overte/interface/resources/shaders
Andrzej Kapolka b05b43f027 Render to texture first, rather than copying from the frame buffer. Copying
from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0).  We're going to
want to render to texture anyway for SSAO (or other effects).
2013-08-13 12:27:52 -07:00
..
face.frag Removed unused variable, fixed shader comments. 2013-07-18 18:16:45 -07:00
face.vert More work on full frame sending. 2013-08-01 13:00:01 -07:00
face_textured.frag Switching between textured and untextured modes. 2013-08-06 16:23:58 -07:00
face_textured.vert Working on support for a textured face mode that doesn't rely on the video 2013-08-06 13:27:54 -07:00
horizontal_blur.frag Render to texture first, rather than copying from the frame buffer. Copying 2013-08-13 12:27:52 -07:00
iris.frag Added refraction to irises. 2013-06-14 16:46:34 -07:00
iris.vert It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing 2013-06-14 17:21:35 -07:00
perlin_modulate.frag Better names for the shaders. 2013-05-16 13:08:21 -07:00
perlin_modulate.vert Better names for the shaders. 2013-05-16 13:08:21 -07:00
skin_voxels.vert More work on avatar voxels. 2013-06-01 15:06:29 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
vertical_blur.frag Render to texture first, rather than copying from the frame buffer. Copying 2013-08-13 12:27:52 -07:00