overte/libraries/octree/src/OctreeEditPacketSender.h

132 lines
6.6 KiB
C++

//
// OctreeEditPacketSender.h
// libraries/octree/src
//
// Created by Brad Hefta-Gaub on 8/12/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_OctreeEditPacketSender_h
#define hifi_OctreeEditPacketSender_h
#include <qqueue.h>
#include <PacketSender.h>
#include <PacketHeaders.h>
#include "EditPacketBuffer.h"
#include "JurisdictionMap.h"
#include "SentPacketHistory.h"
/// Utility for processing, packing, queueing and sending of outbound edit messages.
class OctreeEditPacketSender : public PacketSender {
Q_OBJECT
public:
OctreeEditPacketSender();
~OctreeEditPacketSender();
/// Queues a single edit message. Will potentially send a pending multi-command packet. Determines which server
/// node or nodes the packet should be sent to. Can be called even before servers are known, in which case up to
/// MaxPendingMessages will be buffered and processed when servers are known.
void queueOctreeEditMessage(PacketType type, unsigned char* buffer, size_t length, qint64 satoshiCost = 0);
/// Releases all queued messages even if those messages haven't filled an MTU packet. This will move the packed message
/// packets onto the send queue. If running in threaded mode, the caller does not need to do any further processing to
/// have these packets get sent. If running in non-threaded mode, the caller must still call process() on a regular
/// interval to ensure that the packets are actually sent. Can be called even before servers are known, in
/// which case up to MaxPendingMessages of the released messages will be buffered and actually released when
/// servers are known.
void releaseQueuedMessages();
/// are we in sending mode. If we're not in sending mode then all packets and messages will be ignored and
/// not queued and not sent
bool getShouldSend() const { return _shouldSend; }
/// set sending mode. By default we are set to shouldSend=TRUE and packets will be sent. If shouldSend=FALSE, then we'll
/// switch to not sending mode, and all packets and messages will be ignored, not queued, and not sent. This might be used
/// in an application like interface when all octree features are disabled.
void setShouldSend(bool shouldSend) { _shouldSend = shouldSend; }
/// call this to inform the OctreeEditPacketSender of the server jurisdictions. This is required for normal operation.
/// The internal contents of the jurisdiction map may change throughout the lifetime of the OctreeEditPacketSender. This map
/// can be set prior to servers being present, so long as the contents of the map accurately reflect the current
/// known jurisdictions.
void setServerJurisdictions(NodeToJurisdictionMap* serverJurisdictions) {
_serverJurisdictions = serverJurisdictions;
}
/// if you're running in non-threaded mode, you must call this method regularly
virtual bool process();
/// Set the desired number of pending messages that the OctreeEditPacketSender should attempt to queue even if
/// servers are not present. This only applies to how the OctreeEditPacketSender will manage messages when no
/// servers are present. By default, this value is the same as the default packets that will be sent in one second.
/// Which means the OctreeEditPacketSender will not buffer all messages given to it if no servers are present.
/// This is the maximum number of queued messages and single messages.
void setMaxPendingMessages(int maxPendingMessages) { _maxPendingMessages = maxPendingMessages; }
// the default number of pending messages we will store if no servers are available
static const int DEFAULT_MAX_PENDING_MESSAGES;
// is there an octree server available to send packets to
bool serversExist() const;
/// Set the desired max packet size in bytes that the OctreeEditPacketSender should create
void setMaxPacketSize(int maxPacketSize) { _maxPacketSize = maxPacketSize; }
/// returns the current desired max packet size in bytes that the OctreeEditPacketSender will create
int getMaxPacketSize() const { return _maxPacketSize; }
// you must override these...
virtual char getMyNodeType() const = 0;
virtual void adjustEditPacketForClockSkew(PacketType type,
unsigned char* editPacketBuffer, size_t length, int clockSkew) { }
bool hasDestinationWalletUUID() const { return !_destinationWalletUUID.isNull(); }
void setDestinationWalletUUID(const QUuid& destinationWalletUUID) { _destinationWalletUUID = destinationWalletUUID; }
const QUuid& getDestinationWalletUUID() { return _destinationWalletUUID; }
void processNackPacket(const QByteArray& packet);
public slots:
void nodeKilled(SharedNodePointer node);
signals:
void octreePaymentRequired(qint64 satoshiAmount, const QUuid& nodeUUID, const QUuid& destinationWalletUUID);
protected:
bool _shouldSend;
void queuePacketToNode(const QUuid& nodeID, unsigned char* buffer, size_t length, qint64 satoshiCost = 0);
void queuePendingPacketToNodes(PacketType type, unsigned char* buffer, size_t length, qint64 satoshiCost = 0);
void queuePacketToNodes(unsigned char* buffer, size_t length, qint64 satoshiCost = 0);
void initializePacket(EditPacketBuffer& packetBuffer, PacketType type, int nodeClockSkew);
void releaseQueuedPacket(EditPacketBuffer& packetBuffer); // releases specific queued packet
void processPreServerExistsPackets();
// These are packets which are destined from know servers but haven't been released because they're still too small
QHash<QUuid, EditPacketBuffer> _pendingEditPackets;
// These are packets that are waiting to be processed because we don't yet know if there are servers
int _maxPendingMessages;
bool _releaseQueuedMessagesPending;
QMutex _pendingPacketsLock;
QMutex _packetsQueueLock; // don't let different threads release the queue while another thread is writing to it
QVector<EditPacketBuffer*> _preServerPackets; // these will get packed into other larger packets
QVector<EditPacketBuffer*> _preServerSingleMessagePackets; // these will go out as is
NodeToJurisdictionMap* _serverJurisdictions;
int _maxPacketSize;
QMutex _releaseQueuedPacketMutex;
// TODO: add locks for this and _pendingEditPackets
QHash<QUuid, SentPacketHistory> _sentPacketHistories;
QHash<QUuid, quint16> _outgoingSequenceNumbers;
QUuid _destinationWalletUUID;
};
#endif // hifi_OctreeEditPacketSender_h