overte/examples/example/games/planky.js

154 lines
5.3 KiB
JavaScript

//
// planky.js
// examples
//
// Created by Thijs Wenker on 5/2/14.
// Copyright 2015 High Fidelity, Inc.
//
// Pull blocks off the bottom and put them on the top using the grab.js script.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
const NUM_LAYERS = 16;
const BASE_DIMENSION = { x: 7, y: 2, z: 7 };
const BLOCKS_PER_LAYER = 3;
const BLOCK_SIZE = {x: 0.2, y: 0.1, z: 0.8};
const BLOCK_SPACING = BLOCK_SIZE.x / 3;
// BLOCK_HEIGHT_VARIATION removes a random percentages of the default block height per block. (for example 0.001 %)
const BLOCK_HEIGHT_VARIATION = 0.001;
const GRAVITY = {x: 0, y: -2.8, z: 0};
const DENSITY = 2000;
const DAMPING_FACTOR = 0.98;
const ANGULAR_DAMPING_FACTOR = 0.8;
const FRICTION = 0.99;
const RESTITUTION = 0.0;
const SPAWN_DISTANCE = 3;
const BLOCK_YAW_OFFSET = 45;
const BUTTON_DIMENSIONS = {width: 49, height: 49};
const MAXIMUM_PERCENTAGE = 100.0;
var windowWidth = Window.innerWidth;
var size;
var pieces = [];
var ground = false;
var layerRotated = false;
function grabLowestJointY() {
var jointNames = MyAvatar.getJointNames();
var floorY = MyAvatar.position.y;
for (var jointName in jointNames) {
if (MyAvatar.getJointPosition(jointNames[jointName]).y < floorY) {
floorY = MyAvatar.getJointPosition(jointNames[jointName]).y;
}
}
return floorY;
}
function getButtonPosX() {
return windowWidth - ((BUTTON_DIMENSIONS.width / 2) + BUTTON_DIMENSIONS.width);
}
var button = Overlays.addOverlay('image', {
x: getButtonPosX(),
y: 10,
width: BUTTON_DIMENSIONS.width,
height: BUTTON_DIMENSIONS.height,
imageURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/planky_button.svg',
alpha: 0.8
});
function resetBlocks() {
pieces.forEach(function(piece) {
Entities.deleteEntity(piece);
});
pieces = [];
var avatarRot = Quat.fromPitchYawRollDegrees(0.0, MyAvatar.bodyYaw, 0.0);
basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(SPAWN_DISTANCE, Quat.getFront(avatarRot)));
basePosition.y = grabLowestJointY() - (BASE_DIMENSION.y / 2);
if (!ground) {
ground = Entities.addEntity({
type: 'Model',
modelURL: HIFI_PUBLIC_BUCKET + 'eric/models/woodFloor.fbx',
dimensions: BASE_DIMENSION,
position: basePosition,
rotation: avatarRot,
shapeType: 'box'
});
} else {
Entities.editEntity(ground, {position: basePosition, rotation: avatarRot});
}
var offsetRot = Quat.multiply(avatarRot, Quat.fromPitchYawRollDegrees(0.0, BLOCK_YAW_OFFSET, 0.0));
basePosition.y += (BASE_DIMENSION.y / 2);
for (var layerIndex = 0; layerIndex < NUM_LAYERS; layerIndex++) {
var layerRotated = layerIndex % 2 === 0;
var offset = -(BLOCK_SPACING);
var layerRotation = Quat.fromPitchYawRollDegrees(0, layerRotated ? 0 : 90, 0.0);
for (var blockIndex = 0; blockIndex < BLOCKS_PER_LAYER; blockIndex++) {
var blockPositionXZ = BLOCK_SIZE.x * blockIndex - (BLOCK_SIZE.x * 3 / 2 - BLOCK_SIZE.x / 2);
var localTransform = Vec3.multiplyQbyV(offsetRot, {
x: (layerRotated ? blockPositionXZ + offset: 0),
y: (BLOCK_SIZE.y / 2) + (BLOCK_SIZE.y * layerIndex),
z: (layerRotated ? 0 : blockPositionXZ + offset)
});
pieces.push(Entities.addEntity({
type: 'Model',
modelURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/block.fbx',
shapeType: 'box',
name: 'PlankyBlock' + ((layerIndex * BLOCKS_PER_LAYER) + blockIndex),
dimensions: {
x: BLOCK_SIZE.x,
y: BLOCK_SIZE.y - ((BLOCK_SIZE.y * (BLOCK_HEIGHT_VARIATION / MAXIMUM_PERCENTAGE)) * Math.random()),
z: BLOCK_SIZE.z
},
position: {
x: basePosition.x + localTransform.x,
y: basePosition.y + localTransform.y,
z: basePosition.z + localTransform.z
},
rotation: Quat.multiply(layerRotation, offsetRot),
collisionsWillMove: true,
damping: DAMPING_FACTOR,
restitution: RESTITUTION,
friction: FRICTION,
angularDamping: ANGULAR_DAMPING_FACTOR,
gravity: GRAVITY,
density: DENSITY
}));
offset += BLOCK_SPACING;
}
}
}
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
if (clickedOverlay === button) {
resetBlocks();
}
}
Controller.mousePressEvent.connect(mousePressEvent);
function cleanup() {
Overlays.deleteOverlay(button);
if (ground) {
Entities.deleteEntity(ground);
}
pieces.forEach(function(piece) {
Entities.deleteEntity(piece);
});
pieces = [];
}
function onUpdate() {
if (windowWidth != Window.innerWidth) {
windowWidth = Window.innerWidth;
Overlays.editOverlay(button, {x: getButtonPosX()});
}
}
Script.update.connect(onUpdate)
Script.scriptEnding.connect(cleanup);