (watchAvatar ? Camera.getPosition(): MyAvatar.getEyePosition());
warpPosition = Vec3.mix(Vec3.sum(startPosition, Vec3.multiply(warpDirection, distance)), warpPosition, WARP_SMOOTHING);
}
var cameraPosition;
if (!watchAvatar && willMove && (distance < WARP_START_DISTANCE * 0.5)) {
pullBack();
watchAvatar = true;
}
// Adjust overlays to match warp position
Overlays.editOverlay(warpSphere, {
position: warpPosition,
visible: willMove,
});
Overlays.editOverlay(warpLine, {
start: Vec3.sum(warpPosition, { x: 0, y: -WARP_LINE_HEIGHT / 2.0, z: 0 }),
end: Vec3.sum(warpPosition, { x: 0, y: WARP_LINE_HEIGHT / 2.0, z: 0 }),
visible: willMove,
});
}
function activateWarp() {
if (warpActive) return;
warpActive = true;
movingWithHead = true;
hipsToEyes = MyAvatar.getEyePosition().y - MyAvatar.position.y;
headStartPosition = MyAvatar.getTrackedHeadPosition();
headStartDeltaPitch = MyAvatar.getHeadDeltaPitch();
headStartFinalPitch = MyAvatar.getHeadFinalPitch();
headStartRoll = MyAvatar.getHeadFinalRoll();
headStartYaw = MyAvatar.getHeadFinalYaw();
deltaYaw = 0.0;
warpPosition = MyAvatar.position;
warpPosition.y += hipsToEyes;
updateWarp();
}
function finishWarp() {
if (!warpActive) return;
warpActive = false;
Overlays.editOverlay(warpSphere, {
visible: false,
});
Overlays.editOverlay(warpLine, {
visible: false,
});
if (willMove) {
if (fixedHeight) {
warpPosition.y = MyAvatar.position.y;
} else {
warpPosition.y -= hipsToEyes;
}
MyAvatar.position = warpPosition;
cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -hipsToEyes, z: -hipsToEyes * WATCH_AVATAR_DISTANCE }));
Camera.setPosition(cameraPosition);
playSound();
if (watchAvatar) {
restoreCountdownTimer = RESTORE_TIME;
}
}
}
function update(deltaTime) {
timeSinceLastUp += deltaTime;
if (movingWithHead) {
keyDownTime += deltaTime;
updateWarp();
}
if (restoreCountdownTimer > 0.0) {
restoreCountdownTimer -= deltaTime;
if (restoreCountdownTimer <= 0.0) {
restoreCameraState();
watchAvatar = false;
restoreCountDownTimer = 0.0;
}
}
}
Controller.keyPressEvent.connect(function(event) {
if (event.text == "SPACE" && !event.isAutoRepeat && !movingWithHead) {
keyDownTime = 0.0;
activateWarp();
}
});
var DOUBLE_CLICK_TIME = 0.50;
var TURN_AROUND = 180.0;
var RESTORE_TIME = 0.50;
Controller.keyReleaseEvent.connect(function(event) {
if (event.text == "SPACE" && !event.isAutoRepeat) {
movingWithHead = false;
if (timeSinceLastUp < DOUBLE_CLICK_TIME) {
// Turn all the way around
var turnRemaining = TURN_AROUND - lastYawTurned;
lastYawTurned = 0.0;
MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation);
playSound();
} else if (keyDownTime < WARP_START_TIME) {
var currentYaw = MyAvatar.getHeadFinalYaw();
lastYawTurned = currentYaw;
MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, currentYaw, 0), MyAvatar.orientation);
playSound();
}
timeSinceLastUp = 0.0;
finishWarp();
}
});
function reportButtonValue(button, newValue, oldValue) {
if (button == Joysticks.BUTTON_FACE_RIGHT) {
if (newValue) {
activateWarp();
} else {
finishWarp();
}
}
}
Script.update.connect(update);
function addJoystick(gamepad) {
gamepad.buttonStateChanged.connect(reportButtonValue);
gamepads[gamepad.instanceId] = gamepad;
print("Added gamepad: " + gamepad.name + " (" + gamepad.instanceId + ")");
}
function removeJoystick(gamepad) {
delete gamepads[gamepad.instanceId]
print("Removed gamepad: " + gamepad.name + " (" + gamepad.instanceId + ")");
}
var allJoysticks = Joysticks.getAllJoysticks();
for (var i = 0; i < allJoysticks.length; i++) {
addJoystick(allJoysticks[i]);
}
Joysticks.joystickAdded.connect(addJoystick);
Joysticks.joystickRemoved.connect(removeJoystick);