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164 lines
6.7 KiB
C++
164 lines
6.7 KiB
C++
//
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// AnimInverseKinematics.h
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AnimInverseKinematics_h
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#define hifi_AnimInverseKinematics_h
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#include <string>
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#include <map>
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#include <vector>
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#include "AnimNode.h"
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#include "IKTarget.h"
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#include "RotationAccumulator.h"
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#include "TranslationAccumulator.h"
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class RotationConstraint;
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class AnimInverseKinematics : public AnimNode {
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public:
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struct JointInfo {
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glm::quat rot;
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glm::vec3 trans;
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int jointIndex;
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bool constrained;
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};
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struct JointChainInfo {
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std::vector<JointInfo> jointInfoVec;
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IKTarget target;
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float timer { 0.0f };
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};
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using JointChainInfoVec = std::vector<JointChainInfo>;
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explicit AnimInverseKinematics(const QString& id);
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virtual ~AnimInverseKinematics() override;
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void loadDefaultPoses(const AnimPoseVec& poses);
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void loadPoses(const AnimPoseVec& poses);
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void computeAbsolutePoses(AnimPoseVec& absolutePoses) const;
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void setTargetVars(const QString& jointName, const QString& positionVar, const QString& rotationVar,
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const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients,
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const QString& poleVectorEnabledVar, const QString& poleReferenceVectorVar, const QString& poleVectorVar);
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virtual const AnimPoseVec& evaluate(AnimVariantMap& animVars, const AnimContext& context, float dt, AnimNode::Triggers& triggersOut) override;
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virtual const AnimPoseVec& overlay(AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) override;
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void clearIKJointLimitHistory();
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float getMaxErrorOnLastSolve() { return _maxErrorOnLastSolve; }
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enum class SolutionSource {
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RelaxToUnderPoses = 0,
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RelaxToLimitCenterPoses,
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PreviousSolution,
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UnderPoses,
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LimitCenterPoses,
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NumSolutionSources,
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};
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void setSecondaryTargetInRigFrame(int jointIndex, const AnimPose& pose);
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void clearSecondaryTarget(int jointIndex);
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void setSolutionSource(SolutionSource solutionSource) { _solutionSource = solutionSource; }
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void setSolutionSourceVar(const QString& solutionSourceVar) { _solutionSourceVar = solutionSourceVar; }
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protected:
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void computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses);
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void solve(const AnimContext& context, const std::vector<IKTarget>& targets, float dt, JointChainInfoVec& jointChainInfoVec);
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void solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses,
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bool debug, JointChainInfo& jointChainInfoOut) const;
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void solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses,
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bool debug, JointChainInfo& jointChainInfoOut) const;
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virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
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void debugDrawIKChain(const JointChainInfo& jointChainInfo, const AnimContext& context) const;
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void debugDrawRelativePoses(const AnimContext& context) const;
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void debugDrawConstraints(const AnimContext& context) const;
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void debugDrawSpineSplines(const AnimContext& context, const std::vector<IKTarget>& targets) const;
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void initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPose);
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void blendToPoses(const AnimPoseVec& targetPoses, const AnimPoseVec& underPose, float blendFactor);
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void preconditionRelativePosesToAvoidLimbLock(const AnimContext& context, const std::vector<IKTarget>& targets);
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void setSecondaryTargets(const AnimContext& context);
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// used to pre-compute information about each joint influeced by a spline IK target.
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struct SplineJointInfo {
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int jointIndex; // joint in the skeleton that this information pertains to.
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float ratio; // percentage (0..1) along the spline for this joint.
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AnimPose offsetPose; // local offset from the spline to the joint.
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};
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void computeAndCacheSplineJointInfosForIKTarget(const AnimContext& context, const IKTarget& target) const;
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const std::vector<SplineJointInfo>* findOrCreateSplineJointInfo(const AnimContext& context, const IKTarget& target) const;
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// for AnimDebugDraw rendering
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virtual const AnimPoseVec& getPosesInternal() const override { return _relativePoses; }
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RotationConstraint* getConstraint(int index) const;
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void clearConstraints();
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void initConstraints();
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void initLimitCenterPoses();
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// no copies
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AnimInverseKinematics(const AnimInverseKinematics&) = delete;
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AnimInverseKinematics& operator=(const AnimInverseKinematics&) = delete;
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enum FlexCoefficients { MAX_FLEX_COEFFICIENTS = 10 };
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struct IKTargetVar {
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IKTargetVar(const QString& jointNameIn, const QString& positionVarIn, const QString& rotationVarIn,
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const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn,
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const QString& poleVectorEnabledVar, const QString& poleReferenceVectorVar, const QString& poleVectorVar);
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IKTargetVar(const IKTargetVar& orig);
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QString jointName;
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QString positionVar;
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QString rotationVar;
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QString typeVar;
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QString weightVar;
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QString poleVectorEnabledVar;
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QString poleReferenceVectorVar;
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QString poleVectorVar;
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float weight;
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float flexCoefficients[MAX_FLEX_COEFFICIENTS];
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size_t numFlexCoefficients;
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int jointIndex; // cached joint index
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};
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std::map<int, RotationConstraint*> _constraints;
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std::vector<RotationAccumulator> _rotationAccumulators;
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std::vector<TranslationAccumulator> _translationAccumulators;
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std::vector<IKTargetVar> _targetVarVec;
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AnimPoseVec _defaultRelativePoses; // poses of the relaxed state
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AnimPoseVec _relativePoses; // current relative poses
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AnimPoseVec _limitCenterPoses; // relative
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std::map<int, AnimPose> _secondaryTargetsInRigFrame;
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mutable std::map<int, std::vector<SplineJointInfo>> _splineJointInfoMap;
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int _headIndex { -1 };
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int _hipsIndex { -1 };
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int _hipsParentIndex { -1 };
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int _hipsTargetIndex { -1 };
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int _leftHandIndex { -1 };
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int _rightHandIndex { -1 };
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float _maxErrorOnLastSolve { FLT_MAX };
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bool _previousEnableDebugIKTargets { false };
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SolutionSource _solutionSource { SolutionSource::RelaxToUnderPoses };
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QString _solutionSourceVar;
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JointChainInfoVec _prevJointChainInfoVec;
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};
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#endif // hifi_AnimInverseKinematics_h
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