overte/interface/resources/shaders
2017-09-29 09:49:08 -07:00
..
ambient_occlusion.frag Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
ambient_occlusion.vert
diffuse.frag
grid.frag Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
grid.vert Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
horizontal_blur.frag
metavoxel_cursor.frag Comment fix. 2014-10-14 18:24:44 -07:00
metavoxel_heightfield_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_heightfield_base.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_heightfield_cursor.vert Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
metavoxel_heightfield_splat.frag That was not the shader change I wanted to check in. This was. 2015-01-19 17:15:58 -08:00
metavoxel_heightfield_splat.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_voxel_base.frag
metavoxel_voxel_base.vert
metavoxel_voxel_cursor.vert
metavoxel_voxel_splat.frag
metavoxel_voxel_splat.vert Fixed voxel textures. 2015-01-02 13:57:27 -08:00
occlusion_blur.frag
oculus.frag Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
oculus.vert
perlin_modulate.frag
perlin_modulate.vert
reproject.frag Fixing wobble 2016-04-12 17:50:59 -07:00
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag
vertical_blur_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
voxel.frag
voxel.vert