overte/libraries/avatars/src/Recorder.h
Atlante45 b28e7e4562 Added RecordingContext support to Player/Recorder
Changed meaning of certain values stored in recordings
2014-09-15 19:14:47 -07:00

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5.5 KiB
C++

//
// Recorder.h
//
//
// Created by Clement on 8/7/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Recorder_h
#define hifi_Recorder_h
#include <QBitArray>
#include <QElapsedTimer>
#include <QHash>
#include <QSharedPointer>
#include <QVector>
#include <QWeakPointer>
#include <glm/glm.hpp>
#include <glm/gtx/quaternion.hpp>
#include <AudioInjector.h>
#include <SharedUtil.h>
#include <Sound.h>
class AttachmentData;
class AvatarData;
class Recorder;
class Recording;
class Player;
typedef QSharedPointer<Recording> RecordingPointer;
typedef QSharedPointer<Recorder> RecorderPointer;
typedef QWeakPointer<Recorder> WeakRecorderPointer;
typedef QSharedPointer<Player> PlayerPointer;
typedef QWeakPointer<Player> WeakPlayerPointer;
/// Stores the different values associated to one recording frame
class RecordingFrame {
public:
QVector<float> getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
QVector<glm::quat> getJointRotations() const { return _jointRotations; }
glm::vec3 getTranslation() const { return _translation; }
glm::quat getRotation() const { return _rotation; }
float getScale() const { return _scale; }
glm::quat getHeadRotation() const { return _headRotation; }
float getLeanSideways() const { return _leanSideways; }
float getLeanForward() const { return _leanForward; }
glm::vec3 getLookAtPosition() const { return _lookAtPosition; }
protected:
void setBlendshapeCoefficients(QVector<float> blendshapeCoefficients);
void setJointRotations(QVector<glm::quat> jointRotations) { _jointRotations = jointRotations; }
void setTranslation(glm::vec3 translation) { _translation = translation; }
void setRotation(glm::quat rotation) { _rotation = rotation; }
void setScale(float scale) { _scale = scale; }
void setHeadRotation(glm::quat headRotation) { _headRotation = headRotation; }
void setLeanSideways(float leanSideways) { _leanSideways = leanSideways; }
void setLeanForward(float leanForward) { _leanForward = leanForward; }
void setLookAtPosition(glm::vec3 lookAtPosition) { _lookAtPosition = lookAtPosition; }
private:
QVector<float> _blendshapeCoefficients;
QVector<glm::quat> _jointRotations;
glm::vec3 _translation;
glm::quat _rotation;
float _scale;
glm::quat _headRotation;
float _leanSideways;
float _leanForward;
glm::vec3 _lookAtPosition;
friend class Recorder;
friend void writeRecordingToFile(RecordingPointer recording, QString file);
friend RecordingPointer readRecordingFromFile(RecordingPointer recording, QString file);
};
class RecordingContext {
public:
QString domain;
glm::vec3 position;
glm::quat orientation;
float scale;
QString headModel;
QString skeletonModel;
QString displayName;
QVector<AttachmentData> attachments;
// This avoids recomputation every frame while recording.
glm::quat orientationInv;
};
/// Stores a recording
class Recording {
public:
Recording();
~Recording();
bool isEmpty() const { return _timestamps.isEmpty(); }
int getLength() const; // in ms
RecordingContext& getContext() { return _context; }
int getFrameNumber() const { return _frames.size(); }
qint32 getFrameTimestamp(int i) const;
const RecordingFrame& getFrame(int i) const;
Sound* getAudio() const { return _audio; }
protected:
void addFrame(int timestamp, RecordingFrame& frame);
void addAudioPacket(QByteArray byteArray);
void clear();
private:
RecordingContext _context;
QVector<qint32> _timestamps;
QVector<RecordingFrame> _frames;
Sound* _audio;
friend class Recorder;
friend class Player;
friend void writeRecordingToFile(RecordingPointer recording, QString file);
friend RecordingPointer readRecordingFromFile(RecordingPointer recording, QString file);
};
/// Records a recording
class Recorder {
public:
Recorder(AvatarData* avatar);
bool isRecording() const;
qint64 elapsed() const;
RecordingPointer getRecording() const { return _recording; }
public slots:
void startRecording();
void stopRecording();
void saveToFile(QString file);
void record();
void record(char* samples, int size);
private:
QElapsedTimer _timer;
RecordingPointer _recording;
AvatarData* _avatar;
};
/// Plays back a recording
class Player {
public:
Player(AvatarData* avatar);
bool isPlaying() const;
qint64 elapsed() const;
RecordingPointer getRecording() const { return _recording; }
public slots:
void startPlaying();
void stopPlaying();
void loadFromFile(QString file);
void loadRecording(RecordingPointer recording);
void play();
void setPlayFromCurrentLocation(bool playFromCurrentLocation);
void setLoop(bool loop);
private:
bool computeCurrentFrame();
QElapsedTimer _timer;
RecordingPointer _recording;
int _currentFrame;
QSharedPointer<AudioInjector> _injector;
AudioInjectorOptions _options;
AvatarData* _avatar;
QThread* _audioThread;
RecordingContext _currentContext;
bool _playFromCurrentPosition;
bool _loop;
};
void writeRecordingToFile(RecordingPointer recording, QString file);
RecordingPointer readRecordingFromFile(RecordingPointer recording, QString file);
#endif // hifi_Recorder_h